Crewed [v0.303] [Adult Futuristic Games]

Imagine being a person who is pretty much out of money, out of a job and out of luck. Your

Imagine being a person who is pretty much out of money, out of a job and out of luck. Your life is made up of crummy hotels, your talent is wasted and you just cannot catch a break. You are out enjoying a nice drink and some peace and quiet. A gorgeous red head walks in, she lightens up the room. She walks practically right up to you. Some introductions are made and she is very intrested in you.
It all goes so simple. She does want consent in writing, but hey its the future and it makes sense to you. The flirting is wonderful and you press the consent. A quick trip to the hotel and suddenly you wake up on a ship.
Well, your life has purpose again! You apparently have signed up to troubleshoot and fix the systems on this starship while working directly for the information specialist. She isn’t hard on the eyes. The XO of the ship has explained your duties. You have been crewed!

Thread Updated: 2026-09-28
Release Date: 2026-09-28
Developer: Adult Futuristic Games Patreon
Censored: No
Version: 0.303
OS: Windows
Language: English
Genre:
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3dcg, AI CG, Animated, Male Protagonist, Blackmail, Harem, Spanking, Stripping,  Voyeurism,  Adventure,  Point & Click,  Puzzle,  Romance,  Sandbox,  Sci-fi
Installation:
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1. Extract and run.
Changelog:
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v.0.303
This version implements the following:
  • Instead of just staring blankly at the screen during lunch, there is a mini-game that can be skipped. Affinity is built if the player decides to play it. It should feel appropriate.
  • Instead of the workday being spent just staring at Zara, there is a new mini-game implemented that allows more affinity building. It also teaches some minor electronics so it is a win-win. Of course a skip function is in place but no affinity is gained.
  • The weekly meeting was a bit boring. Staring at the ladies talk and fuss for 40 seconds with no option to skip, was not what I had hoped for when I thought of it. Now I have implemented a new-mini game that is based slightly on what I used to do during just about EVERY meeting I have ever attended. The player gets to concentrate on something more important, to him, than what is happening on the ship. This mini-game is also one that can be skipped.
  • The following changes were made from version 2.0:
    • Stardock video implemented
    • Stardock introduction in place.
    • Exploration of the stardock is essentially the same although slightly different in that instead of the familiar “back” button it tells you where you are going to go. For example, instead of back from the Hotel room, the button tells you Hotel Hallway.
    • The androids are introduced. They do not do anything much except serve as utilitarian eye candy.
    • Ways to buy food are now in place. There are a lot of choices and although there is no mandatory lunch time on the stardock, choosing to overlook eating has a serious impact.
    • Drinking is possible on the stardock. Drinking too much causes a weird affect and possibly some eye candy.
    • Hacking on the stardock of the cameras has a similar affect as the ship. It does provide some new shower and hotel room videos.
    • Getting caught hacking on the stardock is implemented. While it is not as severe as the ship, it can still feel like death for some.
    • Gambling is implemented on the stardock. This gives the player a bit more money to eat better and the slots are not hard on the eyes. The games provided in the SpinLock should entertain for hours of play.
    • The ship journey itself can be completed now. This includes (as can be seen on the terminal’s navigation app) 5 stardocks. All Star docks are essentially the same with a couple of changes that some may really enjoy. I chose to implement the stardocks as a franchise operation rather than different stardock layouts.
    • Crew changeouts at the stardocks occur. Each stardock has 1 or two people who come on board and one or two of the ship personnel, depart. It provides some variety.
    • More spanking scenes as there are more “targets”.
    • More poker opportunities as well for Saturday poker.
    • More affinity videos.
    • TWINS! (part of the stardock rotation from one of the stardocks)
    • Booster and main engine interactions now do something.
    • Ship terminal is different from stardock terminal.
    • Interactivity of communicator with stardock terminal.
Road Map: (future plans, or rather ones that are going to be implemented)
  • Bar participation: You can drink there, but no one is available to chat with in the bar, yet.
  • Room interactions.
  • More dialogue.
  • More stardock interactions.
  • More stardock tasks.
v0.2
  • Doorbell buttons moved to doors from vertical lists.
  • Hack buttons moved to doors.
  • Doorbells are now symbol.
  • Cameras are now symbol.
  • Hack buttons are now symbol.
  • Terminals are now symbol.
  • Sleep is now symbol.
  • Layout of hallways changes so that doors are no longer vertical AND in the middle. Now just click on the button by the door.
  • Exit buttons AND Back buttons are resolved into just the Back button.
  • Fwd Buttons are not expressed as an Enter button right in the middle of the door.
  • NPCs being present in their offices or homes is now announced above the door.
  • Which door is it has been solved with the door labeled above each door.
  • The hack of the terminal being unbeatable due to a non-rotating INJ has been solved. There will still be unsolvable puzzles for this mini-game which is inherit to the puzzle. Sometimes a terminal just cannot be hacked at that time. It is best to abort and try again if the player recognizes this situation.
  • The player not returning to his room when he passes out due to being too tired to continue has been solved.
  • The player now is pulled into the office when it is work time.
  • A tutorial has been created and implemented.
  • Aft room trap (the Back button sometimes would not work) has been resolved.
  • The task manager announcement is better integrated.
  • Replaced the opening video so as to not have the Cadet walk through the door twice.
  • The opening video has been trimmed to just 5 of the crew members to allow the clarity and as an added bonus, they are all nude
v0.1
First Release
Developer Notes:
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A stardock layout has now been added which has of course drinking and gambling like any stardock would have.
A very intricate space faring game. There is a lot of homage to the arcade games of the 80s that must be beaten as well as some quite a few other puzzles.
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Win: MEGA – MEDIAFIRE – PIXELDRAIN – DATANODES – VIKINGFILE

Crewed [v0.303] [Adult Futuristic Games]