Anime Girls in Lewd Armor!
Arena Battles where you should undress your Opponents to engage the audience.
The more you undress them – the more they like you and let you do more lewd things.
Thread Updated: 2026-08-29
Release Date: 2026-08-29
Developer: OneBrushMan – Patreon
Censored: No
Version: Build 3.0
OS: Windows
Language: English
Genre:
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2DCG, Animated, Milf, Male Protagonist, Futa/Trans Protagonist, Male Domination, Ahegao, Big Ass, Big Tits, Handjob, Oral Sex, Vaginal sex, Stripping, Teasing, Turn based combat, Anal Sex, Fantasy, Strategy, Cosplay, Fantasy, Rpg, Trap, Male Domination, Transformation
Future Tags:
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Female domination, Prostitution, Group sex, Spanking, Character Creation
Installation:
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1. Extract and run .exe file
Changelog:
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LA Changelog v3.0
- Added player avatar & full loadout system:
- Armor with 34 non-linear upgrades
- 2 weapons with 5 upgrades each
- 2 off-hand equipment with 5 upgrades each
- Non-linear body training of 12 body parts
- Added body progression choice (for patrons)
- Added difficulty settings at start of game
- Added Experience and leveling system
- You can select how you will get Experience when you start the game
- Each level will give you a skill point that can be spent on Body Training
- Also an option at the beginning to make Body Training forced (can’t skip)
- Reworked combat with unlockable skills and “charges” system (limited use skills)
- Replaces “potions” system; potions are now ‘just’ a type of skill
- Some skills are exclusive to certain Tempo values
- Added a set of Basic skills that don’t require any Charges, and can be improved with Body Training
- New player attack types
- Corrosion – ignores opponent’s Block skill
- Area attack – ignores opponent’s Dodge skill
- Added new opponent: Fern
- 2 attack animations, 1 block animation, 1 idle, animation
- 2 “after battle” scenes with 7 different animations each (no new scenes this time…)
- Updated artwork of Nezuko & Tsunade
- Rebalanced… everything.
- Added in-game roadmap
- Reworked most game UI, especially the shops
- Updated help text
- Patron tiers rework
- All ero scenes and characters are now available for everyone
- Masculine body transformation is available for everyone
- Tiro: Has Futa enemies setting
- Veteranus: Futa + Body progression selection
- Gladiator / Primus Palus: Futa + body select + cheats
- Updated Godot to 4.7 & updated various plugins
- Updated all the animations to Spine v4.3
Lewd Armor Build 2.0 Changelog
- New Character – Frieren
- 5 combat animations
- 11 equipment pieces
- Frieren skin for existing “entertainment” animations
- Improved Opponents’ progression
- Skill progression. Opponents start with weak skills, and become stronger each battle.
- Skill diversity. Different opponents have different skill sets.
- Equipment progression. Opponents start almost naked, and get more equipment each battle.
- Equipment diversity. Different items now have different HP values.
- Combined opponent skills. Sometimes opponents will get 2 turns in a row.
- Cheat stun now skips 2 enemy turns instead of 1
- Goal for the fight is clear now – undress your opponent. Once that goal is reached, you can’t keep fighting.
- Giving up now forces you to rest (sets HP to 0), but awards money depending on affection level.
- Block and Dodge combat animations now play once opponent uses the skill, and one more time if player attacks.
- Patreon tier reworks:
- Some “entertainment” animations are not available in public builds
- Tiro tier unlocks those animations instead of futa content
- Veteranus tier now has futa content in addition to “all animations”
- Gladiator & Primus Palus tiers both get access to cheats, for now
- A future update will likely add a feature replacing cheats for Gladiator tier
- Upgraded engine to Godot 4.6
- Some small adjustments, icons, improvements
Build 1.1
- quality of life adjustments, mostly popups explaining stuff here and there
Build 1.0
- 14 fully animated lewd scenes
- Undressing system
- Animated battle phase
- 2 different characters
- Turn-based battle system focused on Tempo and Mana
Developer Notes:
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There’s still a lot I haven’t implemented yet:
- Different damage types (fire, water, etc.)
- Different resistances
- Player equipment
- Player and Enemy progression
- Dialogue system with Characters
- SOUND
- And many other things





