Ashfall RPG [v0.5] [Kale]

Ashfall is a text-based survival RPG for adults (18+). The world has burned and you are one of the few

Ashfall is a text-based survival RPG for adults (18+). The world has burned and you are one of the few left alive. You start with nothing: scavenge the ruins, raise a base from the ashes and gather survivors who each have their own skills, moods and stories. Raid bandit camps, rescue captives and make it through harsh winters and storms.
You’ll also build relationships, from friendship to romance to a family of your own.
It’s a game about rebuilding: every wall you put up and every person you bring home changes what your settlement can become.

Thread Updated: 2026-10-18
Release Date: 2026-10-18
Developer: Kale – Patreon
Censored: No
Version: 0.5
OS: Windows, Linux, MacOS
Language: English
Genre:
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2DCG, Animated, Character Creation, Male Protagonist, Text Based, Anal Sex, Cheating, Creampie, Female domination, Groping, Handjob, Internal view, Interracial, Milf, Netorare, Oral Sex, Pregnancy, Slave, Stripping, Teasing, Titfuck, Vaginal sex, Virgin, Voyeurism, Adventure, Dystopian setting, Graphic violence, Management, Romance, Rpg, Sandbox, Simulator, Strategy, Turn based combat
Installation:
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1. Extract and run.
Changelog:
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v0.5
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Added
– The Undercity: an endless dungeon under the city, a boss every 10 floors, Waystations every 5
– New fights: four ranks a side, eight classes, stress, Death’s Door
– Hospital, Army Base and Lab are now explorable dungeons with new bosses
– Packs and ammo, camp crafting
– New inventory and crafting screen with drag and drop
– A new hand-drawn icon for every item
Fixed
– Enemy drops that never dropped
– Infected wound coming back after every respawn
See full changelog
v0.4
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Added
– Living scenes: everyone breathes, blinks and looks around; work, tea, smoking and cooking are animated, with chips, dust, sawdust, steam and smoke
– Night room ambience: warm lamp glow, moth, breathing under the quilt
– New anime art for all adults: new faces, bodies, clothes, hair, races, scars, injuries, pregnancy, feet and shoes, front and back views
– Bigger full-body picture on the survivor page
– Settlement and town: mayor, elections, 17 laws, treasury, 15 new buildings, hiring cards
– Steward, waiting up to a season with a digest, expeditions, “A year later” ending
– The head’s house, concubines, rivals who come for your women
– Playable raids with traps and defenses
– Desire, trust, places, lingerie, toys, open arrangements, pregnancy and parenthood scenes
– What you walk in on: couples at night, people flirting by day
– Moments: short scenes with choices
Fixed
– Blank portraits of some raiders and armed men
– Day numbers one too high in digest, steward and expedition pages
– Fights over concubines ignored your skills
– Steward let the Depot starve during long waits
See full changelog
v0.3.6
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Fixes
  • Recruit and raid-report teleports removed.
  • “Back to the Depot” only shows at the Depot.
  • Blueprints can be studied from the inventory.
  • You can take items back from survivors.
  • Resting in camp restores Rest.
  • Night text no longer mentions a knife.
  • 3 rolling autosaves.
  • Pages no longer jump to the top after equipping, crafting, buying or dropping.
  • Garden plots can be upgraded.
  • Survivors eat at 7:00 and 19:00.
New
  • Interactive Depot picture: hover survivors and buildings for quick actions, need markers, face strip, room buttons.
  • Drawn icons for every item and clothing piece.
  • Wardrobe: outfit previews, work, summer, winter and sleep sets, survivors change clothes themselves.
  • Gifts: new gift items, relationship shown, once-a-day limit per gift.
  • Companions can carry items.
  • New survivor page with Bust, Front & back and tabs. Sortable survivor list.
  • Expressions and backdrops for survivors.
  • Send survivors away.
  • Quantity chooser (-/+, 1, 10, All) for storing, taking, dropping, giving and trading.
  • Bigger debug menu.
  • Heating tiers: Campfire (10), Boiler Room (50), Steam Radiators (everyone).
  • Forge, Smithy and Foundry make tools and bows.
  • In-game Guide and Depot check row.
  • Image hooks for unique survivors.
Changed
  • New layout for all rooms, structures, Inventory and Storeroom with no page scrolling.
  • Storeroom table with sorting, filters and Store all / Take all by category.
  • Night scene buttons are larger and fit the screen.
  • Temperature depends on the season only. Clothes are Cool, Neutral or Warm.
  • Axes and pickaxes wear out and are replaced from the rack.
  • Food and hunting rebalanced.
  • Every skill now has an effect.
    See full changelog
v0.3.4
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0.3.4 – a harder world
Dying hurts now
Your whole pack stays where you died. You have 3 days to go back for it.
You lose half your tags and wake up Shaken for a day.
An infected wound comes back with you.
Infection and herbs
Only the worse dead (city and beyond) can infect you.
Medicinal herbs sometimes turn up while you eat berries. Two make an herbal medicine at the workbench that cures infection.
Fights
You can only run when nothing is right on top of you. Step back first. Running costs stamina.
Companions behind you only get hit by ranged attacks. Send them to the front and they can die.
Elena, Valentina and the twins get badly wounded for a week instead of dying.
Elena heals 3 times per fight at most.
Raids
Raiders come once a month, a bit stronger each time, until they hit a ceiling.
You get a warning the day before.
Running the Depot
The sawmill crew needs axes and the quarry crew needs picks. They take them from the storeroom rack, and the tools wear out.
Hunters grab spare bows from the rack. Each hunter brings home one deer a day at most.
The campfire burns more wood the more people live with you. A cold house makes people miserable.
Unhappy people start fights. Sickness spreads, faster when people are dirty, cold or thirsty.
People get better at their jobs with practice.
With nothing cooked, people eat raw meat for breakfast instead of starving.
Trading
Traders pay about a quarter of an item’s value, and only have so much to spend each day.
Reputation grows with how much you trade, not how many times.
Repairs cost more the more worn the item is.
Romance
Lovers at 80, engaged at 150, married at 200.
Only a woman you could marry goes past 100.
You can’t marry someone who’s already married.
Couples at the Depot follow the same steps.
Relationship labels fit the person: kids are never “Lover”, and your wife shows as “Wife”.
Prisoners and outfits
Hardened prisoners shrug off threats, and full rations actually heal.
Prisoners who trust you rarely run.
Only one outfit set counts at a time.
0.3.3
Campfire can actually be built now. It lights itself when the house gets cold and never heats it past 20°C.
Clothes no longer give you heatstroke. They only keep you warm up to comfortable.
Companions taken by bandits are fed by them. They lose hope, not their lives.
Well water is shared equally when there are too many people. Babies don’t die of thirst first anymore.
No romance with grandparents, uncles or aunts (cousins are fine).
Crafting and cooking no longer delete items when there’s no room.
You can pick what the cook makes, with or without a cook assigned.
Selling: “Sell all” per category and “Sell all materials”. Blueprints and unique items are never sold.
Settlement quests take items from your pack, not your storeroom back home.
Final boss: you see your loot first, then the ending, then you walk home.
Lots of small fixes: lost fight cleared after death, companion hunger on the road, sawmill and quarry rest at night, garden growth on season change, pregnancy shown too early, wrong father shown, pregnancy test, captivity babies, kids can’t work or run away, beds checked when recruiting, you count in raid defence, blueprints don’t drop twice, text fixes.
0.3.2
Survivors now wash up in the evening if the well waters them. Before, they just got dirtier forever.
Kitchen: you can eat straight from the storeroom, or cook a portion and eat it right away.
Storeroom redone. One row per item, Store and Take side by side. Added “Store all materials”.
0.3.1
Sound sliders actually work now.
Gentler start: 5 cooked meals and a full flask, like the intro says.
Berry thicket is back in the forest. Eat berries on the spot.
Campfire in the Depot keeps the house warm at night. No more freezing in your sleep.
Abandoned campsite finally gives something: leather, clothes, food.
Clothes stack now.
Deer and dogs are easier to kill. Fists hit a bit harder.
Flask starts at 4 drinks, workbench upgrades it to 8, then 14.
v0.3
First public version
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All: BUZZHEAVIER – DATANODES – MEGA – MIXDROP – PIXELDRAIN

Ashfall RPG [v0.5] [Kale]