Beguiled [v0.2.6] [Bad Bucket]

Fuck your way through a Succubus’ castle in a bid to reclaim your town from her wicked ways!Beguiled is a

Fuck your way through a Succubus’ castle in a bid to reclaim your town from her wicked ways!
Beguiled is a battlefuck deckbuilder roguelike, there are countless builds, synergises, upgrades, toys to play with. A dozen enemies (currently), events, unique mechanics, and a whole lot of challenge.
Players take on the role of Moira, a confident swindler taking on the Succubus’ castle with aims of saving the town from her wicked clutches, or perhaps she may have an ulterior motive?

Thread Updated: 2026-08-06
Release Date: 2026-08-06
Developer: Bad Bucket – Itch.ioPatreon
Censored: No
Version: 0.2.6
OS: Windows, Linux, Android
Language: English, Japanese, Chinese , Spanish, Russian
Genre: Roguelike Deckbuilder
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Roguelike, Deckbuilder, Battlefuck, AI CG, 2D Game, Female Protagonist, Mobile Game, Anal Sex, Ahegao, Bdsm, Big Ass, Big Tits, Bukkake, Creampie, Female Domination, Futa/Trans, Masturbation, Spanking, Tentacles,  Combat, Fantasy, Monster, Monster Girl, Strategy, Turn based combat
Installation:
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1. Download and run.
Changelog:
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v0.2.6
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~ Cum / Floating Combat Numbers
Players have pointed out that the Cum gain during combat can be quite hard to read as it’s not visible for very long, so I’ve added a “juicier” visual to the floating number that lingers a bit longer.
Floating Combat Number font has also changed to be larger and more legible.
~ Lord Swell
Lord Swell’s Phase 2 has been a bit oppressive for players as it can be very hard to actually damage him during Sensitive windows due to his attack pattern resetting and applying even more Entangled.
  • All Entangled applications during Phase 2 have been moved back 1 attack.
  • First attack no longer applies Entangled, he gains 1 Lust.
  • Lesser Tentacles now die on Orgasm and no longer trigger player Orgasm effects. This is due to cards like Golden Touch scaling out of control from the countless procs.
  • Lesser Tentacle Arousal 22 > 35. Arousal damage 5 > 7
~ Cards
The reworked Preparation & Dry Spell did a bit too much and other Arousal Reduction uncommon cards fell even further behind.
  • Preparation no longer restores Panties/Default.
  • Cool Hand now restores Panties.
  • Dry Spell upgraded to Rare.
  • Misdirection demoted from Rare to Uncommon.
  • Queen’s Arousal Reduction reduced from 8 > 7.
  • Strip rarity increased from Rare to Epic. 40% > 69% chance. 7 > 11 damage
  • Slip Out Arousal Reduction 10 > 12
~ Card Upgrades
  • Cannot Apply -1 Energy Upgrade to Cards at 0 Energy (prevents dead pre-upgraded cards)
  • Cannot Apply “Card Draw” upgrades to 0 Cost Cards (reduces Infinite Deck potential)
~ Bugfixes
  • Lord Swell defeat texture was not showing if Lesser Tentacles were present
  • Shamcock Toy texture wasn’t showing
  • HOTFIX: restored missing Dungeon Event right-side “Wall”
v0.2.5
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Quick few bugfixes to smooth out the experience as some of them can be fairly impactful.
  • Minotaur charging state. The new version introduced a couple of issues to phases due to Swell’s implementation. In v0.2.4 the Minotaur would skip his attack on Round 5 and 20 to charge. He would also not stop the 5x attack until orgasm interrupted him.
  • The Entangled texture set for Moira would sometimes reverted to the Default state textures.
  • Succubutler’s Cockwork power was not populating the tooltip values.
  • Hovering over a character in combat wasn’t revealing their name (broke in v0.2.2)
  • Sex Type cards with 2+ Donuts played at Sex Type: NONE would stop at TAUNT/FOREPLAY and not begin SEX.
Tiny Balance Tweaks:
  • Slime Girl drip marginally increased for 1 attack
  • Cat Maid now gains 1 dodge from 1 of her attacks
  • Living ArmourWP&Arousal very slightly reduced.
    • Phase 1 WP damage spaced out more
    • Phase 2 multi-hit damage reduced
v0.2.4
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There is way too much to go over in this update. A huge amount has changed, so I’ll do my best to outline it below!
  • 9 New Cards:
    • Let It Ride [R | 1energy]: When Pity is consumed to rescue a failed chance effect, keep half.
    • Strip [R | 1energy | soak]: Soak your hand. For each card Soaked, 40% chance to deal 7 Arousal.
    • Bust [R | 1energy | soak]: Deal 2 Arousal for each card in your soak pile.
    • Group Play [R | 1energy] Chance effects that target an enemy, instead target all enemies.
    • Go Big [R | 1energy]: Upon Orgasm, deal 2x your Lucky stacks as Arousal damage to all enemies.
    • Hold Out [E | 2energy]: Orgasms no longer remove Lucky stacks. Chance rates are halved.
    • Lucky Dip [E | 2energy]: Whenever you create a
      card, it gains 1 random Uncommon upgrade.
    • Stacked [E | 2energy]: Each turn, 1 chance card will be rolled twice, taking the best result.
    • Streak [E] | 1energy: Deal 3 Arousal damage. When drawn, 30% chance to increase by 7.
  • 8 New Toys:
    • Cocksicle [R]: Whenever an Enemy orgasms, reduce its Max Arousal by 5/10/15.
    • Horn [R]: Whenever an Enemy orgasms, gain 4 Cool. (NOTE: Cool increases arousal reducing effects 1:1, expiring round end – like Heat)
    • Tentacle [R]: Apply 1/2/3 Pinned whenever you play a 2 Cost or higher card.
    • Totem [E]: While Sensitive, each card you play grants 1/2/3 Block.
    • Fuzzy Dice [E]: Every 16/14/12 cards you play during combat is played a second time.
    • Egg [E]: Whenever an Enemy Orgasms, gain 4/8/12 Heat.
    • Poker Chip [E]: Cards with a chance effect have a 4/8/12% chance to replay.
    • Tail Plug [E]: Upon taking lethal damage, recovery to 33/66/99%. One time use.
  • Floor 2 Boss – Lord Swell
    A multi-phase tentacle monster boss with 2 new effects.
    • Splash [BUFF]: Each stack of Splash deals 1 Arousal damage back to the attacker, per instance of damage received. Lasts until combat end/death.
    • Entangled [DEBUFF]: Each stack of Entangled reduces Arousal damage dealt by 30%. Playing a card with a Sex Type (Anal, Vaginal, Versatile, Panties, Default) removes 1 stack for each donut.
      For every 2 Entangled stacks removed, a Lesser Tentacle will spawn in front of the boss.
  • This boss is currently a bit too challenging. I will monitor community discussions closely and make balance changes in the patch update that will follow in a few days time.
  • Updated Starting Deck
    • Deep Breath no longer has a chance proc, but restores 6 Arousal flat.
    • Daring Display‘s energy cost has increased 1 > 2, damage increased 6 > 12, and Sex Type of Vaginal removed.
    • Feeler now has a Versatile Sex Type. (More on that later) and damage proc increased
    • Push Arousal Reduction reduced from 7 > 6
    • Shamcock replaced with Gem Plug (Shamcock remains in the loot pool)
  • Rebalanced Most Cards
    • Underpowered and unused cards, such as Poker Face, Moan, Pushing It, Get Stuck In, Sore Winner, Risk Junkie, Lucky Card etc.
    • Overpowered must picks cards, such as Golden Touch, Preparation, Delusions of Grandeur
  • Versatile Card Type
  • Simplified Enemy AI
Minor Changes & Bugfixes
I uh, didn’t keep track of this very well unfortunately, but I’ll do my best to list them out:
  • Toy Upgrade Level Counter
  • Gameover/Gamestats now tracks Body Cumshots as well as Anal/Vaginal Creampies
  • Skippable Elite Toy reward (plus Modifier should now be visible before taking it)
  • Windowed Support
  • Effect Tooltips for all Toys, Powers, anything which applies or references and effect
  • Arousal could rarely get locked at max
  • 2x Shop Card Removals
  • Shops made slightly more expensive
  • Removed Relaxed as Card Upgrade effect, replaced with Upgrade applying Soft
  • Most enemies have a Weaker 1st attack to reward the Orgasm Attack Pattern reset
  • Ability to set backgrounds per enemy
v0.2.3
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Minor Changes
  • Succubutler: She now increments Cockwork by 1 tick on her turn start. I’ve reduced the base damage very slightly, will see how this is received.
  • Casual Difficulty: As some people are looking for a more relaxed experience, there is now a Casual difficulty, increasing starting stats, currency, and an upgraded starting deck.
  • DebugLog: There is now a little button in the bottom right of the Options menu while in-game. It saves the last 500 debuglog prints and has a simple copy button to make sharing bugs easier. It also has a header with device information.
  • Card Data Share: Within the Main Menu’s Stats view, if you go to the Cards tab there is now a Copy button. Clicking it will copy your current Card data to your Clipboard in a simple markdown format to make it easy to share within discord.
Bugfixes
  • Some Status (Fatigue) cards were missing art. (Added, but these can only be found by transforming a Fatigue card in the Mirror event currently)
  • In Mobile View a full hand obscured ‘End Turn’ button (moved End Turn up slightly)
  • Gem Plug wasn’t protecting Lucky stacks from Hot Hand
  • Android version ‘Exit’ wasn’t closing the game fully. I checked the standard, it seems mobile games usually don’t include an Exit button and leave it up to the user to close the app. So I removed the Exit button for the .apk
  • Toy’s weren’t fitting well into the TopBar
  • Succubutler’s Cockwork counted Ace incorrectly
  • Toy Curse Leaky wasn’t applying
  • Powerplug + Crystal Ball triggered eachother while consuming one
  • Shop Deal: “play 0 cards Round 1, 3 times” completed after 1 instance
  • Returning to Map from Event/Combat didn’t load Map on slightly older devices
  • Succubutler sex texture sometimes used defaults
  • Gameover screen stretching for some aspect ratios (I’ve made changes, and tested on 3 devices but will need to see how it looks on various devices)
v0.2.2
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s a huge amount has changed behind the scenes especially around tracking, balance, and general UIs, I’ll almost certainly upload a bugfix update within the coming days based on feedback received. Thank you in advance for all your help!
Game over (Defeat/Victory) revamp
Initial v0.1.0-v0.2.1 screen showed very little data, was messy, and didn’t have room for Victory/Defeat scenes.
This revamp tracks more stats, displays your deck better, and also displays enemy specific Defeat images (Currently only 3 with a handful of back-ups when unique images don’t exist). I’ll be working on gradually implementing a Defeat for every enemy in the game and using this as a basis for the upcoming Gallery. I’ll also be adding more Victory images in future too.
Game Stats
The goal is to show stat overviews so you can see your pickrate and W/L rate with each card (I’ll try to expand this to include Toys won/lost with in future) as well as total willpower damage taken per enemy and W/L per enemy. Totals sit at the top of the screen so you can see your W/R.
I want to expand and tidy this up a lot in future, but I thought it would be a good to get it in early so people can view all the Cards/Toys as well as their rates with each. I’ll ask people to share their screenshots in future so we can see which enemies are most threatening and which cards are most/least popular! For now all of the Enemy/Card specific data is newly tracked, but existing W/R is also on your local data.
It’s tracked per game version, and the W/L till now and general total stats will be merged into a “legacy” entry in the selector at the top of the screen.
New Game +
There is now a NG+ selector, unlocked after completing your first run. There are currently 6 NG+ difficulties, each with varying effects. They add quite a bit more challenge, so don’t expect to breeze through them! I’ll be balancing them as well as adding more in future based on community feedback.
To facilitate the NG+ screen, there’s now a HeroSelect screen before the game begins, in future this is where alternate heroes will be selectable as well. The UI and Moira animation are a little rough, I’ll polish these up in a future update also!
Balance
I’ve been tweaking a huge amount of things and have kind of lost track, I’ll do my best to cover it all here. One of the major changes is a new fundamental debuff:
There were 2 main design goals behind this.
1. Prevent combats from dragging on too long without increasing 1 Orgasm wins.
2. Add more weight and meaning to enemy orgasms.
I’ve increased some Floor1 enemy WP slightly to balance it as it became a bit too easy. I also reduced the arousal of some Floor2 enemies.
Sex Preference Bonus – No longer activates during the foreplay/taunt stage of sex, only during penetration.
Corrupted Bunny – General damage floor reduction and max arousal lowered. Removed Pinned and gave it to Ssservant.
Cat Maid – Changed Nimble to instead of granting 2 Dodge per turn, now 8 Dodge is granted at Combat start, and after recovering from Sensitive. Dodge no longer expires on round end.
Smaller Changes
Again this will be a rough overview as I’ve been tweaking bits throughout.
  • Added Vaginal Sex textures for Succubutler
  • Bellhop’ Scurry no longer triggers when Pinned is active.
  • Buffed several of the weaker Toys: Condom, Fake Cake (I’ll rework this at some point), Blindfold, DoubleDildo
  • More of a remnant than a bug, but removed the Corrupted Hero fight from Floor2 Event
  • Fixed Dildo/Buttplug
  • Reduced base map encounters by 1
  • Pushing It: removed Soak, increased self-damage 6>10
  • Self Pity: Cost reduced 3>1, Pity 3>4
  • Coin Toss: Uncommon > Rare
  • Delusions of Granduer: Cost reduced 3>2, Lucky 2>1
  • Golden Touch: Uncommon > Rare
v0.2.1
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N/A
v0.1.14
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bug fix to resolve 2 issues which I’d rather not wait a week to release:
  • Combat Orgasm Cum rewards were sometimes not correctly updating/decrementing after each orgasm
  • Losing a run to a multi-hit attack would not save your Cum Gained that run correctly
v0.1.13
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This update is mostly tweaking the balance and where different builds sit. Some of you may have noticed that in previous versions, playing very defensively and building up Lucky stacks over time was a very optimal playstyle, the main downside being it was time-consuming.
My goal is to keep build variety enjoyable and viable, so in this update I’ve tried to address some of the issues that caused these symptoms.
  • Cum currency gains heavily rewarded dragging fights out and milking enemies; effectively punishing offensive focused decks which won within 1-2 burst windows.
  • The starter deck had 3 defensive cards with Lucky Chance procs on them, and 1 offensive card; pushing defensive playstyles as the focus.
  • Hot Hand has been broken since launch and trivialised the game.
  • The recent changes to Sex Type, introducing Panties/Neutral control were hard for the player to take advantage of due to the starting deck only having 1 Sex Type card.
To resolve this I’ve front-loaded Cum distribution from enemies. Retooled the starter deck to 10 total cards, removing 1 Deep Breath, and adding 2 new cards. Changed Hot Hand to have a trade-off. Also there’s a handful of bug fixes and minor balancing tweaks to try to bring things up a better level of balance.
I’ve been focusing on building the next enemy, voted on within the Discord poll as the Corrupted Bunny Maid for Floor 2. In next week’s patch I’ll share some stills!
Full notes below:
New Starter Cards
  • Push (2x)
1 Energy. 1 Panties. -7 Arousal
  • Feeler
1 Energy. 1 Brown Donut. Deal 7 Arousal, 28% to deal 9 instead.
Balance – Cards
  • Hot Hand
Old: 1 Energy Cost. Gain 1 Energy for each Lucky stack.
New: 0 Energy Cost. Lose half your Lucky stacks. Gain 1 Energy for each Lucky remaining.
  • Dry Spell
Old: Reduce Arousal by 5. Reduce by another 15 if no Lucky Procs this turn.
New: Reduce Arousal by 5. Reduce by another 15 if not engaged in Sex.
  • Delusions of Grandeur
Gain 1 Lucky per turn > Gain 2 Lucky per turn
  • Golden Touch
Gain 1 Lucky on enemy orgasm > Gain 3 Lucky on enemy orgasm
  • Red Joker
Old: Reduce Enemy Lust by 1. Cost 2.
New: Reduce all enemies Lust by 5. SOAK. Cost 0.
  • No Pulling Out
Cost 2 > 1. Removed Soak.
3 Brown Donuts > 2 Brown Donuts.
10 Arousal > 3 Arousal. 2 Pinned > 1 Pinned.
Balance – Card Upgrades
  • New Upgrade: Charm. Gain 1 Lucky.
  • Slick (Draw 1 Card): rarity increased from Uncommon > Rare
  • Flow (Draw 2 Card): rarity increased from Rare > Epic
  • Loaded (Reduce Energy Cost by 1, Draw 1 Card): Removed.
Balance – Enemies
  • Cum Gains Rebalanced.
Enemy currency gains are spread out among 3 tiers, and the 3rd repeats. This led to offensive decks being punished for winning in 1-2 sensitive bursts. The 3rd tier always rewards 1 cum each time now.
Now currency is frontloaded into the 1st orgasm. Rough distributions below:
OLD: 50%/35%/15%
NEW: 70%/28%/2%
  • Corrupted Hero
Willpower 180 > 175
  • Minotaur.
BASE Damage down around 10%. 20% on final Sex attacks.
  • Cat Girl Maid.
General damage increased. Gains 1 Lust on 4th attack in sex attack pattern.
  • Living Armor
Added missing Sex Match Bonus, 3 arousal Vaginal.
Default attacks deal less direct Willpower damage, final default attack deals 12 Arousal instead of Willpower.
Toys
  • Towel. Gain 5/10/15 cum on Health Restore. Now 8/16/24
  • Incense. Gain 1/2/3 map meter bars. Now 2/4/6
  • Tuning Fork. Apply 1/2/3 Pressure if matching enemy arousal at player turn end. Now 2/4/6.
  • Paddle. Rarity Rare > Uncommon.
  • Nipple Clamps. Deal 1/2/3 Willpower for each Energy at turn end, consume energy. Now 2/4/6.
Bugfixes
  • ‘Rare Card Selection’ in Run Start Bonuses wasn’t forced Rare.
  • ‘Red Joker’ didn’t reduce Lust
  • ‘Run Start Bonus’ mobile users couldn’t see Toy tooltip before selection.
  • ‘Perfect’ Toy Blessing broke toys
  • ‘Money Shot’ & ‘Cash Out’ didn’t show damage calculation
  • Scrolling the Card Grid on Android devices was difficult
Map Generation
Improved map generation to prevent bottlenecks at Elite room. Previously players could be forced into fighting the Elite early.
Developer Notes:
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A gameplay focused adult-game, but with the adult elements still absolutely core to the experience. Monthly updates on Patreon and will be paying close attention to public feedback. If you find any bugs, or issues with translations please let me know.
DOWNLOAD
Win: BUZZHEAVIERDATANODESPIXELDRAINVIKINGFILEMEGA
Linux: BUZZHEAVIERDATANODESPIXELDRAINVIKINGFILEMEGA
Android: BUZZHEAVIERDATANODESPIXELDRAINVIKINGFILEMEGA

Beguiled [v0.2.6] [Bad Bucket]