Welcome to Veil, a NSFW 4X city-building and kingdom management game where you take the role of Seralyne, an ambitious ruler seeking to expand her realm through politics, conquest and diplomacy.
Build thriving cities, shape the balance of power alongside, or against the factions ahead, and command unique characters in tactical card-driven combat.
- Training Ground building (raises the card level cap: base Lv5 → Lv10 with the Training Ground → Lv15 upgraded), with its own tile art and build icon
- Citizen Satisfaction system, with events for Rebellious / Unhappy / Displeased / Pleased / Happy / Jubilant tiers
- Lust Habituation mechanic : Your people grow used to lust over time, making the brothel a tool for keeping them satisfied while having to balance the Lust amount
- Quest system, separate from the main chapter deadline
- 3 quests added : Laying Foundations (day 2), Doors to the World (day 35), Sharpen the Blade (day 50)
- New game tutorial, highlighting the UI and explaining the main shortcuts (skippable)
- The game switched from a bland board like 2D view to a more visually pleasing Isometric 2D View
- Lumi now has her own deck, separate from Seralyne’s, and editable in the Cards panel, whichever unit walks into the fight brings her own deck. Challenges coming from events still use Seralyne’s
- 4 New background music added
- Gathering Post added, helps a ton for the early by collecting clutter on the ground
- Upgrade building button appearance didn’t save.
- Embrace’s icon never appeared above the card.
- Damage numbers showed the attacker’s raw damage instead of the reduced amount when the target had Embrace up.
- The XP bar in the card menu could be dragged around like a slider.
- Rosalind 2nd fight triggered only when you lost her first fight, not anymore.
- Animations didn’t start truely randomly creating a odd effect when aligning many houses or trees
- Brothel Scene for Seralyne number 3 could not be obtained
- Card XP now stops accumulating once a card hits the level cap instead of wasting it, and resumes automatically once the cap is raised
- Card level cap displayed on card details (“Level X / Cap”) with a MAX indicator once reached
- Embrace now lasts the current turn and the next one
- City upgrade nodes with long names no longer stretch their panel, the text scales down instead
- When a unit is downed during a war, ending said war will bring back all downed unit without using gold
- A card belongs to one champion at a time, adding her to Lumi’s deck takes her out of Seralyne’s
- Trades are now instantaneous instead of waiting for caravans to arrive at the trading post which was a bit confusing
- Removed halved movement when inside enemy territory
- Roads are now much cheaper 10 -> 4 Stones
- Moving speed outside of territory has been increased to default speed
- Stone mines can be placed anywhere on the ground
- Logging Camp, Mines, Church, Watch Tower, Market had their area of effect increased & values tweaked
- Citizen Satisfaction HUD widget, with a hover breakdown of everything affecting it that turn
- Deadline UI redesign to match Quest UI design
- New stacked Quest bar UI (up to 3 active at once) alongside the chapter deadline bar, tucked at the bottom right and rising when hovered
- Notification when receiving a new quest
- The battle screen now shows the portrait and name of the Unit actually fighting
- Various UI Animations added
- The Satisfaction marker eases into its new position instead of sliding at a flat speed
- Added a button to rotate and cancel a building mainly aimed at mobile players
- – Golden House Conquered events/scenes
- – C.C Company Conquered events
- – C.C Company Befriended Bargaining events
- – Vaelmoor Deadline Events (Day 50)
- – Vaelmoor Deadline Gameover scene
- – Chapter Win Scene
- – Rosalind Dream Scene
- – Lumi Event Scene
- – Lyen Challenge Added
- – Lyen Win/Loss scene
- – Kaela Loss scene
- – Bai He Brothel scene
- – Chat events marked Only Once could repeat after saving and loading.
- – Next-turn resource prediction is now exact, The HUD’s +/- forecast ignored Level 2 building production/upkeep and farm fertility penalties.
- – Could not use/demolish buildings acquired when encircling them after a territory claim.
- – Android version during Challenges you could see behind the board the map
- – Size of various UIs to accomodate with the UI redesigns
- – When claiming territory, “snaking” can no longer happen, you & enemy will be forced to capture at a max range of 5 tiles from the original border.
- – Enemy Units scale a bit after winning a war
- – Game size reduced / Loading time on browser should be shortened
- – Demolition refund
- – Gallery improved
- – Starvation feedback
- – Population cap alert
- – Spacebar now ends the turn.
- – Chats added to Golden House
- – Chats added to C.C Company
- – Chats added to Anora
- – Typos in events
- – Extra pages on events
- – Wrong thumbnails in gallery
- – Lust gameover event in gallery & in game fixed
- – Rosalind new events mix-up in gallery
- – Chats that should’ve triggered only once could happen again and again
- – Losing/Winning Rosalind 2nd fight now gives/loses ressources
- – Borders aren’t just black squares anymore
- – Changed grass related sprites
- – Changed UI Sprites
- – Changed Title Sprite
- – Farms can be placed anywhere, fertiles tiles produces the normal amount of food while non-fertile tiles produces 75%.
- – Anora prices during her visit
- – Building upgrade system! Upgrade your Outpost (from the city menu) to unlock Level 2 upgrades for all your buildings. Each building can then be upgraded individually for a cost, boosting its production & changing its upkeep (upgraded sprites coming as they’re made)
- – Brothel workers now gain a level each time one of their scenes plays, every level adds +1 gold per turn while they’re working
- – Seralyne MMF scene
- – Seralyne brothel scene 1 reworked
- – Dialogue skip button now shows during the intro and during events that chain into other events (previously it only appeared on standard random events)
- – Fixed Kaela’s gallery scene being mislabeled as “Lumi”
- – Church prod/upkeep
- – Market prod/upkeep
- – Buildings now show floating icons at the end of each turn, a quick +/- readout of what each one produced and spent on upkeep, so you can read your economy at a glance
- – Embassy shortcut button
- – Browser saves, on the web version.
- – Lyen finally showing her face
- – Lyen card artwork changed
- – Lyen Tentacle event:jellyfish:
- – Seralyne Tentacle event:jellyfish:
- – Lumi Tentacle event:jellyfish:
- – Fixed screen flickering in higher resolutions
- – Fixed sound effects playing far quieter than the slider indicated (volume was being applied twice)
- – Dialogue skip button not showing during the intro and chained events
- – Default music & sound volume now start at 50%
- – Camera pan speed defaults tuned (slower by default, gentler on mobile)
- – Build & unit panels now hide during events/challenges for a cleaner view
- – Tweak encounter values timing for various events
- – Hover locked gallery scenes to know how to unlock said Scene
- – Incorrect signature triggering virus alerts caused by Unity version should be corrected
- – Android Build Added
- – Training event, lower level cards now have a random chance to get a little boost to become usable
- – Orb
- – Orb Bai He x Xue Ning
- – Orb Kaela x Lyen
- – Orb Rosaqueen
- – Random talks added to Golden House
- – Friendly talk added to C.C Company
- – Lumi rematch mix-up
- – Fixed food shortage event image quality
- – Losing to Kaela’s challenge didn’t recover the population lost
- – Some cards have a set level when getting them to not have cards too far behind in levels, the stat gains from those levels are random.
- – Stone Shortage event values
- – Rosalind challenge conditions
- – Golden House’s cards level up after every war too, allowing for smaller snowball effect
- – Cards now uses XP instead of leveling up after every battle
- – Subfactions now have passive production of ressources to enable trades (bugged will be fixed on the same link tomorrow)
- – Kaela & Lyen colors on text
- – CinderClaw Intro Event
- – Kaela Cinder Win/Lose Scene
- – Low food event scene w/Bai He
- – CinderClaw challenge
- – Talk button in Embassy
- – Chats with Golden House added (none for now)
- – Chats with Anora added
- – Chats with CinderClawn Company added (none for now)
- – Added CinderClaw Company in Embassy
- – Added Anora in Embassy
- – Added Crave skill (Damage increases based on missing HP.)
- Anora paying you a visit
- Tooltip
- Hopefully fixed alt-tabbing crash for some hardware
- Matched production radius to dead zone radius
- Skip button for common events
- Surrender button for Challenges
- Multi delete for the shovel
- Multi build when building anything
- When selecting shovel you become shovel
- Shovel mouse icon when in destroy mode
- Multiplace/destroy buildings when holding SHIFT
- Surrender event for the War (Mostly temporary)
- Winning event for the War (Mostly temporary)
- Day transition making some UI appear/disappear
- Rename Harbor to Dock
- Auto unlock upgrades when pop requirement met
- HP Upgrade by 2 instead of 1 when level up card
- Enemy Units behaviors tweaks when defending
- Text UI Tweaks everywhere
- Declare war notification for confirmation
- Upgrade notification
- Notification when capturing or getting captured city
- Notifcation when Card LVL UP available
- Dead range of buildings updated
- Cards now have Lvl & Stats
- New Dancer & Sister Cards
- Challenges reworked
- Each character you duel now has different level of cards, enabling harder or easier battles
- Rosalind game over scene
- A captured ambassy gets destroyed to avoid softlock
- Wrong unlocks in gallery
- Units being attacked while on cooldown/revive
- Changed various events values regarding lust gains
- Units now cost money to get revived during war
- Enforcer now starts on 3AP
- Changed gallery password
- New BG Musics
- Remade the Challenge UI
- Added walls to protect your city
- Added roads for unit movement
- Lumi brothel event N°2
- Winning/Losing war event while in challenge
- Unit preview movement tiles disappearing on hover
- Mimic skill wrong behavior
- Tooltip displaying the wrong info in specific cases
- Dead units getting teleported to their spawn blocking enemies to capture
- Multiple Brothels could be built
- Harbors placement bug
- Stone Mine upgrade didn’t work
- Close buttons on some UIs
- Cannot build anything on stairs anymore
- Harbors can now be placed anywhere that makes sense
- Mines don’t use nearby stones anymore
- Having more than one effect is now shown on your card during challenges
- New Farms texture (carrot & tomato yummy)
- Build panel now a scroll
- Web & Linux support
- Embassy Building
- Complete rework of Diplomacy
- Rulers/Generals now have physical sprites on the map
- Declare War option added in Embassy tab
- Challenges now occur depending on which unit encounters each other
- Xue Ning Brothel scene!
- Bai He Brothel scene!
- Lumi gallery
- Some scenes getting skipped post challenge
- Territory is now claimed after a war is done not by challenges, they depend on various factor such as win/lost challenges etc…
- Changed gallery password
- Bridges tiles units can walk across
- Map changes (Added elevation too!)
- Choose the name of your kingdom on a new game
- Unit pannel on the side, a second way to select your units
- Could build infinite brothel on the same turn
- Churches acted as trading post
- Couldn’t place trading posts AFTER placing a church
- Harbor values
- Players can’t claim Golden House’s townhall for now to prevent softlock
- Cannot gameover against Lumi anymore
- – Lumi 2nd Event (Win/Lose)
- – Lumi Brothel Event
- – Map size increase
- – Sneak peek next biome
- – Trade Outpost
- – Trades now have delivery times
- – Xue Ning SilentAssassin event winning scene
- – Could skip turn before Incoming trade appeared
- – Xue Ning SilentAssassin event not playing correct scene on defeat/win
- – UI Tweaks
- – Food now in raw numbers not percentage based
- – Trades now take time to arrive
- – Added dialogues to various events
- – Handling of tile structures (possibility of more details tiles later on)
- – Cactus
- Incoming trade offers from enemy faction.
- Music transition between scenes smoothed out
- Newly unlocked buildings appear in the build tab instantly (no need to end day)
- When entering/switching build mode, old selection overlays (radiusTile/highlight) are now cleared immediately, so previous building selection state stops and no longer conflicts with construction preview
- Removed Escape-key closing EventsUI
- Border incorrect on reloading save
- Watchtowers incorrect area on reloading save
- Multiple Events tweaked values
- Setting to change camera sensitivity
- Reworked Trade UI
- Gloriously Frilly Commonwealth
- Content :
– Gallery (You need to have already played out the scene to unlock it in the gallery)
– Private Time event text 🙂 - Bugfix :
– “In Construction” Buildings no longer expend territory, you need to finish the building first.
– Food Shortage event wrong values.
– Stone Shortage event wrong values.
– If Lumi fight was lost you couldn’t put her in the Brothel.
– Loading back in a save made Lust counter disappear ? - Tweaks :
– Added Lust system explanations in Helping Book.
– Added Keybind list in Helping Book.
– Farms no longer expend territory.
– Font changes.
– Discord link on main menu
- Bugfix :
– Enemies Mimic skill not used properly.
– Building exclusion zone being bypassed by spamming.
– Stone disappearing after destroying stone mine.
– Saves not keeping up with unlocked cards.
– Challenges cooldowns reset after loading a save.
– Unlocked brothel characters are now kept when loading back in.
– Upgrade & Economy Tabs scrolls now starts at the top instead of the middle duh. - Content :
– New Building : Church reduces lust for each house nearby
– New Upgrade : Cleansing, reduce lust by 1/Church

DOWNLOAD
Win: GOFILE – DATANODES – PIXELDRAIN – VIKINGFILE – WORKUPLOAD
Android: GOFILE – DATANODES – PIXELDRAIN – VIKINGFILE – WORKUPLOAD
Mac: GOFILE – DATANODES – PIXELDRAIN – VIKINGFILE – WORKUPLOAD
Others: Online










