Byte – Desktop Pet [v0.6.0] [Fenvon]
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Byte – Desktop Pet [v0.6.0] [Fenvon]

4.5 Rating 4 Views Updated Sep 2, 2026
Byte – Desktop Pet [v0.6.0] [Fenvon]

Byte is an NSFW Desktop Pet that will hang out on your desktop and peck away at her own super

Byte is an NSFW Desktop Pet that will hang out on your desktop and peck away at her own super important robot work – but, that doesn’t mean she minds you interrupting her with a sweet treat or delivering her e-mails straight to her hands!

Thread Updated: 2026-09-02
Release Date: 2026-08-28
Developer: Cindesh and Fen Itch.io
Censored: No
Version: 0.6.0
OS: Windows
Language: English
Genre:
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2D GAME, ANIMATED, FEMALE PROTAGONIST, CREAMPIE, FURRY, NETORARE, TENTACLES, ORAL SEX, MALE DOMINATION, SCI-FI
Installation:
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1. Simply extract the contents of the ZIP file and run the Byte application!
Changelog:
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v0.6.0
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  • NEW Furniture Items
    • These items are items that stick around on your desktop, even between runnings of the game!
    • When Byte is placed in these, she might stay here till you pull her off. Some even let her change clothing!
    • In Passive Play, Byte will use furniture as normal and stand up on her own to continue her routines.
    • Furniture & Companions are now saved between sessions
    • Furniture requests a confirmation prompt to be deleted
  • NEW Phone (Opened by pressing Tab)
    • This new menu provides the player a way to curb RNG and spawn in items, characters and games at the cost of tickets
    • Wallpapers that represent YOU (And Byte)
    • APP: Phone Call
      • Spend tickets to call in your favorite companions to accompany Byte
    • APP: Game Store
      • Play minigames directly from the phone instead of setting up the game cabinet!
      • Games can be unlocked by beating the game itself or buying it outright with tickets
    • APP: Item Store
      • Buy Items or Furniture here!
      • You can now buy basic items you’ve discovered! You’ll still need to combine them
      • Buy new Wallpapers to customize your phone
      • Upload your own wallpaper by dropping it in the Wallpapers folder!
    • APP: Terminal
      • Easy Access to the Terminal UI
    • APP: Settings
      • Easy Access to the Pause Menu
  • Ticket Changes
    • Players now passively gain tickets; 1 ticket every 2 seconds
    • Closing Popup’s now grants Players tickets; 5 for each normal popup
    • Completing Everlust Glade endings will reward a greater number of tickets when you close the corresponding popup art depending on the rarity of the ending!
  • Override Support
    • Clothing is now able to persist between animations, but is only planned to be used for innocuous animations like furniture-use.
    • Overrides may now chain backwards leading to longer animations or branches leading to more natural feeling scenes.
  • New Content
    • ENDER PEARL!!!!
    • A virtual steak for a hungry virtual dinosaur
    • A new monster capture ball! This one is very luxurious…
    • A mushroom??
    • A gold coin, for a greedy dragon!
  • Supporters Page
    • Within the Pause Menu, there is now a supporters page. If you are subbed to Cindesh’s substar at the time of an update, you will find your name located there!
  • Guide Book
    • Controls and Guide are now separated to cover more information!
  • Passive Mode Changes
    • You may now pick up items during Passive Play
    • Companions will naturally leave after a large amount of time (Around 3 to 5 minutes)
  • Settings
    • Added the ability to change and edit the Limit of Items, Popups and Companion Limits
  • Modding
    • Modded Characters can now commit to Conversations with pre-existing Actors and Byte
    • Modders can now add additional dialogue for Byte and Companions
    • Modders can now add additional outfits for Byte
    • Items, Characters, and Attachment Overrides now have new settings (EX: Items can be flagged for isn’t buyable or only buyable once found)
    • Overrides can now be chained backwards or branching.
  • Bug Fixes
    • Companion Limit and Companion Duplicate dialogue is now different
    • Items being able to be combined when not visible/in use is now disallowed to prevent soft-locking
    • Byte’s animation state machine is more stable and should no longer walk around without animations sometimes
    • Disable Popup and Disable Convo’s settings now properly function and save.
    • Minigame UI Scaling has been fixed
    • Startup Text will no longer Deadname if your deadname is set as your system name. (Please rename your computers)
    • Window Layering Bugs have been hopefully solved with a new Window Hierarchy manager.
  • Engine Upgrades
    • Godot 4.7.1
  • Migration Script
    • To account for the new phone menu and the change in controls, all controls have been reset! Sorry!!!
  • Fed the Malwarewolves
v0.5.2
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  • Fixed Byte Focus Issue
v0.5.1
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  • Content Addition
    • Dismissing Actors now presents the Actors Name
  • General Bug Fixes
    • Maid Outfit has been correctly added to Live
    • Outfit Swapping While Dangling Byte now properly conserves Dangle Animations
    • When Byte hits the ground too hard and has an override animation cancelled instantly, she will no longer break for a few seconds.
    • Kink Tagged Content is now properly hidden from normal player view.
      • Gallery related items are now once more hidden
    • Kink Tagged items are now properly hidden in the Recipe Book and tagged when Kink Tags are enabled
    • Gallery Items are sized correctly
    • Mods now load based on enabled state, not if modding is enabled in general
    • Linux now benefits from the Rendering Setting
  • Minigames Fixes
    • Minigames no longer allow the Magnifier during use (This may change in the future)
    • Minigames no longer lose Mouse Focus as easily
    • Left and Right Clicks are now treated with Focus on Minigames no matter where
    • Starting and Restarting Dino Rush requires the mouse to be over the Minigame
    • Pausing is correctly handled now
    • Prize Balls do not restart Dino  Rush when clicked on
v0.5.0
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  • Byte Physics!
    • Throw her around, toss her, slam her into the wall! Byte now has physics tied to her dangle and move.
    • Byte when thrown will have a Light and Heavy throw state depending on release speed, this will play and display different reactions and animations.
    • Byte will be used by other actors when landing on them
    • Items additionally have physics applied to them
  • NEW System – Minigames
    • Minigames are a new progress system being created slowly for 0.6 (Our next update) featuring small byte (heh) sized games that a player may earn tickets to buy items and spawn actors instead of having to depend on RNG. As of this moment, only one Minigame has been created as a proof of concept, please tell us how you feel about this idea!
    • Minigame – Dino Dash
      • Avoid the horny Gnolls, eat their food, collect prizes, and run as far as you can! Byte will react to your score!
    • Modding – You may create your own Minigames as well as full functionality like Dino Dash and future tie in’s with the Minigame systems.
  • Settings Update – Rendering
    • For users facing Black Transparency box issues, or in general facing hitching or other graphical issues, there is now a toggle in the Display settings to change your rendering system! Certain configurations will help users depending on the system.
  • Moving Sex Scenes
    • Malwerewolves, new items, and actors may move Byte around during or after their sex scenes!
  • Collared Malwarewolf
    • His sprite has been adjusted to better fit a companion! He will no longer disappear after fucking Byte. These changes will come to the Collared Fen companion down the line!
  • NEW Braindance – Everlust Glade
    • A new fantasy themed adventure with 15+ endings (and some alternate scenes depending on if you have a certain character present), a handful of puzzles, characters to screw, and a decently-sized pool of topics to ask about!
    • Every important character has 40-50 topics with various synonyms to hopefully catch what you’re really asking!
    • Some characters can be recruited to your party after fulfilling their needs!
    • Animated scenes for endings that require some puzzle-solving to figure out!
    • Check your map for the general layout of Everlust!
    • Every ending drops a new fantasy-themed item that you can combine with some others!
  • Braindance Additions
    • New Commands – Checkpoints! Save and Load so you can try things out without (total) risk~ ((Warning: Saves are not kept between Game Sessions – Memory Limitation))
    • New Command – Hint. Feeling stuck? We got you! Some hints have been added to the previous “Knot City” braindance
    • New Command – Map
    • New Command – Recruit. Perhaps some of the new NPCs can be brought with you on your adventures?
    • Command Change – Submit. Not all Submits lead to Gameovers now!
  • New Keybinding – Grouping Tool
    • Hold Shift + Middle Mouse now moves ALL items to a single screen. Pesky Deadzones no more!* (Deadzones still exist, that bug is currently known and still being worked on)
  • Loading Screen
    • Byte will present signs of life when booting up, displaying a progress bar to show a user how long till she truly starts up!
    • Has tool tips :3
  • AI Improvements
    • AI’s may now move themselves, Byte or Attached Actors during animations if the animation allows for it.
    • Enemy AI may now attempt to avoid your mouse to avoid being despawned
    • Companion AI’s will attempt to avoid overlapping each other. This isn’t perfect but they will attempt.
    • Companion AI’s will aggro to Byte if she is hard thrown onto the ground to use her.
  • Animation Pity System
    • Unseen animations will have a higher chance to play the more repeat animations are run from sources that roll for animation outcomes. Eventually a pity system will be reached to allow players to see all animations no matter RNG.
  • Tracked stats
    • Byte will now keep track of how many times she’s been fucked, among other things! Feel free to ask her! She’s only just started to keep track, so don’t be surprised if your number is super low (for now)
  • Modding
    • Scripting Restriction has been lifted. Go! Create whatever you want!
    • New Terminal Command Arg allows users to grab item paths for item combinations.
    • Permanent Tags and Stat Tracking – You may now save tags permanently to a players config file, this includes key tags like how many times Byte has been fucked :3
    • Signals – There are now global signals that exist for modders to listen for to better create more complex mods. The four current signals are Item Used on Main Actor, Item Used on Sub Actor, Attachment Start and Attachment End
    • Terminal Custom Commands – You may now create your own custom Terminal Commands
    • PackedScenes – The Modding tools will now allow caching of generic scenes for modders to use. This may include creating new UI or objects outside our scoop of design.
  • Bug Fixes
    • Removed the Duplicate Fen Override
    • Convo’s no longer play while Byte is Airborne
    • Byte no longer freezes up when moved during startup dialogue
    • Passive Play Mode will no longer permanently delete and lower the cap of Item Spawns
    • Optimization
  • Fed the Malwarewolves
v0.4.0
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  • Corruption Gameplay~!
    • Byte is now able to be corrupted items and actions in game
    • Byte has new dialogue when corrupted and may intensify as her corruption rises
    • Bit and Others have different dialogue when Byte is Corrupted
    • When Byte’s Corruption hits the maximum level, something may happen >:3
  • Modding
    • We now have official support for modding! As always, mods can be dangerous (depending on the source) so you must confirm the usage before activating them in game within the Settings Menu.
    • If you wish to make mods, the SDK is uploaded here on Itch. If you have any questions that are not covered in the Documentation, please leave a comment in the Modding Itch Thread.
    • Modding can create at the moment
      • New Items
      • New Characters
      • New Pop-ups
      • New Text Adventures
      • New Galleries
      • New Sex Animations
      • New Dialogue/Convo’s
    • Modding at the moment doesn’t allow you to edit pre-existing characters. Sorry! We will attempt to work on that for the next Modding Tools pass.
  • Dialogue Reactivity
    • Byte now will react to more things!
      • When she is locked to a Monitor
      • When she is unlocked from a Monitor
      • When a Companion is dismissed
      • When a Conversation is interrupted
    • Companions have limited Reactions but can speak in response to certain actions now!
    • Dialogue will now change when Byte has something happening to her. Perhaps some corruption or if she has cum on her?
  • Conversations
    • Byte and Other NPCs now have Conversations with themselves and each other. These longer form discussions allow you to get to know the characters a bit better!
    • Conversations are randomly rolled based off a timer and can be disabled in the Settings
    • Conversations can be interrupted by clicking on the given Speaker
  • Ask Byte
    • A new terminal command allows you to enter “Ask Byte” mode!
    • Giving her a valid subject will prompt her to answer you in dialogue from where she is on the desktop
    • You can ask Bit some stuff too, if you want :3
  • Animations
    • Can be canceled with Middle Mouse Click or ALT Key
  • Recipe Book
    • You can now view items and item combinations that you’ve unlocked in the new recipe book menu!
    • Undiscovered items will be blocked out until you spawn them.
    • A character’s icon will appear on the item’s recipe if they interact with it in some way!
  • Items
    • Certain Key items can be given to NPCs for them to either have an animation themself or even give something to Byte
    • Items can now hold more than one Sex Scene on them :3
  • Gallery
    • All Items are now in the Gallery
    • All Sex Scenes are now in the Gallery
    • All Brain Dance Scenes are now in the Gallery
    • All items in the gallery are unlocked via seeing them for the first time
    • Fan Art section of the Gallery Added! Art made of Byte and co. may end up here in future updates! (We may remove this Gallery if it becomes problematic for both the game’s size or outside factors.)
  • Byte
    • Hold Left Click to continue Petting Byte! Forever! Or until you release your left click.
  • Settings – Keybindings!
    • You may now change your keybindings
    • You may reset your keybindings to the default if needed
  • Settings – Sprites, Items, UI scaling
    • Added more scaling options (75% and 125%)
  • New Tool – Magnify!
    • A toggled menu that appears and allows you to zoom in on the action
    • Scroll Wheel to increase and decrease the zoom
    • (Artist disclaimer: godot’s scaling creates mixels where there is none in the actual spritesheets, please disregard them as a quirk of Anti-Aliasing!)
  • New Character – Qubit!
    • The better Bit, spawned via some special flowers
  • New items, overrides, Popups
    • A familiar jigsaw piece!
    • A cute camera for taking pictures!
    • A spooky faceplate from a cameo character…
    • A fitting reward for completing the Knot_City text adventure!
    • A few new Popups~
  • Pause Menu – Guide
    • Updated to reflect the new controls and dynamically changes depending on bound controls
  • Terminal Menu – Cindesh Command
    • There is now a Confirmation Menu before you can enable Cindesh Mode. This lays out *exactly* what Cindesh Mode is before you enable it.
  • Fed the Malwarewolves
v0.3.4
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Patch Notes
  • Tags
    • Tags will no longer be permanently locked when they expire. Whoops Corruption tags were breaking things
  • Pause Menu
    • Updates the Version Number automatically now
  • Gallery
    • Fixed an issue with a piece of Spam not being properly loaded
  • Companions
    • You can no longer interact with companions when one is currently being interacted with for stability
  • Brain Dance
    • Correctly named and typed an NPC.
v0.3.3
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Patch Notes
  • Items no longer break after Destroying an Actor while they are talking. (Dammit Bit)
  • Rare chance of Bit and Companions breaking Override Logic while being Despawned.
v0.3.1
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  • Fixed Companions speaking globally on Left Click
v0.3.0
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  • EULA
    • A first time start up menu has been added to prompt the user to agree to the EULA and confirm they are +18
    • First time Message presents to the player how to get to the Pause Menu
    • EULA File added to the files
  • Byte
    • She welcomes first time users!
    • She now welcomes you back~
    • She now knows your name~ (Command in Terminal to change)
    • Byte will now address you in certain dialogues!
    • Byte no longer appear under the Taskbar under rare situations
    • Byte has now been improved in the background to be a bit smarter in certain situations like Passive Play.
  • Bit
    • Fleshed him out a little more both in desktop pet dialogue and the Knot City brain dance!
    • He won’t appear in the brain dance unless you are in “Cindesh Mode”!
  • Pause Menu
    • Now accessible through the F1 key in addition to Escape
    • Fully Reworked to add new buttons and lower confusion of how buttons are laid out
    • Guide Menu now presentable in the Pause Menu to teach controls and how to play the game
    • Close Game now has a Confirmation Button and has been removed from the X in the top right
  • Settings Menu
    • Fully Reworked
      • Scale Menu – You may now Set the Scale for Characters, Items, and UI! Separately as well!
      • Gameplay Menu – You toggle gameplay related features here
      • Audio Menu – Very barebones, but for use in later updates
    • Auto-Remove Popups – Located in the Gameplay Menu, you now may disable Popups! And they still drop all their items~
  • Companions
    • You can now pet your Companions with Left Click!
    • Dismissing Companions is now on Right Click (Enemies can still be purged with both Left and Right Click)
    • You may now drop certain items onto Companions and they will have reactions, perhaps Info Coins might reveal something?
    • Companion Collision boxes are slightly smaller to avoid overlap
    • Certain Aggro Companions are no longer as aggressive as to let Byte Breath. She was choking!
  • Terminal
    • Now accessible through the F2 key in addition to `
    • Config Command now correctly displays the User’s Config Location
    • New Set Username Command to let Byte know who you are!
    • Enter Brain Dance Command now supports multiple Brain Dances. There is still only one for now but we have plans to add more~
    • When using the /ls command to list Items, Actors, and Popups; You may now click on Blue Text to quickly spawn the items
    • When messing up the password enough, you gain a title suited towards your name.
  • Brain Dances
    • Knot City, the first brain dance that shows the user the Root Access password now has a name!
    • Brain Dances now have presentable clickable buttons to quickly navigate through the scenes, examine actors and items
    • Knot City now has additional items, secrets and ART~
    • New Commands added:
      • Use – Can use items
      • Keys – Can see your listed Keys. Currently unused and will be used for future brain dances!
  • Pop Ups
    • One new Pop-up advertising the Brain Dance Knot City
  • Screen Lock
    • Now accessible through the F3 key in addition to TAB
  • Kinks
    • There are some additional dialogues in select scenes based on whether or not you’re in “Cindesh Mode”!
  • Fed the Malwarewolves
v0.2.0
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  • Items
    • Spawn Timer have been Decreased, leading to items to spawn more often
    • Pop Ups now spawn items more consistently and have a wider net of spawned items (We are also looking at making an option for passive play to run without Pop Ups)
  • Companions
    • Limit has been Raise to 3
    • If the Companion limit has been reached, Byte will comment on it
    • A confirmation Window has been added so you don’t accidentally remove your companions
  • (NEW) Adventures – These Text-Based Adventures give you a deeper insight to a little bit of lore to Byte and her simulated world. The first release of this is a proof of concept on top of now holding the first official flow in getting Root Access. Please tell us how you feel about this feature!
  • (NEW) Linux Builds – I will be transparent, these are NOT STABLE and requires testing. I have decided to push these forward in the hopes that we can get more eyes on them. I will be starting a “Linux Support” Blog so folks who have errors can discuss and can assist in development of a more stable Linux Build.
v0.1.0 Initial Release
Developer Notes:
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Hey everyone! Thank you so much for reading this developer note. The game is free with a substar version that can be gained by subscribing to Cindesh’s substar, however we do plan to push all content in the Substar version to the live version of the game over an unspecified time. In addition any updates shall be posted and hopefully echo’ed here as well. We do prefer you download the game from our Itch as that does help us greatly.
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Byte – Desktop Pet [v0.6.0] [Fenvon]