A Lewd pixel art doom-style 1st person slasher platformer game where you have to complete the mission goal
and slay monster girls or be caught and fucked
Thread Updated: 2026-08-30
Release Date: 2026-08-29
Censored: Partial
Version: 1.1
OS: Windows
Language: English, Japanese
Genre:
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2D Game, Animated, Male Protagonist, Big Ass, Big Tits, Corruption, Creampie, Female Domination, Humiliation, Internal View, Multiple Penetration, Rape, Shota, Tentacles, Vaginal Sex, Combat, Adventure, Fantasy, Monster Girl, Sandbox, Superpowers, Japanese Game, Anal Sex, Oral Sex, Platformer,
Installation:
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1. Extract and run.
Changelog:
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v1.1
New Labyrinth: The Sunken City
New Labyrinth: The Sunken City
Deep in the ocean, there are cities that once thrived but are now submerged.
Nakala has transformed the place into a new labyrinth, using crumbling buildings, temples and intricately interlocking waterways.
When you’re captivated by beautiful corals and fish, you might even forget where you came from.
You must proceed cautiously, following the traces of the sunken city, and search for the magic rings scattered in the deep sea.
Underwater exploration and oxygen
A sunken city in an underwater labyrinth that you can explore while swimming freely.
Oxygen is continuously consumed in water, and the faster you swim, the more oxygen you use. Deficient oxygen can be restored by air bubbles emanating from various reefs.
Once all the oxygen is gone, the curse will gradually begin to accumulate, so you need to move around while checking for surrounding air bubbles and the remaining oxygen.
Additionally, the burden of underwater exploration can be reduced by utilizing specific magic and equipment.
New Demon: Sharkin
Sharkins are shark demons that roam sunken cities searching for prey.
New Demon: Okros
Okros was once a demon with a ferocious personality, but after feminization, he transformed into a cowardly and pure-hearted person.
Sexual desire system
When you are subjected to a particular attack, your libido gauge increases, and each time the gauge fills up, your libido stage increases.
In the third stage, Ernesto has difficulty controlling his impulses, and if he is subjected to a special attack related to his sexual desire, the game will immediately end. Additionally, the damage you take from normal attacks will increase.
Game save function
From now on, you will be able to save your game progress in subspace.
This feature was also added to take into account future content additions.
Gamepad compatible and vibration function
From now on, you’ll be able to use the gamepad to smoothly navigate gameplay and menus.
UI/Visual
- Visibility is improved when time is stopped.
Enemies and rings are highlighted, and the system is improved to function more accurately than before. - Screen shaking during movement is reduced.
Additionally, an option will be added to turn screen shaking on and off while moving. The default is on. - When the compass points to a ring, that ring is highlighted and improved to make it easier to find.
- The effect of making the entire screen brighter when an item is acquired has been limited to only the edges of the screen, improving visibility and reducing strain on the screen.
- The graphics of the glowing ring will be changed in the “Frenzy Night” stage.
- Graphic options will include motion blur, ambient light, and depth of field effects.
Bug fixes
- This fix the issue where the screen would not dim properly after the game ended.
- This fixes the issue where you cannot take damage even if attacked by a Beholder when you have 1 extra life remaining.
- This fixes an issue where the succubus prisoner scene stops playing while playing Demon Prison.
- Fixed an issue where fullscreen would be removed when the resolution was changed.
- Fixed an issue where the ring light would not go out when the stage was in a daytime state during the “Frenzy Night” stage.
- This fix an issue where some goals in the tutorial were displayed incorrectly in the Japanese environment.
- This fixes an issue where the buffling “Exchanger” effect was only activated once per game.
- Some Japanese typos have been corrected.
v1.0.2
A new feature has been added to the game options that allows switching between OpenGL and Vulkan renderers.
This was introduced to resolve execution and graphics issues occurring in certain PC environments.
Graphics Issue Fix
- This problem is caused by certain graphics cards being incompatible with the engine.
- The solution is to switch the Rendering API to either OpenGL or Vulkan, depending on compatibility.
How to change the setting:
- Launch the game → go to [Option] → [Video Mode]
- Find Preferred Rendering API
- Choose between OpenGL ↔ Vulkan(default: OpenGL)
- If you encounter a black screen or graphics errors after launch → switch to Vulkan
- Restart the game after changing the setting to apply changes.
Save File Migration
To keep your save data from the previous version:
- Locate the file gzdoom-username.ini in your old version’s folder (e.g., gzdoom-redspike.ini).
⚠ Do not copy gzdoom.ini, as it contains engine-wide settings and may cause conflicts. - Paste gzdoom-username.ini into the new version’s folder.
- Launch the game – your previous save data will load automatically.
v1.0.1
Bug Fixes
Bug Fixes
Fixed an issue where the game would crash if you were defeated by certain patterns during the battle against Nakara.
- Fixed an issue where clearing a stage under the Kitsune’s Charm would trap you in the Chaos Realm and halt progress.
- Fixed an issue where Nakara’s minions sometimes failed to recognize the player and stood idle.
- Fixed an issue where, if defeated during Nakara’s battle while Victor’s dialogue was displayed, his next line would incorrectly continue into the H-scene.
- Fixed an issue where regenerating Hearts were not displayed when you had 0 Hearts left.
UI Improvements
Shortcut key example
- The shortcut key for activating the Magic Sword while holding the “Mana Storage” buff has been moved below the crosshair for better visibility.
- Tutorial explanations now include titles.
- The crosshair is now displayed at the same size across all resolutions.
- When multiple shortcut keys are bound, only one will now be displayed on-screen to improve readability.
Camera shake option
- Added an option in the settings menu to toggle camera shake ON/OFF.
- Changed the “New Game” label to “Game Start.”
Gameplay Improvements
Health bar example
- During the battle with Nakara, aiming at the giant tentacle will now display its health bar.
- The purification requirement for recovering Hearts has been reduced from 30 → 10.
- The number of Magic Rings required to clear the Dark Forest stage has been reduced.
- The manual activation key for the Magic Sword has been changed from Space to Mouse3 (Middle Click).
displaying objective on the top of the screen
- Objectives are now displayed at the top of the screen depending on the situation.
- In the second playthrough, certain patterns in the Nakara battle (Water Slide and Labyrinth Collapse phases) will now be skipped.
Added the Labyrinth Exploration Tutorial.
- Added a new difficulty setting.
With the new Traveler difficulty, collecting the gallery becomes easier.
Traveler Difficulty Features All Hearts are restored each time you enter the Subspace, and Buff Rings are guaranteed to appear.
The maximum Heart increase from acquiring Ring Snap or Ernest’s Awakening has been raised from +1 to +2.
v1.0
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New Content and Features
New Labyrinth: The edge of the labyrinth
New Labyrinth: The edge of the labyrinth
With all the Magic Rings collected, Ernest regained the power of a true hero after the Goddess blessed him once more.
However, Nakara sensed his power and sent him to the edge of the Labyrinth: where no survivors have ever reached alive.
She became stronger than before by continuously absorbing the Mana stolen from humans and amassed here.
Ernest’s power is back, but he also should be prepared for the overwhelming magical aura flowing in this uncharted zone.
At the Labyrinth’s end, the final battle with Nakara is inevitable.
Final boss: Nakara
After entering the era of peace, Nakara did not lost her kind’s violent instinct, and went persistent in bringing it back to other monsters.
Outraged over them going soft on humans, she started developing lethal power by researching magic to bring back the violent days.
She created every Labyrinth with her dark magic and is planning to harvest Mana by using monsters that are under the libido stimulating spell.
After beating 8 levels, you can fight against her at ‘The Edge of the Labyrinth’.
New Monster: Nakara’s Servants
The Servants are Nakara’s spectral creations that only follow her orders. Looking similar to their spooky master, they pursue the survivor by floating around.
The Servants only roam around the surroundings and add curses to the player instead of attacking. Each separated one isn’t really a threat, but can be a total menace if they group up, especially in large numbers.
Ernest’s Awakening
Ernest’s abilities receive a buff as he fully unlocks the strength of a hero.
- The removal of Magic Sword’s time limit.
- Dual usage on Magic Sword and Ring Grab.
- Ranged wave attack in a certain period of time upon getting full Mana.
Improvements
- Added a detailed opening sequence.
- Added a tutorial to the Subspace.
- Added a dialogue sequence after first getting a Ring Snap.
- Changed the warning messages for Lunatic Night and Soul Prison to be delivered via Victor’s dialogues.
- Optimized the game for high frame rate performance.
- Slightly reduced the preparation time for Moguring to ambush.
- Lamia Guards now attack significantly less if they’re behind the player.
- Slowed down the Lamia Guards’ projectile speed.
Bugfixes
- Fixed the crashing error caused by Kitsunes being vanquished after affecting a charming spell on the player.
- Fixed the bug where the Magic Sword never gets deactivated despite reaching the duration of ‘Mana Retention’ Buff Ring.
- Fixed the bug where the Magic Sword couldn’t restore Mana in post-duration right after getting ‘Mana Retention’ Buff Ring during its activation.
- Fixed the bug where the Magic Sword couldn’t restore Mana after picking up and throwing Kanabo while equipping ‘Mana Storage’ Buff during its activation.
v0.6 Trial
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New Labyrinth: Chaos Realm
Traveling across the Labyrinths, Ernest arrives in a new, unfamiliar place.
He found it rather peaceful and resembled a beautiful garden compared to other ones he’d been in.
In the midst of being amazed by its exotic view, however, he senses something wrong.
The whole place immediately turns into a hellscape, and the Monsters from the East appear and attack with magical strength, proving that they’re not a myth.
Will he be able to collect Rings safely in this land full of chaos?
Chaos Realm is a Labyrinth with two different areas, changing from time to time. Each area has its own type of Monsters that chase down the player. They must collect every Ring in both areas to win.
The change will stop if all Rings are collected in one of two areas.
New Monster: Kitsune
Kitsunes are clever Monsters that love to show off their beauty. But Nakara’s influence made their beauty-boasting personality even worse. They can outrun you in a spiritual form. So evading them still doesn’t grant you the safety. Be on your guard and try not to get taken over by their magic. It’d be nearly impossible to hightail it out of their charm if you aren’t careful.
Kitsunes can turn themselves into a spirit to travel across the terrain swiftly and catch the Player.
They can cast a seducing spell. Once getting hit by their heart projectiles, you’ll be forced to move towards them. You can escape by rapidly pressing a specific key.
New Monster: Ao Oni
Being the tough studs of the Underworld, their strength is unmatched – They traditionally prove their worthiness by flexing their might. They also can power up by unlocking the full potential hidden inside their horns after obtaining Kanabo. If they ever accidentally lose their weapon, maybe you could take advantage of it.
A Kanabo will appear in the middle of the area where the Ao Oni’s spawn. They’re able to power up by grabbing it and their speed increases at a limited time. They’d throw Kanabo at the Player and faint when the effect wears off.
The player can use the Kanabo off the ground. You can either swing or throw it, making the fight at least easier. But it also prevents you from using the Magic Sword and Ring Bullet.
New Buff Rings
New Ability: ‘Ring Snap’
The Goddess will grant the player Ring Snap after completing the 4th Labyrinth without losing. You can select and choose one of the three options below.
- Magnet
Rings in your vicinity go right into you for 5 seconds. Rings collected with this ability count as collected via Ring Grab.
- Unknown Fear
Monsters run away from the player for 5 seconds.
- Immunity
Nullifies Debuffs such as Speed Slowdown, Bind, and Seduction for 5 seconds. Also grants an extra Heart during the ability.
Subspace added
Subspace is a resting point before proceeding to the next Labyrinth.
UI and Visuals
Buff Ring Icons retouched, Special Effects added
Buff Ring Icons retouched, Special Effects added
The Buff Ring icons have been redesigned to fit each description. Dedicated special effects are also included.
Balancing and Adjustments
Default Heart count is now 3 due to number of stages increasing.
Bugfix
- Fixed the Monsters moving again after not being properly purified.
- Fixed the Opening Cutscene not being displayed correctly on certain resolutions.
- Fixed the Rings roaming around in the H-Scenes when Ring Grab is active.
- Fixed the Magic Sword remains active after the Buff Ring ‘Mana Retention’ is deactivated
- Fixed the sudden crash involving Arachnes shooting webs.
v0.5 Trial
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New Content and Features
New Labyrinth: Lunatic Night
In this Forest, there are various Monsters including the ones go into a specific frenzy during the night.
Nakara made the Survivors afraid of them even more by turning the place into a Labyrinth that holds the quickened Daytime and Nighttime.
Make sure to explore often in a day and hide in the bushes at times from maddened Monsters.
The Monsters of Lunatic Night have behaviors change thru day and night. While they act the same as others in the daytime, they have a different look, attack pattern, and increase in speed in the nighttime.
There are Bushes around the Labyrinth – the Player can hide inside them from Monsters as a safe spot.
Most of the Bushes in Lunatic Night also contain Rings, making them harder to find. But in the Nighttime, the Rings glow and become easier to track down.
New Monster: Wererabbits
The Wererabbits usually hop friendly about and you wouldn’t even suspect them for having at least a bit of malice on you.
They’re curious by default and love to follow someone instead of chasing. But when the night comes, their pure smile turns into an evil grin as if they found a prey (which they did).
Wererabbits change their behavior depending on daytime and nighttime. During the daytime, they wander around the Labyrinth and would barely pursue the Player.
But in the nighttime, they become frenzied and approach the Player quickly. To combat this, you should collect Rings during daytime and hide around the Bushes to avoid them in the nighttime.
New Monster: Mogu-rings
The Mogu-rings are Mole-like subterranean creatures that dig through underground and attack the Survivors hanging around in the bushes.
If you hide in there for too long, you know they’re gonna come up and blow your cover.
Opening and Tutorial added
Now you can learn about how Ernest entered the Labyrinth via watching the Opening animation. Tutorial is also added to help understand more about the game’s rules and skills.
UI and Visuals
Soul Prison improved
Improved the Shadow’s visibility on the Objects
Added the Message of having to hide in the shadows after Beholder activates the third eye
Added the visual differences in Trap activation depending on Beholder’s status
Gallery expanded
Due to having more Monsters able to capture, the Gallery option has now been added. You can change the space and enjoy the selected Monsters by pressing [Specific Use Key].
Balancing and Adjustments
Special Devices are added in this Labyrinth. If you find and use each hidden Gem inside the Maze, the Maze’s current layout will have decreased maintaining time. The geometrical change no longer happens if you activate all of them.
Special Devices are added in this Labyrinth. If you find and use each hidden Gem inside the Maze, the Maze’s current layout will have decreased maintaining time. The geometrical change no longer happens if you activate all of them.
Bugfix
- Fixed the glitch of Monsters not noticing the Player and standing still
- Fixed the incorrect display of the Gargoyles’ Gallery Image
v0.4 Trial
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New Content and Features
New Labyrinth: Demon Prison
New Labyrinth: Demon Prison
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Built on a cursed earth, this is essentially a place to petrify and confine those who break the order of demons and humans.
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The guards, a gargoyle and a beholder, controlled the prison, as those who were turned into stone statues sometimes used their own power to break the petrification and escape.
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But after Nakara took the demon tribe’s prison, the guards and the convicts, who had lost control under Nakara’s magic, began to attack anyone who set foot in the place.
New Demon Tribe: Gargoyles
- The gargoyle hides among the statues in the labyrinth and waits for her prey to come to her.
- If you approach her or get caught in a trap, she will chase you with great speed.
New demon tribe: Beholder
- If you do not hide under the shadows before the third eye that floats in the labyrinth is opened, the Bifolder will appear before you in a flash and chase you at full speed.
- Unlike other demons, Bifolder does not normally follow the player.
- Instead, when she spots you through her third eye, she will run and attack you at a very fast speed.
- To avoid detection by the beholder, you should hide under shadows where the giant third eye cannot reach you.
- If a player is trapped while a beholder is present, the beholder will then activate its third eye.
- If the third eye is active, the player is bound for a while.
- As the highest demon, Bifolder’s attack removes two hearts.
- It is better to collect the rings as much as possible to avoid being found by her.
Demon Prisoners
- Petrified prisoners of sin also take over the demonic power and attack the survivors.
- If they catch you, you may be safe from the gargoyles and beholders, but if you lose your strength while being held, you will be exploited as it is.
- The sin prisoners present in the demon prisons are in a petrified state, but sometimes they break the petrification and attack the survivors.
- If you are grabbed by them, you do not lose hearts and the guards do not track you.
- However, if you run out of stamina gauge while being held by them, the game is over regardless of the remaining hearts.
- Defeated H-scenes by the guilty prisoners will be added to the memory statues.
UI and Visuals
- The title opening has been added.
- Optimized rain effects in “Path of Trust.”
- Balance and Adjustments
- Banned desert adjustment.
- Changed the demons to follow the player down when they are on top of the labyrinth when changes occur in the labyrinth.
- Adjusted the number of rings in the labyrinth from 389 to 277.
- Added a warp to take into account the large terrain of the labyrinth.
- Dark Forest adjustment
- Fixed the nightmare’s attack speed, which was strangely slow compared to other monsters.
- The Nightmare’s movement method will be changed.
- The Nightmare’s speed will increase rapidly from outside the player’s screen and after a certain amount of time it will become faster than the player.
- If you don’t keep the nightmare in your field of view anymore, you never know when you will be hit.
Bug fixes
- Fixed a problem where buff rings were sometimes placed in overlapping positions.
- Problem solved where buff rings were sometimes not summoned in banned deserts.
v0.3 Trial
- Forbidden Desert added
- New Monsters, Lamia Guards and Sandwitches added
- New Gallery H-Scene poses with UI improvement
- Able to select first level and level progression reworked
- Japanese language option added
v0.2 Trial
-New labyrinth ‘Dungeon’ added
-Added new monsters, dire wolf and arachne
– Added 3 types of random reinforcement, added status window where you can check the reinforcement
– Added ring grab and ring bulle
– Heart (stamina) system added
Please check the link below for detailed patch notes.
v0.1 Trial
Initial Release
DOWNLOAD
Win: BUZZHEAVIER – DATANODES – PIXELDRAIN – VIKINGFILE – MEGA
Win: BUZZHEAVIER – DATANODES – PIXELDRAIN – VIKINGFILE – MEGA
Extras: Console Commands – Save File –
Experimental Gallery Unlock






