The Polesie region of Eastern Europe lies quarantined after a catastrophic event transformed its landscape and inhabitants. As a lone survivor, navigate this sealed nightmare of succubi, ghouls, and twisted horrors. Uncover the truth or attempt to tame the unknown.
The game is completly made in pure HTML/JS, packaged as a standalone Windows app via electron.
Formerly known as SinE3R
- Enemies can now walk, see, and have vision cones.
- Enemy images are visible on locations.
- Enemies can follow you, lose track of you, and patrol.
- The village, farm, sawmill, and junkyard have been massively reworked to accommodate the new AI.
- Succubi
- Three succubi now roam the world.
- 6 intimate animations triggered after being grappled.
- A nun succubus has been added, with 2 unique animations.
- All enemies have unique movesets.
- Battle balance has been greatly improved (still not final).
- There are now 23 enemies in total.
- Ghouls now have an “Immovable” parameter, making them bypass patrolling routes and wandering — they simply stay still during patrol behaviour.
- Countless small changes and tweaks across all enemy behaviour.
- Quest system rework – Quests have been completely rewritten and their interface updated. The old system was highly unstable and kept breaking. This rework focuses on stability and quality of life. NPCs can now offer multiple quests at once, and you can preview quest info and rewards in advance. You can also cancel a quest directly from an NPC.
- Sprint action – Sprint to run away from enemies faster, but it consumes stamina.
- New “Exhausted” debuff – Appears when you completely drain your stamina by sprinting. Prevents stamina regeneration for a short time.
- Aiming mode – A new system that expands firearm capabilities. It lets you shoot visible enemies before combat begins, directly on the map. Right-click an enemy in this mode to view additional information.
- Diagonal movement keybinds – You can now move diagonally using key combinations.
- Click to walk can now be disabled – The click-to-walk option can be turned off in the settings.
- Needs decrease more slowly due to the new, slower time progression.
- Hunger can now be used to rest and fully heal yourself.
- Thirst is now used to perform targeted attacks to arms, legs, and head.
- Max stamina is now 50.
- Stamina regenerates quickly, ensuring you always have full stamina when attacking.
- Time is now unified across all actions.
- Every tile walked advances time by 5 minutes.
- A notification is displayed when day or night ends.
- Multi-slot save system – You can now have multiple save slots and save your progress to any of them.
- Reworked save/rest UI on the bed – Updated to support the new multi-slot save system.
- Loading screen now appears when loading a save.
- Lower action panel now remains open while moving and includes Sprint and Aiming buttons.
- Transparent inventory scrollbar.
- Inventory scrollbar moved to the left and restyled.
- Movement keybind hints are now shown when loading the game.
- Click to walk can be disabled in settings.
- Loot spots are now in a different position.
- You can now end your turn by clicking the player icon (while waiting).
- Walking panel height set to 590px, with a button to resize.
- Scene selector now has proper images, fixed naming, and animations.
- New keybinds added for diagonal movement.
- Clicker App – Numerous new features and improvements added.
- Fixed a bug where the third and subsequent pouches would disappear after loading a save.
- Fixed a bug where some exchanges in the exchange system didn’t work properly.
- Drag-and-drop between objects is working again.
- Fixed: at 720p resolution, enemy death no longer blocks exit buttons.
- Enemies can now walk, see, and have vision cones.
- Enemy images are visible on locations.
- Enemies can follow you, lose track of you, and patrol.
- The village, farm, sawmill, and junkyard have been massively reworked to accommodate the new AI.
- Succubi
- Three succubi now roam the world.
- 6 intimate animations triggered after being grappled.
- A nun succubus has been added, with 2 unique animations.
- All enemies have unique movesets.
- Battle balance has been greatly improved (still not final).
- There are now 23 enemies in total.
- Ghouls now have an “Immovable” parameter, making them bypass patrolling routes and wandering — they simply stay still during patrol behaviour.
- Countless small changes and tweaks across all enemy behaviour.
- Quest system rework – Quests have been completely rewritten and their interface updated. The old system was highly unstable and kept breaking. This rework focuses on stability and quality of life. NPCs can now offer multiple quests at once, and you can preview quest info and rewards in advance. You can also cancel a quest directly from an NPC.
- Sprint action – Sprint to run away from enemies faster, but it consumes stamina.
- New “Exhausted” debuff – Appears when you completely drain your stamina by sprinting. Prevents stamina regeneration for a short time.
- Aiming mode – A new system that expands firearm capabilities. It lets you shoot visible enemies before combat begins, directly on the map. Right-click an enemy in this mode to view additional information.
- Diagonal movement keybinds – You can now move diagonally using key combinations.
- Click to walk can now be disabled – The click-to-walk option can be turned off in the settings.
- Needs decrease more slowly due to the new, slower time progression.
- Hunger can now be used to rest and fully heal yourself.
- Thirst is now used to perform targeted attacks to arms, legs, and head.
- Max stamina is now 50.
- Stamina regenerates quickly, ensuring you always have full stamina when attacking.
- Time is now unified across all actions.
- Every tile walked advances time by 5 minutes.
- A notification is displayed when day or night ends.
- Multi-slot save system – You can now have multiple save slots and save your progress to any of them.
- Reworked save/rest UI on the bed – Updated to support the new multi-slot save system.
- Loading screen now appears when loading a save.
- Lower action panel now remains open while moving and includes Sprint and Aiming buttons.
- Transparent inventory scrollbar.
- Inventory scrollbar moved to the left and restyled.
- Movement keybind hints are now shown when loading the game.
- Click to walk can be disabled in settings.
- Loot spots are now in a different position.
- You can now end your turn by clicking the player icon (while waiting).
- Walking panel height set to 590px, with a button to resize.
- Scene selector now has proper images, fixed naming, and animations.
- New keybinds added for diagonal movement.
- Clicker App – Numerous new features and improvements added.
- Fixed a bug where the third and subsequent pouches would disappear after loading a save.
- Fixed a bug where some exchanges in the exchange system didn’t work properly.
- Drag-and-drop between objects is working again.
- Fixed: at 720p resolution, enemy death no longer blocks exit buttons.
New Content
- Exclusive intimate scenes (veteran 7$ tier):
- Mila missionary scene
- Irina ”Doc” missionary scene
Some exclusive scenes will eventually become unlockable. We are still working on the underlying systems to implement them properly, but for now, they remain exclusive
- Can Clicker App for phone: Introducing the ultimate time-waster. Features include a Prestige system, Gacha (good luck!), Stock Trading, and Item Collect-a-thon elements. It’s the perfect way to feel productive while absolutely hemorrhaging your free time
- Image/video window is larger and changes size based on resolution
- Revamped the whole dialog visuals
- Added support for images in dialog options
- Reworked the interactions menu for clarity
- Redesigned the Crafting UI for better clarity and added item information on hover.
- Redesigned Shelter Upgrade menu, now including detailed descriptions of what each upgrade provides.
- Combined the Navigation Panel and Navigation Map into a single bar with switchable modes and a zoom feature.
- Adapted popup windows (hovering/dragging) to work correctly across different interface scales.
- Updated the default scrollbar in the Missions app.
- Improved the Destination Map layout for lower screen resolutions.
- Increased maximum visibility radius on the Navigation Map.
- Added a visual cue that windows can be closed with the ESC key.
- Added three new categories to the Destination Map for better location sorting.
- Quests in the Missions app are now marked green once their requirements are met.
- Locked locations now display a note stating they can be unlocked through the Research Tree.
- Renamed “Shelter Upgrades” to “PC Upgrades“ in the Research Office.
- Unlocked locations now appear at the top of the Destination Map list, followed by locked ones.
- Fixed the bug where Repair was not working.
- Fixed the scale resetting on the Navigation bar and map while moving.
- Fixed “Clear the House” quest duplication, completion issues, and incorrect hover descriptions.
- Fixed an issue where Karina could take an unlimited number of quests, leading to errors.
- Fixed a bug where the player’s level could reset during certain actions.
- Fixed the missing MRE item.
- Fixed a bug where new upgrades did not become available after a Shelter upgrade.
- Fixed the “Cook” button not appearing in the Kitchen.
- Fixed Barter and Exchange menus not closing with the ESC key.
- Added a new option to grant EXP to the player.
- Fixed an issue that caused a soft lock during dialogue with characters
- Animations are now runable in the dialog
- 8 new animated scenes
- Amelia – (reverse cowgirl, missionary, paizuri)
- Beatrice – (Doggy, missionary, riding)
- Doc – blowjob
- Milla – blowjob
- Full item rotation on pressing R, both while holding and while in inventory
- Full item dragging refactored
Modding
- Added modding logs and other mod UI
- To add a mod to the game you should put the mod into resources/app/mods
- Mods can be found in the official discord forum: https://discord.gg/78mVJ7QK
- Modding documentation (WIP): https://docs.google.com/document/d/1O3Fc4fMAY-2FEo2IpOdQ2Qr9tJWqBrAyPvo5ZDZ8CLY/edit?usp=sharing
- Some official example mods will be added to the discord forum along with some content mods
- Widow Arsenal: Sum up the same items in cart
- Widow Arsenal: Add +10/-10 shortcuts for adding items to cart
- Now cart in Widow Arsenal resize with the long naming
- Barter stack system
- Barter stock system
- Widows Arsenal is now more compact, supports 720p
- Firearm now render in Exchange tab
- Full exchange UI rework
- Now can you can travel more than one space. The path is calculated as most time effective.
- Fade in / Fade out effect on travel
- Day/night cycle on backgrounds
- Now location details window doesn’t show up when you use travel from the locations
- Added language change is settings (WIP)
- Drag support on map
- Wheel scroll support for the map
- Hotkey system with changeable bindings
- Now on ammo load shortcut marks currently equipped magazine
- Settings in ESC menu is now more compact
- ruleset for the container restriction
- Resolution change setting
- Now Widows Arsenal UI, Exchange, Barter and Travel Map are centred on the screen
- New scrollbar in settings
- Enemy limbs now have individual HP and can be destroyed
- Destroying a limb applies permanent debuffs to the enemy for the duration of combat
- Destroying a limb stuns the enemy for one turn
- Enemies can no longer use attacks tied to destroyed limbs
- Headshots now result in instant kill
- Added new interface window to view enemy limb status and associated attacks
- Limb window only displays attacks the player has witnessed at least once
- Melee weapons now have increased damage multiplier against limbs
- Two new abilities added:
- Inspect: Opens enemy anatomy window
- Escape: Allows you to flee from battle with a certain chance of success; chance increases with each attempt
- Added widow arsenal where you can purchase weapons, pre-configured weapon presets with attachments, individual attachments, and ammunition
- Shop has limited stock that refreshes over time
- Added exchange system that allows you to trade one item for another from available options
- Approximately 30 different exchanges available
- This system provides more use cases for various items and additional ways to use and earn crypto EUR
- New weapon: MC Shotgun
- 40+ new attachments
- Two new ammunition items: shotgun ammo box and individual shotgun shells
- Added 7 weapon presets
- Flare item
- Added Actions menu to location window
- Allows you to skip time or evacuate to shelter using the Flare item
- More actions will be available in the future
- Ailment conversion system has been improved, it now converts ailments back into the turn-based system on combat enter
- Added base stats for all firearms
- Added save support for the firearms
- Added Skill tree nodes to unlock locations
- Separate multiplier system of damage to the limbs by guns or melee has been added
- The price of the weapon now includes the cost of attachments
- All gun attachments have been renamed
- Removed Poltnik from the drop list
- Radio girl removed
- Repair workbench removed
- Enemies now encounterable as events
- Farm – Succubi
- Village – Ghoul
- Sawmill – PMC
- Holsters removed for now from barters and other places
- Removed the path to sawmill from hutori
- Favor is adjusted to be usable only when >0
- All characters are given initial Favor 20/30
- WASD movement
- New Keybinds section in settings
- Now all locations has two separate backgrounds by default, it could be changed through the new option in settings
- All stats of weapon now show in window on mouse hover
- Now battle abilities that could interrupt enemy’s actions are highlighted
- The chance of hitting is now displayed in the battle log.
- Added “take” option to the RMB menu for the items
- Now battle UI shows amount of ammo in your magazine
- Button to Drop all items on the floor after combat and leave
- Now you can close interface windows by ESC button
- Added Restart option to the ESC Menu
- Equip shortcut button for Pouches
- Notifications now disappear after 15 seconds
- Fixed a bug that caused equipment items in their slot to expand to their original size when dragged
- Fixed critical bug where ammo in magazine resets after weapon been removed from the slot
- Fixed bug where battle theme still remained after battle end
- Fixed belt counted as magazine
- Fixed slot labels duplication bug
- Now item description window will become wider if the name of item is too long
- Fixed duplication of Deputy character in the bar
- Fixed the issue where battle theme was too loud on specific enemies
- EUR balance now being showed in delivery app instead of rubles
- EUR rounding fixed
- Fixed layers on loading screen
- Now Regeneration and Infinite Stamina cheats work during battle
- Skills now properly cost money
- PMC and Succubi are fixed and don’t respawn
- Explosive chemical’s sprite fixed
- Previously opened shortcuts now don’t disappear after loading a save
- Loot Spots don’t have to be doubleclicked when random events trigger
- PMC and nurse are in the correct places
- Navigator is now hidden
- Fixed a bug where enemy was dying multiple times on using items
- Travel map
- Barter
- Added enemy animations when attacking and taking damage.
- Added death animation to enemies
- Reworked UI of main menu and pause menu
- Added level bar on player panel
- Returned melee attack sound swap depending on the weapon type
- Player icon is now more visible on map
- Added 3 new sounds for the shotgun
- Added a loading animation on the startup
- Abilities on the combat panel are now centered
- New icons for the Police Post and Bar
- Replaced the old image in Widows Intro
- Increased visibility for item text
- Empty weapon holster squares are hidden
- Added icons for end of turn abilities
- Fully rebalanced body parts accuracy for the firearms
- All firearm attachment’s stats have been rebalanced
- Attacks now deal the same damage to every body part. Hit chances are also been adjusted
- Now reload during battle ends player’s turn
- Shelter has a gun and 9mm bullet box with a spare mag
- Grip slot is now locked with SKS hull1 and hull2
- Now only 2 belt slots available on the start
- A gun was added to the tower with several spare magazines
- Pistol and SKS magazines are increased in drop chance over other modifications
- Starter kit now includes lower tier armor, weapon, and backpack
- Axe(and high end weapons) drop chance decreased
- Plates are debuffed
- Plates chances adjusted
- Prices for food and medicine have been adjusted
- New cheats app option which allows to spawn a ghoul
- Search in item catalog now supports search by item’s ID
- Sprites of the firearms now show in Catalog
- Sometimes music from the main menu may be transferred to the main game.
- Added skill trees centered around upgrading player character
- Main – hp and stamina
- Survival – hunger, thirst and fatigue
- Combat – upgrades to moves
- Intimacy – unlocking sex positions and favors
- Unlocking nodes requires both skill points and money
- Leveling system. Skill points are given each fixed amount of exp gained.
- Exp gained via looting, killing and having sex
- Each 10 levels needed exp for level up gets 1k exp higher
- Added mining using Computational powers, but requiring gas to be powered
- Mining can be done in CPU or GPU mode. Upgrades increase mining speed, but increase power consumption.
- Received currency is Crypto Euro, which is now used to buy things from the Shop App
- Upgradable with PC parts
- 7 Upgrades
- Shop app now only uses euro as the currency. All the prices were updated.
- The way to acquire crypto currency right now is redeeming the stored currency via or collecting the mined currency.
- Ammo and FireArm crafts shelter upgrades
- 4 ammo recipes
- 3 recipes from one firearm craft table
PC Parts
- 2 CPUs
- 2 GPUs
- Cooler
- PowerUnit
- SSD
- HDD
- Flashdrive
- Tetrazene
- Gunpowder
- Explosive Chemicals
- Chemicals
- Flashdrive with crypto(15 euro)
- HDD with crypto(50 euro)
- SSD with crypto(100 euro)
- Items price in Village limited to 1200
- Items price in Farm limited to 1500
- Added 2 new firearm weapons (pistols were changed to the new system)
- Ammunition can be packed into specialized ammo boxes or unpacked from them
- Added 2 types of ammunition and 2 ammo boxes
- Added 4 new sound effects for firearms
- Added 8 new abilities exclusive to firearms
- Introduced detailed weapon customization system
- Added 38 weapon attachments with varying stats
- Aproximately 4800 SKS variations
(Attachments which conflict with each other weren’t adjusted for in this estimation, so it would have been closer ~4000. BUT barrel accessories weren’t counted as well, so the actual number might as well be >5000)
- Fast travel to farm, sawmill and junkyard are removed
- Added a system of shortcuts between locations, so that there is gonna be a progression between them.
- Added a farm key to open farm gates
- Second Farm to Village passage is openable from Village side
- Sawmill gates to village are openable from sawmill side
- Added accessory as an item type
- Added dogtags as a collectable accessory. Each is unique, named and numbered.
- They have unique effects, akin to armor, but they can have drawbacks.
- An armoredPMC suggesting to give you chocolate
- A succubi nurse
- Mila helping you with induced lust
- Created separate interface tabs for melee weapons and ranged weapons and their customization
- Combat UI has been reworked
- Battlelog visually improved and now highlights enemy actions in red
- Heal does a green glowup
- Food saturation does a yellow glowup
- Added three new tabs for the catalog: Firearms, Attachments, and Ammo
- Catalog now stays open after spawning an item, allowing multiple items to be spawned consecutively
- New Firearms tab added to Delivery App where firearms with modifications can be purchased
- Interface was redesigned to display items at their original size
- Changed background color of materials to yellow
- Fixed incorrect stamina information displayed on melee attack buttons
- Firearms left in equipment slots (not in inventory) will disappear after loading a save
- Doc in the widow camp can now heal you fully and give wine for favor points
- added Exchange of Intimate services for favor points( akin to scouts, four different positions, ~15 images added)
- Hardtack
- Reserve water pocket
- Sterilized bandages (now are multi use and can be found as a military item)
Reworked status effects: All enemy and player status effects have been adapted to the new turn-based battle system. Status effects now have duration measured in number of turns. Players can stack multiple instances of status effects on enemies through repeated attacks. After exiting combat, remaining turn duration on status effects is converted to ticks.
- Usage of medical items, food, or water during combat now ends the player’s turn
- Added quick-select function to use medical items from inventory during combat
- Block now provides 12 defense instead of 15
- Corpses added as a common lootspot where useful equipment can be. They appear in Irradiated zones.
- Several Irradiated zones added. The farm now has two and village has two more.
- Post-death animation for the player
- Changed storage button styling
- Added screen animation on game start
- Added attack sounds for ghoul enemies
- Added miss sounds for ghoul enemies
- Added player death sound
- Added new UI interaction sounds for multiple actions
- Fixed bug where item slots weren’t removed when items that provided them dropped
- Fixed bug where inventory slot names remained visible after dropping items or death
- Fixed issue where player started the game without full health
- The bunker door now opens properly if you already used the keycard before.
- If a random event happens in a building – it doesn’t bug out and the enemies spawn outside.
- Weapons and equipment now are droppable from lootspots(they were extremely rare due to a bug)
- Pistol
- Upgraded Pistol(silencer and sight)
- Tactical Pistol(Better silencer, sight, increased mag and laser sight)
- added 4 gun parts used to make the gun itself
- added 5 accessory parts used to upgrade the pistol
- Sugar (5 hunger. Has 20 uses)
- Protein (1 hunger and 5 stamina. Has 100 uses)
- Lighter
- Good Lighter
- Film
- Fishing Tackle
- using chest
- using mouth
- An irradiated zone will increase the received lust
- They will have better loot and will be scattered across all areas
- Removed passive lust accumulation on having lust already
- Lust also accumulated by interacting with succubi.
- Favor is a value that symbolizes whether you are indebted to a character or they are to you.
- You can ask scouts(Tasha, Katya and Mila) for favors
- ask for different items
- travel to widow base and shelter
- Handjob – a way to deal with accumulated player lust
- Return the favor – a return the favor via your mouth
- If favor is >20 there will be a dialog with an item gifted.
- Redesigned phone open/close and menu buttons with improved styling for better visibility
- Inventory slot sets are now labeled with the names of items that granted those slots
- Added a custom styled scrollbar for inventory that appears when there are many slots on a screen
- Scrollbar repositioned to the left side for better accessibility
- Added sound effect that plays when attacks miss
- Hit sounds no longer play on missed attacks
- Emergency medkit
- Old medkit
- Personal Medkit
- Hospital medkit
- Added sex initiation to Irina
- Requirements to initiate sex with Irina lowered
- Restored chatting with the character near the bunker.
- Added medkits as an item type. They can be used for healing several times before depleting.
- Majorly updated mission app design
- Quest now divide to main, side and task quests.
- Quest can have steps to guide player what to do exactly
- Now mission can have trackable values like the amount of enemies needed to be killed.
- Added 1 main quest to somewhat guide player to the widow camp.
- Issue of missions having incorrect markings for names solved
- Mission app auto updates on receiving a mission.
- Starting research points removed
- Broom has huge durability rounding
- Close button doesn’t stretch
- Tea is not in first tier kitchen
- ItemMenu actions doesn’t stuck after moving the item.
Main Menu
- Added a new Steam icon button in the main menu that directly opens the game’s Steam store page for easy wishlisting,
- Resolved an issue where the settings menu would open additional windows when exiting back to the main menu
- Added button to make menubar disappear and appear
- Main menu SaveButton is adjusted
- Relationship app slider added
- A lot of items(~100) were adjusted to be much less burry.
- pocket knife, scissors, Lockpick, medkit were drawn to be more in line with the rest
- Water sprites were redrawn so that they would be more clear if they are empty or not. Text was adjusted for them as well
- Sterilized bandages images fixed
- Wires craft text fixed
- Events adjusted to be lower
- “Uses:undefined” on some items removed
New Recipes- Added sewing 6 items
- Added recipes for 5 backpacks and 5 chest armor
- Added appropriate tags to backpacks and armor so that it would appear much more commonly
- Divided kitchen recipes between kitchen tier 1 and tier 2
- Added water 4 boiling recipes to kitchen tier 1
- Removed waterwell
- Floor, Shelter cupboards and player corpse lootspots have icons
- Drop and Destroy buttons are separated
- Metal Scrap cost decreased
- Weapon drop chance adjusted, via tags which also increase the amount where loot can spawn in
- You can’t no longer equip equipped items
- You can’t interact with barter items no more
- Enemy health is shown as a bar
- Increased energy regeneration when using dragging out fight
- Stats don’t get stacked each time entering combat
- Ailment bar no longer shows in there are no ailments
- Pockets do not disappear after death
- Proper turns for the effects
- Boss in village is no longer duplicated
- Travel time adjusted
- The Inability to enter widow bar is fixed Craft
- Added new travel paths
- from village to farm
- Second Farm to Village path
- Sawmill to Village path
- from village to junkyard
- Now there are two radio beacons, one in farm and another in sawmill
Main menu
- New Main Menu Art
- New Game Title: European Deadzone: Polesie
- Complete Menu Redesign
- A loading screen was added, to mask loading time(it’s about 4s in the dev build, it’s unnoticeable for the built project, but just In case it should be added.)
- Added sex dicts for Mila, Tasha and Katya (116 images combined)
- Added sex dicts for Irina(doc) (32 images)
- Added Sex initiating events for Irina (3 events)
- Hunger, thirst and fatigue Stat depletion halved
- Death from hunger, thirst or fatigue is now removed. You can’t get less than 5% hp.
- If health is below 50%, background image now has a tint which gets more red the less hp player has
- Added location CheckPoint. In future it will be used to unlock factory and Church
- Added new character Karina (near the bunker)
- Added 2 topics for mechanic(first one is >50 relationship and second is >70). Both lead to intimacy
- Added mechanic DictPng
- Spend time together action added for Katya, Mila, Tasha and Mechanic.
- Two topics for each of the scouts Scouts
- Intro and gifting Crowbar for Mila
- Intro and gifting Holster for Tasha
- Intro and gifting Knife for Katya
- New point of interest in Hutori
- Created a unique icon for the application
- The overall screen now shows the new topic available.
- Personal screen the amount overall, versus the amount unlocked.
- Added new game menu accessible through interface button or ESC key
- Exit to main menu button
- Exit game button
- New settings section with ability to:
- Toggle between windowed and fullscreen mode
- Adjust sound volume levels
- Several new sounds have been added
- Sound system functionality has been reworked
- Fixed an issue that caused sounds to duplicate
- New sound when starting a new game
- Special legendary sound for the pipe drop
- Removed inactive slider bar
- Changed checkbox style to match overall UI design
- Fixed incorrect description for one of the options
- Starting event is updated
- Added Intro for prosecutor
- Added Intro for Coordinator and scouts
- Added find gas quest
- Added Kill ghouls quest
- Added find Lust suppressors
- Added 6 crafting quest unlocking after different shelter upgrades.
- Added event to mechanic after gaining 20 favor
- Added event to mechanic after gaining 20 opinion
- Added relationship app which tracks the available topics and quests per character. As well as the relationships.
- Notifications each time a topic or quest is unlocked
- New way to obtain the Energy Cell by finding it in the bunker location,
- Two new ways to obtain a key card for the bunker: purchase it at a high price from Sophia or find it by yourself at the new point of interest,
- Added animation to money update function
- Added animation to time update function
- Added six new alcohol items
- Added 12 more rooms each with 3-4 unique specialized loot spots for procedurally generated houses In village
- Added a shop building in the south of the village
Some lootspots got adjusted
- Added three characters: Doc, Mechanic and Coordinator as vendors and quest givers
- Completely updated appearance for Deputy, Prosecutor and three scouts.
- Fixed widow starting event position
- Added fast travel to shelter from Widow camp
- Added material shop to the widow base
- Fast travel map visual adjustments
- Fixed an issue that prevented the event allowing the bunker door to be opened from appearing,
- New loot spots have been added to all sections,
- Energy Cell can be now obtained by ejecting it from energy generator in the laboratory,
- New unlockable shortcut from laboratory section to the entrance,
- The number of succubi near the hibernation chamber section has been reduced,
- Several new icons to improve location readability,
- Changed some of enemy placements,
- The background has been changed on many cells,
- Corpse with the key card by the entrance has been removed,
- New Peaceful Mode option, it prevents enemy from attacking you when moving to a new cell,
- The category “All” has been added to the catalog to simplify and speed up the finding of the necessary items using the search function,
- Added the ability to close Fast Travel or Item Catalog Pop-Up by clicking on the overlay,
- Some options and their descriptions have been renamed,
- WoodWorks lv 1-2
- MetalWork lv 1-2
- Electrics lv 1-2
- Events consist of random encounters with succubi, scouts and ghouls. (12 events)
- They appear with an animation and disappear when 12 in-game hours pass.
[Major Armor rework]
Hutori:
- new point of interest
- gas quest updated
- new unique enemy
- new point of interest
- new unique enemy
- new quest
- new weapon
Junkyard – A brand new location
v0.26
New location FarmEvery item in the game now has a size that it takes on the grid
~100 items(most items in the game) were reworked or changed completly due to new size
~50 item sprites had be reworked or changed completly
Item Menu now has action open for backpacks
Droping an item into a backpack will cause it to be inserted
Fix: You can’t drop a backpack into itself
- 3 pieces of equipment
- 2 weapons
- 1 material
- Now shift click works into both direction
- certain actions have sounds
Right click make a menu appear for an Item
- Changed main menu UI
- Changed UI resizing depending on the screen size
- Locks upon opening will get replaced on the lootspot
Combat
- Now every enemy move can be avoidable by doing a corresponding move.
- Enemy attacks are forewarned to the player.
- Added damage numbers and delays to make the combat more responsive.
- The combat will be adjusted in the future patches, this is proof of concept
- Changed and made the cheat app more prettier and easy to use
- Changed virtual panel into cheat app with better ui
- 3 new makeshift weapons
- chain
Analysis
- Analysis table allows you to put items into analysis. It takes time to reveal the sample
- Samples can have stats like Purity and research value.
- Samples can have random traits which affect purity, cost and research value
- There are several Gacha automats in which you can buy a ball with random panties in them.
- Panties are now of different rarity tiers
- They are to be collected or used in research
- One machine can be only used a couple of times per razor rain.
- Skill tree that unlocks recipes to weapons and lock picking instruments
- 4 makeshift weapons are now unlockable via the tree
- 2 new weapon recipes are added
- 2 lockpicking instruments recipes added
- New buttons:
- Increase quality
- Improve material
- Add reinforcemen
- Weapons don’t disappear when leaving them in the repair station
- Battery
- Wires
- Hatchet
- Pliers
Bugfixes
New feature Skill tree
- Office now functions as a place to upgrade yourself
- Basic skill tree with nine nodes.
- Added new item type that drops from enemies to give skill points
- Added 19 Unlockable salvage recipes
- Added 4 new items
- Shelter Upgrade System: Introducing a new system to enhance your shelter with various upgrades.
- Storage Expansion: Increasing the capacity of your storage to hold more items.
- Kitchen Upgrade: Unlocking advanced cooking recipes
- 11 new resources
- 5 new cooking recipes
- Fixed that navigation buttons appear before the enemy corpse is left
- Added a notification showing the ctrl-scroll prompt if the screen is smaller hight than tested.
- New cheat option
- Rolling Pin
- Broom
- Walking Stick
- Frying Pan
- Electric Guitar
- Hammer
- NightStick
- HighVisibilityVest
- CivilianBulletproofVest
- AdvancedVest
- MilitaryBulletproofVest
- BicycleHelmet
- HockeyMask
- WelderMask
[A workshop added to the shelter where weapons can be repaired for money]
[Now you can’t put an item in the wrong inventory slot]
- Girls from the widow camp appear in the hutori village, you can talk to them and they can attack you.
- Enemies now have different attacks which they randomly choose from
- Hp is shown correctly on the enemies
- MiniMap now shows the layout of the location
- Added bunker area and surrounding
- Added underground bunker area
- Random Enemies generated in the bunker area
- Wolf enemy added
- Succubus encounter added – Located in the corner of the bunker. Both sex and fight is possible. Sex mostly likely will result in death: prepare food, water (and possibly medicine)
v0.1.0.a – Hotfix: the game no longer requires npm to run
v0.1.0 – Initial release
- Resource management with survival mechanics, Craft and Barter.
- >168 items in the game
- Weapons with unique skills and randomized traits
- 5 locations to explore and loot
- ~15 enemy types (some like succubi are fuckable)
- +530 CG images in the game
- Factions and reputation: Succubi, Bandits, Researchers, ETC
- Research: Making reports about creatures inhabiting the area to gain money from the outside, as well as researching skills which directly would be powering the player
- Wandering characters: enemies like bandits or succubi will be named, simulated, traveling between locations and even looting. They will be able to be killed, befriended, seduced or infuriated.
- Shelter expanded: upgrades and ability to bring the friendly characters to the shelter and have to work there(with occasional shagging)
- Sex system: a much more detailed stamina based system, navigating through which will be crucial to survive encounters with succubi.










