Girl Pack Updates
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– Removed Sara, added new Lifeguard girl.
– Changed how Jasmine and Luna look
– Recreated all images at a higher resolution
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COLLECTING & PULLING CARDS
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The heart of the game got a major glow-up. Pulling cards now
feels more exciting and more fair.
– Card showcase animation — Reaching a full set of 10 of a
card now triggers a dramatic 3D spin-and-shine showcase
moment to celebrate the milestone.
– Animated mythic cards — Mythic-rarity cards now come alive
with subtle motion: gentle floating, breathing, shimmer and
sparkle effects, so your rarest pulls truly stand out.
– Card variants — Cards can now be pulled as special Shiny,
Gold and Holo variants, each with their own visual flair.
Every variant you find is tracked individually.
– Variant viewer — In your collection book, you can now switch
between the Shiny, Gold and Holo versions of any card you’ve discovered.
– Unique card backs — Each rarity tier now has its own
distinct card back design that flashes by during the pull.
– Fairer pulls (pity system) — The longer you go without a
rare pull, the better your odds become, with a guaranteed
payout if you’re really unlucky.
– Clearer odds — A roll-chance panel shows your real,
up-to-date pull odds, including every bonus from shop perks
and prestige upgrades.
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GAME MODES & MINI-GAMES
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Several skill-based mini-games and event systems were added
to break up the spinning and keep things fresh.
– Choose your mini-games — A settings panel lets you pick which
mini-games you want to play; turn off any you don’t enjoy
(as long as one stays on).
– Heart Break events — An occasional rejection event adds
tension and stakes. Recover by spending Love Points or by
winning a mini-game.
– Cursed cards — A rare cursed pull adds a twist of risk. It
still counts toward your collection, but comes with a Love
Point cost.
– Mystery Box — A revamped Mystery Box delivers a wide variety
of rewards with an escalating, suspenseful reveal animation
and a real shot at a jackpot.
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SHOPS & ECONOMY
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The shops were rebalanced and expanded so your Love Points and
prestige rewards always feel worth spending.
– Rebalanced item shop — Perks and consumables were re-priced
and tuned so nothing feels like a trap and nothing is
exploitable.
– Focused Spin — A new consumable that directs your pulls
toward cards you haven’t maxed yet; great for finishing off
a collection.
– Lucky Charm & Lucky Streak — Reworked luck boosts that
temporarily improve your odds of higher-rarity pulls.
– Prestige shop upgrades — Prestige rewards were rebalanced,
with better-value upgrades and expanded rarity-chance
bonuses.
– Clearer starting balance — New games now start with enough
Love Points to comfortably pick up your first characters.
– Smarter offline rewards — Time away now primarily rewards
spins, so you come back ready to play.
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CHARACTERS & PROGRESSION
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– Character unlock progression — Characters now unlock through
a clear progression: purchasable with Love Points, with a
few special characters reserved as prestige rewards.
– Completion narration — Completing a full rarity set for a
character plays a character-specific voice line, with a
panel to skip or mute narration. Not setup for every girl yet!
– Heart Focus — Bias your luck toward a chosen favourite
character.
– Prestige system — Prestige unlocks after fully completing
any single character, opening up its dedicated shop and
rewards.
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SOUND & MUSIC
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– Background music — A background music system with shuffle
and smooth crossfading between tracks.
– Independent volume controls — Music has its own volume
slider, separate from master volume, so you can balance them
to taste.
– Smarter rarity sounds — Rarity sound effects now play only
when the rarity actually changes, cutting repetitive audio.
– Sounds set to play when clicking image depending on rarity
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LOOK, FEEL & QUALITY OF LIFE
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– Loading screen — A polished animated loading screen now
covers the transition from the menu into the game.
– Tidier reward popups — Love Point, variant and spin reward
popups now stack neatly instead of overlapping.
– Save & load panel — A cleaner save/load screen lets you name
and manage multiple save files.
– Resume exactly where you left off — Loading a save restores
the exact card you were viewing when you saved.
– Display settings — Refined fullscreen and windowed options
with reliable resolution handling.
– General polish — Countless smaller fixes to visuals, timing
and stability throughout the game.
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Thanks for playing — more to come!
I’m continuing to expand and refine Collect & Corrupt.
Keep an eye out for future updates.