Veil [Ch.1 Update 5a] [AshiDev]

Welcome to Veil, a NSFW 4X city-building and kingdom management game where you take the role of Seralyne, an ambitious

Welcome to Veil, a NSFW 4X city-building and kingdom management game where you take the role of Seralyne, an ambitious ruler seeking to expand her realm through politics, conquest and diplomacy.
Build thriving cities, shape the balance of power alongside, or against the factions ahead, and command unique characters in tactical card-driven combat.

Thread Updated: 2026-08-30
Release Date: 2026-08-30
Developer: AshiDevPatreonDiscordItch.io
Censored: No
Version: Chapter 1 Update 5a
OS: Windows, Linux, Web, Android, Mac
Language: English
Genre:
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2D Game, 2DCG, AI CG, Female Protagonist, Multiple Endings, Turn based combat, Management, Bdsm, Female domination, Footjob, Humiliation, Lesbian, Male Domination, Masturbation, Slave, Vaginal Sex
Installation:
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1. Extract and run.
Changelog:
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Chapter 1 – Update 5a
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Content :
  • Training Ground building (raises the card level cap: base Lv5 → Lv10 with the Training Ground → Lv15 upgraded), with its own tile art and build icon
  • Citizen Satisfaction system, with events for Rebellious / Unhappy / Displeased / Pleased / Happy / Jubilant tiers
  • Lust Habituation mechanic : Your people grow used to lust over time, making the brothel a tool for keeping them satisfied while having to balance the Lust amount
  • Quest system, separate from the main chapter deadline
  • 3 quests added : Laying Foundations (day 2), Doors to the World (day 35), Sharpen the Blade (day 50)
  • New game tutorial, highlighting the UI and explaining the main shortcuts (skippable)
  • The game switched from a bland board like 2D view to a more visually pleasing Isometric 2D View
  • Lumi now has her own deck, separate from Seralyne’s, and editable in the Cards panel, whichever unit walks into the fight brings her own deck. Challenges coming from events still use Seralyne’s
  • 4 New background music added
  • Gathering Post added, helps a ton for the early by collecting clutter on the ground
Bugfix :
  • Upgrade building button appearance didn’t save.
  • Embrace’s icon never appeared above the card.
  • Damage numbers showed the attacker’s raw damage instead of the reduced amount when the target had Embrace up.
  • The XP bar in the card menu could be dragged around like a slider.
  • Rosalind 2nd fight triggered only when you lost her first fight, not anymore.
  • Animations didn’t start truely randomly creating a odd effect when aligning many houses or trees
  • Brothel Scene for Seralyne number 3 could not be obtained
Tweaks :
  • Card XP now stops accumulating once a card hits the level cap instead of wasting it, and resumes automatically once the cap is raised
  • Card level cap displayed on card details (“Level X / Cap”) with a MAX indicator once reached
  • Embrace now lasts the current turn and the next one
  • City upgrade nodes with long names no longer stretch their panel, the text scales down instead
  • When a unit is downed during a war, ending said war will bring back all downed unit without using gold
  • A card belongs to one champion at a time, adding her to Lumi’s deck takes her out of Seralyne’s
  • Trades are now instantaneous instead of waiting for caravans to arrive at the trading post which was a bit confusing
  • Removed halved movement when inside enemy territory
  • Roads are now much cheaper 10 -> 4 Stones
  • Moving speed outside of territory has been increased to default speed
  • Stone mines can be placed anywhere on the ground
  • Logging Camp, Mines, Church, Watch Tower, Market had their area of effect increased & values tweaked
Misc :
  • Citizen Satisfaction HUD widget, with a hover breakdown of everything affecting it that turn
  • Deadline UI redesign to match Quest UI design
  • New stacked Quest bar UI (up to 3 active at once) alongside the chapter deadline bar, tucked at the bottom right and rising when hovered
  • Notification when receiving a new quest
  • The battle screen now shows the portrait and name of the Unit actually fighting
  • Various UI Animations added
  • The Satisfaction marker eases into its new position instead of sliding at a flat speed
  • Added a button to rotate and cancel a building mainly aimed at mobile players
Chapter 1 – Update 4c
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Content :
  • – Golden House Conquered events/scenes
  • – C.C Company Conquered events
  • – C.C Company Befriended Bargaining events
  • – Vaelmoor Deadline Events (Day 50)
  • – Vaelmoor Deadline Gameover scene
  • – Chapter Win Scene
  • – Rosalind Dream Scene
  • – Lumi Event Scene
  • – Lyen Challenge Added
  • – Lyen Win/Loss scene
  • – Kaela Loss scene
  • – Bai He Brothel scene
Bugfix :
  • – Chat events marked Only Once could repeat after saving and loading.
  • – Next-turn resource prediction is now exact, The HUD’s +/- forecast ignored Level 2 building production/upkeep and farm fertility penalties.
  • – Could not use/demolish buildings acquired when encircling them after a territory claim.
  • – Android version during Challenges you could see behind the board the map
Tweaks :
  • – Size of various UIs to accomodate with the UI redesigns
  • – When claiming territory, “snaking” can no longer happen, you & enemy will be forced to capture at a max range of 5 tiles from the original border.
  • – Enemy Units scale a bit after winning a war
Misc :
  • – Game size reduced / Loading time on browser should be shortened
  • – Demolition refund
  • – Gallery improved
  • – Starvation feedback
  • – Population cap alert
  • – Spacebar now ends the turn.
Chapter 1 – Update 4b2
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Content :
  • – Chats added to Golden House
  • – Chats added to C.C Company
  • – Chats added to Anora
Bugfix :
  • – Typos in events
  • – Extra pages on events
  • – Wrong thumbnails in gallery
  • – Lust gameover event in gallery & in game fixed
  • – Rosalind new events mix-up in gallery
  • – Chats that should’ve triggered only once could happen again and again
Tweaks :
  • – Losing/Winning Rosalind 2nd fight now gives/loses ressources
  • – Borders aren’t just black squares anymore
  • – Changed grass related sprites
  • – Changed UI Sprites
  • – Changed Title Sprite
  • – Farms can be placed anywhere, fertiles tiles produces the normal amount of food while non-fertile tiles produces 75%.
  • – Anora prices during her visit
Chapter 1 – Update 4a
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Content :
  • – Building upgrade system! Upgrade your Outpost (from the city menu) to unlock Level 2 upgrades for all your buildings. Each building can then be upgraded individually for a cost, boosting its production & changing its upkeep (upgraded sprites coming as they’re made)
  • – Brothel workers now gain a level each time one of their scenes plays, every level adds +1 gold per turn while they’re working
  • – Seralyne MMF scene
  • – Seralyne brothel scene 1 reworked
Bugfix:
  • – Dialogue skip button now shows during the intro and during events that chain into other events (previously it only appeared on standard random events)
  • – Fixed Kaela’s gallery scene being mislabeled as “Lumi”
Tweaks :
  • – Church prod/upkeep
  • – Market prod/upkeep
Misc :
  • – Buildings now show floating icons at the end of each turn, a quick +/- readout of what each one produced and spent on upkeep, so you can read your economy at a glance
  • – Embassy shortcut button
  • – Browser saves, on the web version.
Chapter 1 – Update 3f
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Content :
  • – Lyen finally showing her face
  • – Lyen card artwork changed
  • – Lyen Tentacle event:jellyfish:
  • – Seralyne Tentacle event:jellyfish:
  • – Lumi Tentacle event:jellyfish:
Bugfix:
  • – Fixed screen flickering in higher resolutions
  • – Fixed sound effects playing far quieter than the slider indicated (volume was being applied twice)
  • – Dialogue skip button not showing during the intro and chained events
Tweaks :
  • – Default music & sound volume now start at 50%
  • – Camera pan speed defaults tuned (slower by default, gentler on mobile)
  • – Build & unit panels now hide during events/challenges for a cleaner view
  • – Tweak encounter values timing for various events
Misc:
  • – Hover locked gallery scenes to know how to unlock said Scene
  • – Incorrect signature triggering virus alerts caused by Unity version should be corrected
  • – Android Build Added
Chapter 1 – Update 3e
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Content :
  • – Training event, lower level cards now have a random chance to get a little boost to become usable
  • – Orb
  • – Orb Bai He x Xue Ning
  • – Orb Kaela x Lyen
  • – Orb Rosaqueen
  • – Random talks added to Golden House
  • – Friendly talk added to C.C Company
Bugfix:
  • – Lumi rematch mix-up
  • – Fixed food shortage event image quality
  • – Losing to Kaela’s challenge didn’t recover the population lost
Tweaks:
  • – Some cards have a set level when getting them to not have cards too far behind in levels, the stat gains from those levels are random.
  • – Stone Shortage event values
  • – Rosalind challenge conditions
Misc:
  • – Golden House’s cards level up after every war too, allowing for smaller snowball effect
  • – Cards now uses XP instead of leveling up after every battle
  • – Subfactions now have passive production of ressources to enable trades (bugged will be fixed on the same link tomorrow)
  • – Kaela & Lyen colors on text
Chapter 1 – Update 3d
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Content :
  • – CinderClaw Intro Event
  • – Kaela Cinder Win/Lose Scene
  • – Low food event scene w/Bai He
  • – CinderClaw challenge
  • – Talk button in Embassy
  • – Chats with Golden House added (none for now)
  • – Chats with Anora added
  • – Chats with CinderClawn Company added (none for now)
  • – Added CinderClaw Company in Embassy
  • – Added Anora in Embassy
  • – Added Crave skill (Damage increases based on missing HP.)
Chapter 1 – Update 3c QOL2
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Content :
  • Anora paying you a visit
Bugfix :
  • Tooltip
  • Hopefully fixed alt-tabbing crash for some hardware
Tweak :
  • Matched production radius to dead zone radius
Misc :
  • Skip button for common events
  • Surrender button for Challenges
  • Multi delete for the shovel
  • Multi build when building anything
  • When selecting shovel you become shovel
  • Shovel mouse icon when in destroy mode
  • Multiplace/destroy buildings when holding SHIFT
Chapter 1 – Update 3c QOL
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Content :
  • Surrender event for the War (Mostly temporary)
  • Winning event for the War (Mostly temporary)
Bugfix :
  • Day transition making some UI appear/disappear
Tweak :
  • Rename Harbor to Dock
  • Auto unlock upgrades when pop requirement met
  • HP Upgrade by 2 instead of 1 when level up card
  • Enemy Units behaviors tweaks when defending
  • Text UI Tweaks everywhere
Misc :
  • Declare war notification for confirmation
  • Upgrade notification
  • Notification when capturing or getting captured city
  • Notifcation when Card LVL UP available
  • Dead range of buildings updated
Chapter 1 – Update 3a
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Content :
  • Cards now have Lvl & Stats
  • New Dancer & Sister Cards
  • Challenges reworked
  • Each character you duel now has different level of cards, enabling harder or easier battles
  • Rosalind game over scene
Bugfix :
  • A captured ambassy gets destroyed to avoid softlock
  • Wrong unlocks in gallery
  • Units being attacked while on cooldown/revive
Tweak :
  • Changed various events values regarding lust gains
  • Units now cost money to get revived during war
  • Enforcer now starts on 3AP
Misc :
  • Changed gallery password
  • New BG Musics
  • Remade the Challenge UI
Chapter 1 – Update 2d
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Content :
  • Added walls to protect your city
  • Added roads for unit movement
  • Lumi brothel event N°2
Bugfix :
  • Winning/Losing war event while in challenge
  • Unit preview movement tiles disappearing on hover
  • Mimic skill wrong behavior
  • Tooltip displaying the wrong info in specific cases
  • Dead units getting teleported to their spawn blocking enemies to capture
  • Multiple Brothels could be built
  • Harbors placement bug
  • Stone Mine upgrade didn’t work
  • Close buttons on some UIs
Tweak :
  • Cannot build anything on stairs anymore
  • Harbors can now be placed anywhere that makes sense
  • Mines don’t use nearby stones anymore
Misc :
  • Having more than one effect is now shown on your card during challenges
  • New Farms texture (carrot & tomato yummy)
  • Build panel now a scroll
  • Web & Linux support
Chapter 1 – Update 2c
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Content :
  • Embassy Building
  • Complete rework of Diplomacy
  • Rulers/Generals now have physical sprites on the map
  • Declare War option added in Embassy tab
  • Challenges now occur depending on which unit encounters each other
  • Xue Ning Brothel scene!
  • Bai He Brothel scene!
Bugfix :
  • Lumi gallery
  • Some scenes getting skipped post challenge
Tweak :
  • Territory is now claimed after a war is done not by challenges, they depend on various factor such as win/lost challenges etc…
Misc :
  • Changed gallery password
  • Bridges tiles units can walk across
  • Map changes (Added elevation too!)
  • Choose the name of your kingdom on a new game
  • Unit pannel on the side, a second way to select your units
Chapter 1 – Update 2b FIX
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Old saves probably won’t work!!!
Bugfix :
  • Could build infinite brothel on the same turn
  • Churches acted as trading post
  • Couldn’t place trading posts AFTER placing a church
  • Harbor values
Misc :
  • Players can’t claim Golden House’s townhall for now to prevent softlock
  • Cannot gameover against Lumi anymore
Chapter 1 – Update 2b
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Content :
  • – Lumi 2nd Event (Win/Lose)
  • – Lumi Brothel Event
  • – Map size increase
  • – Sneak peek next biome
  • – Trade Outpost
  • – Trades now have delivery times
  • – Xue Ning SilentAssassin event winning scene
Bugfix :
  • – Could skip turn before Incoming trade appeared
  • – Xue Ning SilentAssassin event not playing correct scene on defeat/win
Tweaks :
  • – UI Tweaks
  • – Food now in raw numbers not percentage based
  • – Trades now take time to arrive
  • – Added dialogues to various events
Misc :
  • – Handling of tile structures (possibility of more details tiles later on)
  • – Cactus
Chapter 1 – Update 2a
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Content :
  • Incoming trade offers from enemy faction.
Bugfix :
  • Music transition between scenes smoothed out
  • Newly unlocked buildings appear in the build tab instantly (no need to end day)
  • When entering/switching build mode, old selection overlays (radiusTile/highlight) are now cleared immediately, so previous building selection state stops and no longer conflicts with construction preview
  • Removed Escape-key closing EventsUI
  • Border incorrect on reloading save
  • Watchtowers incorrect area on reloading save
Tweaks :
  • Multiple Events tweaked values
Misc :
  • Setting to change camera sensitivity
  • Reworked Trade UI
  • Gloriously Frilly Commonwealth
Chapter 1 – Update 1d
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This hopefully will be the last hotfix of Update 1 before Update 2 which will include more content!
Content :
– New Repeatable Event : Silent Assassin.
Bugfix :
– Gallery mix-ups.
– Up/Down arrow Zoom.
Tweaks :
– Claim skill changes.
– Patreons can now unlock full gallery using code.
– Stone mines itself gives 2 stone so you can put stone mines on every stone without being punished
– Golden House faction AI tweaked to expand more often and manage ressources better.
– Xue Ning GameOver text changes to further match image.
– Gloriously Frilly Commonwealth
Chapter 1 – Update 1c
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  • Content :

    – Gallery (You need to have already played out the scene to unlock it in the gallery)
    – Private Time event text 🙂

  • Bugfix :

    – “In Construction” Buildings no longer expend territory, you need to finish the building first.
    – Food Shortage event wrong values.
    – Stone Shortage event wrong values.
    – If Lumi fight was lost you couldn’t put her in the Brothel.
    – Loading back in a save made Lust counter disappear ?

  • Tweaks :

    – Added Lust system explanations in Helping Book.
    – Added Keybind list in Helping Book.
    – Farms no longer expend territory.
    – Font changes.
    – Discord link on main menu

Chapter 1 – Update 1b
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  • Bugfix :
    – Enemies Mimic skill not used properly.
    – Building exclusion zone being bypassed by spamming.
    – Stone disappearing after destroying stone mine.
    – Saves not keeping up with unlocked cards.
    – Challenges cooldowns reset after loading a save.
    – Unlocked brothel characters are now kept when loading back in.
    – Upgrade & Economy Tabs scrolls now starts at the top instead of the middle duh.

  • Content :
    – New Building : Church reduces lust for each house nearby
    – New Upgrade : Cleansing, reduce lust by 1/Church
Chapter 1 – Update 1
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Initial Release
Developer Notes:
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Hey! AshiDev here, I’m very hyped to present to you all Veil which is my first published game ever! So much more is on the way for this game I have an infinite amount of ideas but I wanna see if people can see my vision of what the game could become! Of course Veil is inspired by XXXivilization and I thought the idea was great and wanted to do it myself in a newer form and add my touch on it! As this is a first release any bug report would be greatly appreciated!
Check my Patreon for the latest release and allow me to keep working on the game forevaaa!


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Veil [Ch.1 Update 5a] [AshiDev]