HEADLINE FEATURES:
– Hand-drawn goblin sprites, covering different goblin varieties and actions (VERY VERY POORLY DRAWN) – slave girls and player sprites are in progress but its like 1000 variants, so be patient
– Cleaned up UI – focus is on stuff that actually matters – let me know if i’ve cut out anything super important for you
– Lots of new gameplay settings to tweak the experience to your liking
– Technical updates for Windows & Linux users
– Usability / layout updates for Android users… def not perfect yet but should be improved a lot
BALANCE / GAMEPLAY CHANGES
– Camp is denser, less empty walking. However now there is a density setting so you can make the camp bigger and vaster
– I tried to ensure every district still keeps its landmarks, activities, and multiple reachable drink sources
– Better first-day advice from slave girls. IN GENERAL ask again / advice follow the needs / hurts your character is actually experiencing, to help you better
– The journal contains 3 live leads: survival, current progress, and one tempting activity
– Rumors remember broad routes, without acting like quest-GPS coordinates
– Nearby useful items get a little outline
– Visible corners enable diagonal rounding
– Dead actions stay visible and explain what is missing instead of swallowing keypresses
– Better previews for impact of character creation choices
– Body previews name attraction and concealment tradeoffs
– Slwo, normal and fast corruption slider
– Day-end summaries listing what’s currently corrupting you
– More strong influence of time-of-day on how goblins behave. During daytime it’s more likely you’ll just be groped and stuff, at night its better to find cover
– Breaking and Mindbroken characters gain more direct pose and hole choices instead of being funnelled into oral.
– Withdrawal becomes harder gradually
– Action receipts explain the consequence first: bought time, gained leverage, lost ground, changed position, or opened escape/control.
– Exact meter changes live under optional Details.
– Struggling can reach TAKE CONTROL in suitable encounters, but the game now says plainly when an action can only delay him.
– Captive advice uses the real verbs you can do, not the old walking mode
– Masturbation now cares about actual Heat. A cool Lucid body takes patience; a hot or corrupted body reaches the edge faster.
– anal and vaginal finishes remain separate across prose and stuff
– Anal finishes no longer switch to vaginal womb artwork
– A deep-oral blackout no longer presents a conscious spit-or-swallow test
– First-time sexual states happen once and remain remembered.
– Pregnancy gains persistent milestones, including the first kick.
– Birth occurs at the character’s current life-place instead of teleporting her back to the original spawn.
PEOPLE AND GOBLIN CHANGES (trying to reduce annoying stuff)
– Goblins now look occupied before they look horny. Work, tending mounts, watching the Pit, worship, gambling, and Revel gatherings actually change their behavior.
– Women develop day-scale routines and changes (to a degree)
– Relationships now pay in concrete help: water, rest opportunities, warnings, and rescue assistance
– A trusted ally can delay the sister-rack alarm
– The PEOPLE journal keeps known women and relationship history findable.
– Named goblins retain their identity while offstage and return through a readable routine.
– Tribute Bride now keeps Vrakk as Vrakk
– Rooms remember visits
ESCAPE AND RESCUE RELATED THINGS
– Spawn-to-rim escape is no longer a trivial protected stroll, the beginning of game protection expires fast if this behavior is detected
– The captor blocks an obvious armed attempt while watching.
– The time of day of your escape matters a LOT – trying to escape during Revel is not a good idea. Cold dawn is where its at!
– Rescue alarms, hunters, journal warnings, and escape geometry now describe the same threats
TECHNICAL STUFF
– Keyboard controls are now centralized and rebindable from settings
– Map remains on M though
– Rebinding one key SHOULD no longer silently steal another command in the same context
– Dev / cheat console now works on non-US keyboards with Ctrl+Shift+D.
– Touch targets and scrollbar hit areas are larger without bloating the desktop interface
– MInigames now all share one input owner – just a technical architecture thing, hopefully they all work consistently
– Cleaned up the windows packages, they had some android build files gumming them up
– Portable zip build, the slow self-extracting portable exe was retired
– New linux build option – AppImage and a no-FUSE tar.gz
– Hung windows can be closed
– Repeated GPU crashes offer a software rendering restart for black screens, broken tiles, or unstable drivers
– Diagostics added to the bug reporting system so i can better troubleshoot technical problems in future
A REAL SAVE SYSTEM!
– I relented on the one-save policy as I feel like the game is unforgiving enough. Five character slots, and 3 rolling autosaves per character.
– Export and import saves
– Hopefully supporting and migrating saves doesnt kill me… it’s tough
– Older autosaves can be restored through the dev console
– Starting a 6th character requires overwriting one
FEAST HALL UPDATES FOR SEPS
– The Feast rail now labels cups CLEAN or FOULED.
– Fouled cups say RINSE AT WATER TAP, or DUMP, THEN RINSE when still filled.
– The water tap names the cup being washed and confirms the result.
– Concurrent requests receive one visible NEXT call with a reason: impatience, Regular priority, dangerous rank, or age.
– Two simultaneous diners can be served intelligently without intentionally angering one.
– Naked Advertising shifts retain the correct heels without cloning or erasing clothing
– Brief floor harassment remains a beat, not an unexplained shift-destroying scene…
– Regulars no longer build secret resentment for shifts where they never asked for service. ONLY visible refusal
– Declining the settlement post no longer deletes an earned tent offer.
– Regular-owner collection handles flaps, corners, and tent walls more reliably.
– COMPLY follows the goblin’s actual route instead of stalling diagonally behind him.
– Feast service now has a professional progression path: clean boards unlock shorter shifts, optional closing-post work.
– Progress is delivered through the cook and Regular, not an XP bar.
– Off-shift sex does not silently advance the work ledger.
MINIGAMES, UI ETC
– Dance offers Adjacent Tracks, Single Track, and Wide Challenge layouts.
– Optional timing sounds provide more cues
– Dialogue speed, dialogue size, and world-log height are separate controls.
– Instant dialogue remains the default, with Slow, Normal, and Fast available.
– Goblin Skitterbones is now a dangerous variant. Captive games remain the safer social version.
– Skitterbones outcomes leave relationship, Pride, and journal consequences
– Cumshot facials can now mess up the UI, with a real material simulation for cum!
– Milking a captive uses an empty held cup when available; otherwise it lands on the ground