New Gameplay / Systems
– Expanded Central Slums side-business systems with buy-ins, setup routes, daily ledgers, weekly pressure events, managers, and business dashboard summaries.
– Added clearer bodega ownership progression, partner actions, business previews, and heat/stock pressure.
– Added Uncle Jay property-route content, including first favor and safe-room progression.
– Added Mara/real-estate hooks for future property and district expansion.
– Added numeric stat requirement feedback across missions, jobs, repeatable events, business actions, and blockers.
– Added hygiene as a short-term condition stat capped at 100, with decay and low-hygiene social blocking.
Story / Missions
– Added second-wave and third-wave housemate missions for Naomi, Melinda, and Christian.
– Added support story intros/content for Melody, Lucia, Caroline, Anita, and Shannon.
– Improved mission log readability with clearer current steps, location guidance, blocker hints, and save/load reliability.
– Rewrote and tightened early intro/opening text for clearer character motivation and flow.
Apartment / Relationship / Privacy
– Upgraded keyhole/peek presentation away from the old placeholder look.
– Added apartment privacy interactions, including Dex reacting while watching valid peek media.
– Added bathroom entry behavior, including safer relationship/intimacy paths and risky barge-in paths.
– Improved relationship guardrails so Dex no longer gains hidden intimacy stats from automatic/off-screen relationship events.
– Reduced runaway jealousy/rivalry pressure, especially cases where high romance and high rivalry could block intimacy progression.
– Expanded Naomi/Melinda room-visit and peek media routing.
Adult / NTR / NTS Content
– Added three new Naomi/Melinda NTS/NTR room-visit video variants.
– Expanded encouraged/rival room visits so outcomes can escalate from private time to kissing, oral, or sex depending on relationship pressure.
– Isolated NPC room-visit media from ordinary bedroom peeks so private/NTR/NTS content only appears in the correct context.
– Added/queued adult media support for room visits, peep show, motel, Naomi, Melinda, and Dex private-time loops.
Repeatable Events / Daily Play
– Expanded repeatable event density across apartment, bodega, street, motel, laundromat, peep show, and other everyday locations.
– Added proactive NPC pursuit/event beats so the city feels less static.
– Improved repeatable-event UI handling for still images and supported video fallbacks.
– Added business media pools for Cheap Motel, Peep Show, and motel cleanup loops.
– Improved hustle/minigame presentation and readability.
Art / Media
– Added or updated 584 runtime images and 8 runtime videos since v0.0.2.
– Current v0.0.3 candidate contains 1,038 images and 29 videos.
– Expanded public-facing support cast art and visitor coverage.
– Added/updated assets for laundromat, dive bar, alley/street, neighborhood support cast, and premium-story characters.
– Added Melody and Lucia intro support and full-body cutout slots.
– Continued OGV/video runtime support for in-game media.
UI / Fixes / Polish
– Fixed apartment/room social panel text overlap.
– Fixed bodega regulars feedback layout collisions.
– Fixed laundromat sort text overlap.
– Fixed room preview caption overflow.
– Fixed alley and bodega repeat-click/action delay issues.
– Fixed room-visit peek/knock feedback readability.
– Fixed apartment exterior phone HUD visibility.
– Fixed missing/mismatched portrait/resource paths found during the release sweep.
– Improved UI overflow handling across menus, ledgers, mission details, location panels, and repeatable event cards.
– Improved player-facing blocker messages for money, energy, items, relationship progress, hygiene, and stat requirements.
Build Notes
– Windows build now ships as EXE + PCK. Extract both files into the same folder before launching.
– Keeping the PCK separate reduced the Windows archive size to about 284 MB, over 50% smaller than the previous Windows archive despite the larger media library.
– macOS build is also available as a complete app bundle.
– macOS build is unsigned/unnotarized, so Mac users may need to right-click the app and choose Open on first launch.
Known Notes
– District map overhaul is planned for later and is not part of v0.0.3.
– Some future direct private-scene and business-loop media is already queued but not fully built out yet.
– Caroline Moretti premium-story cutout still needs additional polish.