Overview:
One email gives you the girlfriend you always wanted. It also decides what kind of boyfriend you’re allowed to be.
Beginning of CGC is an 18+ browser-based visual novel about a young adult who accepts ANWO, the Alpha New World Order. Reality shifts overnight: Jenny is suddenly his girlfriend, her former boyfriend is pushed aside, and a new hierarchy begins ranking every man as Alpha or Beta.
What starts with surveys, group chats, and school rankings escalates into denial, chastity, public humiliation, NTR, and Jenny discovering how much she enjoys holding the key.
Navigate school days, Phone tasks, Friday dates, hotel shifts, side encounters, and the expanding Owned storyline. Your choices influence Jenny’s favor, her attitude, and how eagerly you surrender control.
Dark comedy comes first. Explicit escalation follows. The story is ongoing and designed to keep expanding.
- Added new late-school story beats on Days 31, 34, 37, and 39. Your decisions about the audit, contribution credit, hidden slide, and final rehearsal now carry directly into Day 40.
- Added the complete Day 40 sequence: the final presentation, project-cycle ranking, private keyholder debrief, double-bull chair night, and Alessia cliffhanger.
- Added a full No-Alpha relationship branch, along with confirmed breakup endings when the player’s stated boundaries are crossed.
- Separated the private Resistance / Devotion Mindset from public Alpha / Beta recognition. Mindset commitments can become permanent, while the live class ranking can continue to change.
- Added illustrated Quick Starts for the Full Story, the ANWO rewrite, the beginning of the cage relationship, and the Final Ranking storyline.
- Improved old-save compatibility, story catch-up, quest routing, version-completion notices, Friday progression labels, and repeatable post-story content.
- Refreshed Day 40, keyholder, and bull artwork with clearer presentation slides, more consistent character designs, and corrected final-scene details.
- Improved navigation, dialogue presentation, mobile layouts, audio startup, and numerous progression and state-management issues.
- Expanded the original introduction into a full story path through ANWO, the anniversary, the cage, the Owned chapters, and new school days 26 and 35.
- Added a new Owned morning-after continuation with permanent rules and a public keyholder park scene.
- Added an escalating Friday date ladder with public cage tension, the first bull, the ex, double bookings, Alessia, costs, and return scenes.
- Expanded the Phone with Chats, Tasks, Snap, Gallery, class ranks, caption progression, keyholder assignments, and bully messages.
- Added progressive hotel work, side hustles, lingerie errands, step-sister encounters, favor-dependent dialogue, and repeatable school-week events.
- Added class rankings, Alpha/Beta school progression, relationship choices, and new humiliation and sissification systems.
- Added extensive new story artwork, refreshed key scenes, character portraits, and mixed-media adult content.
- Reworked the game with a neon-noir interface, clearer quests, improved dialogue presentation, responsive mobile layout, and many progression and state fixes.
- Experiment with Audio Files: I need your feedback on some new audio integrations I’ve been working on.
- AI Images of the Girlfriend and Teacher: I’ve tried out some new AI-generated images of the girlfriendand teacher and would love to hear what you think.
- Extended School Days: I’ve added 9 new school days to help improve the transition to the ANWO world.
- New Survey and Phone Features: Check out the survey and small phone functionalities I’ve included.
- Hotel Job: I’ve added a small job at a hotel. (not much content there)
- Spying Opportunities: There are now new occasions for spying that I’ve introduced.
- Changed the paths to load images. Hoping it now works for Linux.
- Updated the UI
- Revised the storyline to include white males as potential alphas (in preparation for future three-way interactions)
- Added the girlfriend’s best friend and ex-boyfriend to complete the character set
- Expanded the logic explaining how the main character entered the ‘ANWO-world’ and its nature
- Introduced a connection between the game and the chat by adding a cutoff point where the chat is created
- Added a few small locations







