Finding Color in the Ashes is a fantasy dating sim where you rebuild an inn and hang out with a witch named Lucy.
It’s a mostly cozy management game where you slowly rebuild a ruined inn, choosing how you spend you time. The day is divided up into mornings, afternoons, evenings, nights – and weekends have their own events as well.
You also need to keep the surrounding area clear of monsters, equipping yourself with weapons and spells and engaging in turn based dice-combat. There are a variety of weapons, armors, and spells to buy, learn, and upgrade.
You earn experience points by talking with Lucy, the guests at your inn, crafting potions, fighting monsters, etc. Spend experience on abilities to improve your combat effectiveness, learn new spells, or make changes to the inn.
The Game takes place over a year, and starts in the summer. Each season is about 90 days long, and has its own gameplay associated with it.
- Channel and Rally statuses has a maximum of 10 stacks
- Missing tooltip
- Re-rolling combat dice not refunding stamina / mana
- Level up dialog for coordinated strikes was outdated
- Forvalaka was receiving loot drop bonuses from difficulty twice
- Scout patrol note benefitting from difficulty settings
- Many new SFX
- Afternoon hangouts now have the Chat option. Many new dialog topics / lines added for the companions.
- Scout, Eleanor, Willow, Ailis, and Rina each have a variety of new conversation topics during afternoon hangouts. ~200 new lines of dialog in total.
- Afernoon hangouts now have the Gift option. You can give each companion 1 gift each week. Gift giving resets every weekend.
- Gifts raise their mood, as well as various dispositions. Each companion has gift preferences.
- Companions will also give you gifts.
- Combat re-rolls: You can now spend simple actions to re-roll the dice for attacking, defending, and spell casting.
- Combat difficulty levels have been added to the options menu: Rookie, Veteran, Master
- Rookie difficulty: 75% exp gain, monsters roll d6 dice, monsters drop guaranteed loot, monsters have normal health
- Veteran difficulty: 100% exp gain, monsters roll d8 dice, 33% chance for extra loot, monsters have 20% more health
- Master difficulty: 110% exp gain, monsters roll d12 dice, 75% chance for extra loot, monsters have 50% more health
- Whetstones added. Combat tools that give 2 stacks of gear maintenance for one combat.
- Whetstones can be purchased from the general goods merchant
- Ghillie Capes added. Combat tools that will re-roll initiative, cutting the monster dice pool in half.
- Ghillie Capes can be crafted at the forge like other dungeon gear (iron, coal, and plant fibers)
- Plant fiber is new crafting resource. Gained when you harvest wheat and reagents from the greenhouse.
- 25% chance of getting plant fiber when you help Willow garden in the afternoon.
- Combat transition have added weather effects for rain, fall, fog, and snow
- New Sex Scene (Ailis)
- Position of pop up art in interactive scenes have been changed
- Spacebar will advance dialog
- Changed some categories in the inventory screen
- Auto-winning fights gives reduced EXP
- Guests might ask for fruit or dessert
- Combat dice roller UI adjustment to fit more dice
- Small adjustment to to player combat panel
- Minor adjustment to a few monster stats
- Art adjustment – more freckles for Ailis
- Adjusted how some hangout disposition values
- You’ll get a one time payout of plant fiber when you first restore the greenhouse
- Torches and Ropes require plant fibers to craft
- Fixed 2 nasty time skip bugs where afternoon time wasn’t passing correctly. Caused by a mix of patrol POI events and dialog.
- Drinking a burst potion before any other potion making the dice selector invisible
- Lucy’s rooftop romance scene can’t take place in a blizzard anymore
- Companion dice roller wasn’t updating UI properly
- Shielding with Lucy was prompting to counter
- Missing SFX on equipment merchant screen
- Sword and shields weapons have been added. There are 3 right now: sword + buckler, sword+round shield, and sword+heater shield
- Shields are defense weapon with the shield trait: Bash strikes now critically hit.
- Forge UI has been reworked to be cleaner and easier to interact with
- Changed gear screen weapon + armor labels
- Auto-winning fights were pulling from pre-combat update tables for exp rewards
- Player mana label in dungeons not updating
- Typos
- Added some missing SFX on the gear screen
- Wrong label in Willow’s interactive scene
- Option to catalog with Ellie showing up before she does
- New action panel artworks
- Replaced all of Willow’s sex scenes
- Interactive sex scene for Willow
- Redrew one of Lucy’s sex scenes
- Redrew some pop up arts for Ellie’s interactive sex scene
- Redrew some pop up arts for Scout’s interactive sex scene
- Art improvement to 3 Scout sex scenes (table, cellar, room)
- Art improvement to 2 Ailis sex scenes (doggy,back)
- Adjustments
- Dungeon exploration UI improvements (actions now give color coded indications of how they effect progress / danger / resources)
- Dungeon exploration UI includes a short loot history, showing the last 5 items you picked up
- Can no longer change equipped armor + weapon while in a dungeon
- Evening merchant button changed to “supply merchant” button and placed above calendar (was previously only in guest interaction window)
- new supply merchant functionality: Buy max supplies. This will bring your Food, Alcohol, Reagents, or Chopped Wood up to your storage limit
- Removed one Scout sex scene and one Ailis sex scene for reworks
- Increased the bonus received from Power to chopping wood
- Need to renovate baths before afternoon hangout is available at the hotsprings
- Written notes for the guild are now all handed over to the courier’s on Wednesdays, and the payout will arrive the following Wednesday
- Afternoon interactions with companions have been simplified (these are different than the hangouts). These generally show up once the companion is hired.
- Option to help Ellie organize the tower in inn upkeep menu
- Option to help Willow in the garden in the inn upkeep menu
- Option to help Rina chop wood in the inn upkeep menu
- Option to help Ailis clean the inn in the inn upkeep menu
- Option to take a nap with Scout replaces morning + afternoon rest once Scout’s final skill is purchased
- Willow’s afternoon chat options are missing at the moment, but will be returning in the next patch once they’ve been integrated into the afternoon hangouts.
- Rina wasn’t getting afinity from all evening meal interactions
- Lots of typos / dialog fixes. Special thanks to community member dot for throwing together a large list of these.
- New companion: Rina. She will join the inn during the spring.
- 9 Additional portraits for Rina
- Rina can join you for dinner (missing art for evening hangouts, but will be coming soon!)
- Rina afternoon hangouts (art + dialog)
- 12 New Events – 1 Nuncio, 11 Rina(1 with Ailis, 1 with Willow, several with Lucy) – about 300 lines of dialog
- Rina’s skill tree has the first 4 abilities available. All of them improve the Shrine.
- Shrine Trials: Each time you place a god’s statue in the shrine, you’ll have 21 days to complete a trial.
- Each god asks for something different: clear dungeons, fill rooms in the inn, and cast spells.
- Minor blessings: Each time you complete a shrine trial, you’ll gain access to a new minor blessing. These can be freely activated / switched between while a god’s statue is in the shrine.
- There are current 9 minor blessing implemented (3 for each god). Every god will eventually have 6.
- War gods blessings: Start with +1 companion action, Recover action adds 1 stack of offering status, Poison, Bleed, and Disrupted recover faster
- god of the heart blessings: Recover 1 condition every night, +1 to lowest inn resource every night, +3 to wood chopping yield
- Magic god blessings: +1 Attunement Dice, +2 to Spell Casts, +4 to Charged stacks
- New companion screen art for Ailis, Ellie, and Lucy
- Redraw of Eleanor sex scene (doggy)
- New pop-up art in Eleanor’s interactive sex scene
- New Actions in Eleanor’s interactive sex scene
- New pop-up art in Scout’s interactive sex scene
- New sex scene (Rina)
- Some timing changes in the interactive scenes
- Shrine resets after loading game
- Gear maintenance not ending after offering finished
- Incorrect skill description for Recover (once per fight instead once per day)
- Companion hangout screen art for Rina
- Time advancing twice after morning patrol combat
Added
- New Event: Katarina+Willow
- Gear screen UI fix
- Power draw enchantment adding bonus dice
- Losing in a dungeon causing too much time to pass
- Losing in a dungeon failing to kick you out of the dungeon
- Shrine has been added as the final inn project
- Place the statue of a god in the shrine to gain their blessing. Blessings last 21 days.
- There are currently 3 gods: The Warrior Gods, God of Magic, The God of the Hearth
- Warrior Gods blessing: Recover 10 health, stamina, and mana on the first player turn of every combat.
- Magic God blessing: Increase your maximum mana by 50%
- God of the Hearth blessing: Inn condition cannot drop below half.
- While you have a god’s blessing, you can make a 250 gold offering to them.
- Warrior Gods offering: 2 Stacks of gear maintenance that last 7 days,
- Magic God offering: Cast a second ritual which works alongside the existing ritual slot
- God of the Hearth offering: Immediately advance all inn projects by 1 day.
- Staff Weapons – the magestaff and archmage staff can be purchased from merchants. These weapons deal magic damage, and carry the Focus trait.
- Trait: Focus – +1 free spell dice, and 10% spell crit damage per attunement dice
- Trait: Magic Weapon – attacks deal +1 damage for each attunement dice
- The magestaff and archmagestaff can both be upgraded at the forge
- New intro / outro transition screens for combat (80+ new drawings)
- Expanded on interactions with the kobold POI
- New NPC: Katarina
- 3 New Events featuring Katarina. All of these take place during the Army visit – one of them requires you to have the shrine built
- Merchant UI adjusted to be able to sell more than 10 armors or weapons
- Gear screen UI adjusted to be able to display more than 15 armors or weapons
- Gear screen UI adjusted to show equipment type details (armor weight + weapon dice pool type)
- Gear screen UI spell craft details improvement
- Ailis’ 5th skill slot now improves the Shrine’s Gear Maintenance effect by +2
- Missing trait on wightblade
- Loot being rolled multiple times if enemy received damage after dying.
- Spell mana being spent if a monster is killed before casting the selected spell
- Simple AP bonus from doubling enemy intiative wasn’t being applied if initiative changed mid fight
- Combat status effect UI showing float values in some cases
- The game now saves who you invited to dinner, and will remember them on a reload
- Making blood vials won’t reduce you to 0 hit points
- Afternoon action panel persisting past its time slot
- Visual bug in forge making it seem like your gear wasn’t crafting after loading a save
- The spellcrafting hover text for Lucy’s Enchant Weapon and Healing Barrier were reversed
- Typos / Dialog adjustments
- Guild Management job board.
- The guild will provide weekly jobs which you can hand out to adventuring parties.
- If the jobs are completed successfully, you will gain Guild reputation which can be spent on various benefits. Right now there are two, but more will come.
- New guild benefit: Outpost maintenance, spend guild rep to instantly repair + restock all of your outposts
- New guild benefit: Army Advisors, spend guild rep to have a group of soldiers stay at the inn for a week
- Guild benefits have a cooldown timer (typically 2-3 weeks)
- 3 new Courier NPCs: Ryder, Gabi, and Nuncio
- A random one of these Couriers will stop by every wednesday. These unique guests have a variety of benefits:
- They can stay in the inn when Lucy is fractured, they don’t take much space, and give higher than normal reputation
- They will deliver and collect guild jobs once you get the job board
- They have a variety of unique story events and interactions with the player and companions
- New reputation screens for Inn, Army, and Guild reputation.
- 9 New Events involving the couriers. 3 of these occur during the first week.
- No more wastage when restocking outposts with food
- Tear Dungeons block you from hiring teams or performing outpost maintenance in those regions
- Tear Dungeons show up slower
- UI Adjustments for companion and reputation buttons
- UI: Quest Log renamed to Journal
- UI: Inn resources are no longer blurred out on many relevant sub menus
- Slight adjustment to companions affection changes received from meals
- Can no longer hire adventurers to patrol in the middle of the night
- Adjusted some tooltips
- Adjustment to guest invite UI for when no guests show up
- Even with the inn at 0 condition, you can always charge at least 1 gold for rooms
- Flowers not showing up on Lucy
- Rain event moving time incorrectly
- Companion face icons not automatically adjusting to happy if auto-invited to dinner
- Scout’s alcohol requirements still needed at dinner’s after evicting her
- Back-end change for how dialog is stored
- Back-end change for daily maintenance
- Typos
Adjustments
- Some redraws in Scout’s interactive scene
- Energy recovery wasn’t rounding up correctly
Fixes
- Various Typos
- Incorrect tooltip for Burst Potion in combat
- Spellbook UI wasn’t showing the Ritual of Hearth information correctly
Added
- New Music Track: Boss Music whenver a dungeon boss encounter starts.
- Music player in the sound options menu. Select next or previous track to cycle through the soundtrack.
- Tears in reality! Deep in the forest or above the lake, tears can open up – spilling monsters and corruption into the surrounding regions.
- Lake and Deepwood Tear Dungeons. Explorable during Lake and Deepwood Tear events.
- A new group of dungeon events to navigate unique to the Tears
- Fluche’s Tomb dungeon. Can only visit Fluche’s Tomb at night with Scout with the reforged tomb key
- New Enemies: Haunted Sword and Haunted Armor
- 2 New Bosses: Echo of Fluche, True Fracture
- 5 new events – 3 for Scout, 1 Army, 1 Tears
- Wraithplate Armor – reforge pieces of Von Fluche’s armor into powerful armor of your own
- Vampire Sword – steal this formidable agility weapon from Von Fluche’s tomb.
- New Ritual: Ritual of Hearth. Increases the number of beds available in the inn by 3 for the week, and prevents the temperature from going below 60.
- If you turned Scout away and are having second thoughts, she will accept your apologies at a new POI on the patrol map.
- Expanded interactions in Scout’s interactive sex scene with 4 new animations
- AP Cost rework for all companion abilities
- The relative cost of Scout’s abilities: Rally and Drain life were swapped
- If you haven’t unlocked all the patrol regions by mid-fall, the Army will unlock them for you.
- Stasis ritual now costs 400exp (up from 300exp) to put it in line with Ritual of Hearth (also costing 400exp)
- Army soldiers now require about 40% less resources to host and pay out about 25% more gold.
- Changes to how the game tracks some upgrades
- Tooltip updates
- Smoother transitions between music tracks
- Recovery energy faster (now gain + 1/2 you max energy each night rounded up)
- Companion resource bar showing float instead of integer
- Scout’s Rally ability persisting between combats
- After crafting a weapon, had to close+reopen the inn project screen before it was upgradable
- Forge UI issues
- Forging wightblade wasn’t consuming the broken wightblade from the inventory
- Inn project screen showing the cellar before it is unlocked
- Missing Lucy dialog about elite training
- Ending afternoon hangouts was advancing time too early, making it possible to click on menus hidden beneath ongoing dialog
- Soft lock in rain event
Added
- Meal prep rework – invite all of your companions to dinner!
- New menu when preparing dinner. While Lucy will always be invited, you can now choose to invite the other companions as well.
- Each companion will increase the cost of making food slightly. Ellie and Ailis increase food cost by +1 each, Scout adds +1 Alcohol cost, and Willow +1 Reagents.
- If you have desserts available, you can choose to serve desert.
- If you have ritual spells unlocked and some reagents, you can enchant the meal.
- Companions will increase their Bond, Mood, and Affinity if invited.
- Serving Dessert and Enchanting the meal will each increase the bonuses received.
- Lucy can still be asked to conjure food, but the option will only show up if you are completely out of food.
- All companions now have dialog commenting on the meal served.
- Processing food rework: Turn grain, fruit, and honey into food and desserts.
- New character art for Willow in companions page
- 4 New Events: Scout, Ellie, Willow, and Ailis each have a new event tied to progressing their hangout dispositions
- A few new dialog portraits for Scout tied to her new event
- Grains cost less at the merchant caravans
- UI tool tip improvements – the tooltips will clear out when you mouse off of most buttons.
- (Lots of) Typos
- During event where Scout is cold, temperature wasn’t raising despite spending wood
- The corrupt status effect was increasing Lucy’s fracture even when she wasn’t participating in a fight
- Bleed status effect was not being cleared when using shield / lucy’s shield
- rooftop cutscene repeating
- Ailis event repeating
- Cold weather soft lock
Added
- Companion Hangouts. You can now spend your afternoon time slot to hang out with a companion.
- Hangouts have 5 different locations: the Hot springs, the Tavern, the Tower, the Roof, and the Meadows.
- Every companion now tracks mood, the same as Lucy.
- Every companion now tracks dispositions, which can be built up during hangouts and other activities.
- New interactive sex scene (Scout)
- Polearm weapons: Now also give +1 companion AP per turn
- Back end optimization of events
- Lucy (and other companions) mood will normalize more gradually
- Some afternoon actions (chopping wood, cleaning the inn, gathering food) are now in an Inn Upkeep submenu
- Evening hangouts, you can interact with each companion once each night
- Evening hangouts, different actions will improve companion dispositions
- Soft lock if you completed the dungeons out of order.
- Crash when cancelling high stamina attacks
- UI error in Hangouts when Lucy is fractured
- UI Error with heart tree progress bars
- Clearing event options 1 and 3 could cause soft locks.
Added
- Elite training skill can be learned – increasing your MAX HP, Energy, and giving the ability to raise stats to 400.
- Training Stats: You can pick two stats to train to 400 – choose between Power, Agility, Defense, and Magic.
- To unlock Elite training, defeat the Gnoll Nomad in the Gnoll Hills dungeon.
- New potion: Storm Potion – increases magic damage until the end of a fight.
- 2 new enemies: Fractured Gnoll, Gnoll Berserker
- 2 new bosses: Gnoll Nomad, Nightlord
- New bosses show up at the end of the dungeons in the Wispwood and Gnoll hills.
- New enemy trait: Berserker – enemy will deal +1 damage for every 5 points of missing health.
- New enemy trait: Life Steal – enemy will heal for 25% of all damage dealt
- You can craft ropes, lockpicks, and torches at the forge
- New UI art for monster status effects
- New conversation topics with Lucy
- New loot: Nomad Skull: Used for levelling end-tier combat skills and training stats.
- New loot: Nightlord Root: No use currently, will be used to learn advanced spells and magic skills
- New NPC: Zhoe
- 2 New events featuring Zhoe
- New Sex Scene (Ailis)
- Moved the train attributes button to make it a little more obvious
- Advanced training raises your stat max to 250 instead of 300. Combined with Elite Training, this should make build choices a little more meaningful.
- Lucy’s Shield and the Shield spell can now block 100% of damage (and therefore prevent bleed + poison)
- Brag about killing mighty foes to barbarians to gain rep
- Adjusted costs of Ropes, Lockpicks, and Torches
- Dungeon encounter tables have been reworked
- UI adjustments
- It was possible to overspend on resources in inn projects and still bring in guests
- Haste potion mentioned twice on Lucy’s skill screen, Burst and Storm potions now referenced properly as well.
- Training attributes wasn’t spotting newly collected resources without restarting the game
- Storm potions couldn’t be brewed – fixed.
Added
- New combat art for dungeon backgrounds
- Redraw of Ghoul and Skeleton Monsters
- New monsters: Elder Ghoul and Tombguard – both show up in some of the dungeons
- Adjusted fail states in dungeons (losing a fight should kick you out of the dungeon now)
- Dodge crits weren’t working on Scale Mail and Plate armors
Added
- Dungeons can be found in the meadows, ruins, and gnoll hill regions (explore them to 100%).
- While on patrol, you may encounter a dungeon POI.
- Dungeons can be explored for loot and unique equipment, and play a role in Scout’s story.
- New items have been added for dungeon exploration: lockpicks, ropes, and torches. These can be bought from the general goods merchant.
- Dungeon exploration will eat away at your stamina, health, and mana. Use potions to extend your delves.
- Dungeon exploration progress is saved between delving attempts
- Dungeons currently pay out a small pile of treasure, but in future updates will provide unique loot.
- Dungeons are repeatable, but the first clear will give a key fragment for Scout’s story.
- Combat status effect overhaul. There are now 7 status effects (up from 2):
- Bleed – Dice rolls are 1d3 instead of 1d6
- Poison – lose health each turn, cannot reduce below 1 health
- Curse – Cannot heal
- Corruption – Increase fracture every turn
- Rooted – Cannot dodge
- Panic- Cannot use items, drink potions, or recover
- Tired- Dice pools are halved (to a minimum of 1)
- Enemy special attacks: most monsters now build up to a special attack every couple turns. These attacks inflict status effects on the player.
- Burst Potions – these instantly grant +3 Action points to your companion in combat
- New Sex Scene (Ailis)
- Slight adjustment to button UI to differentiate them from other UI elements
- Cannot accesss companion, Hire, or inn project screen while on patrol
- Improved effectiveness of stamina and mana potions in combat (5d6 instead of 3d6)
- Adjusted encounter tables
- Inventory screen UI change – There are now 2 tabs
- Scout’s dialog and story have been adjusted to fit with the new dungeons
- Moved companion hangouts from morning time slot to afternoon time slot
- Reduced EXP for most monsters, left the early monsters (wolf + echo) as is.
- Skeletons, Wights, and Forvalaka’s are immune to Scout’s Hypnosis
- Patrol map UI problem
Added
- Sword and Rapier both have a new trait: Parry – granting +1 bonus dice to dodging
- Plate and Scale Mail armor have the Heavy trait, increasing stamina costs for dodging
- Leather and Boiledleather armor have the Light trait, granting +1 bonus dice to initiative rolls
- Chainmail and Fey armor have the slash resist trait, granting immunity to the bleed status
- Lucy Skill: Better reagent yield, reagents now give +2 Antimon and +1 Senic when you free principles
- You can drink one potion each round of combat without advancing initiative
- Almost all enemies deal +1d6 damage. The earliest enemies (wolves, echoes, blights, spiders) are unchanged.
- Adjustments to potion and item belt UI in combat
- Local Hero skill replaced with Coordinated Strikes. This skill ensures your companions start with 1 AP in combat.
- Gear traits are displayed on the merchant screen
- Slightly adjusted potion crafting costs
- Mana ritual in the gnoll hills wasn’t always raising your max mana by the full amount. Fix is retroactive.
- Ellie’s explosions won’t send your inn’s condition into the negatives
- An Ailis/Willow event showing up out of order
- Missing patrol art for army rogue
- Bug preventing winter crews from working on outposts
Added
- New Music Track
- New SFX
- New NPC dialog portraits
- New Event Art
- Potion crafting rework: Lucy’s alchemy has been moved to the Inn Projects screen and has new mechanics.
- Potions and tools have new crafting recipes with new ingredients.
- To get the ingredients for potion crafting, break down reagents and monster loot with fire and alcohol.
- Potions are more in line with other inn projects, and take time to brew (usually 1-3 days)
- Lucy has a page on the Companion screen, and a skill tree to go with it.
- Lucy has 5 of her 10 skills implemented, all of which improve her alchemy
- New companion portraits for Lucy, Ellie, Willow, and Ailis
- New winter enemy
- Increased the sell value of Stamina, Healing, and Mana Potions
- Access to potion and tool crafting unlocks more gradually now
- Some descriptions + tool tips
- Stasis ritual changed 84% chance to proc down to 75% chance to proc.
- Nightshades and briar now drop both venom and heartwood
- Echobears, Direwolves, and soldiers now drop loot
- Auto-killing monsters on patrols now gives loot
- Monster loot drops are now guaranteed
- Some missing button press SFX
- Scout will not patrol with you if a) you have no stamina or b) there is a blizzard
- UI fix for dialog boxes on forge screen
- Winter weekend crews were unable to work on Outposts
- Various typos
Added
- 7 New Companion Events
- Ailis skill tree
- Ailis will ask the workers who travel with merchant caravans to help you manage outposts on the weekends
- Re-work of companions in combat.
- At the end of each round, you gain 1 companion action point.
- At the start of each round, you can spend companion action points on instant abilities. These do not eat your turn.
- In addition to Action Points, your companions will still need to worry about their own resources (Fracture / Blood)
- Lucy has 2 new spells: Hex and Mana Scythe.
- Scout has 1 new skill: Rally
- Scout’s skills (and spells) are listed in the spellbook now.
- Lucy and Scout’s available dice pool in combat now gain a bonus from their affinity.
- Some missing tooltips
- Shield + Lucy’s shield now cost resources (mana / fracture) at even their base level
- Spellbook now has multiple pages (one for player, one for companions)
- Scout’s spells are listed in the spellbook
- Outpost levels 3 and 4 are locked behind Ailis’ skill tree (you won’t lose upgrades you already bought though)
- The option to restore the inn on weekends disappears from the menu after restorations are complete
- The base cost of companion skills is applied before picking dice, not when confirming casting (should make costs easier to understand)
- Companions skills/spells have been rebalanced
- Seasonal color changes for Willow
- Outpost supplies don’t get used on the first day of adventurer jobs
- Cancelling dice on lucy’s spells was breaking her crits
- Possible to go into negative gold buying loot from adventurers after they returned from a job
- Scout teleporting you out of a fight would cost Lucy Fracture
- Road danger was syncing immediately after patrols, causing an early game delay on quest completion
- Haste potions weren’t applying properly to agility weapons
- Scout’s Feed skill could increase her blood pool beyond its maximum
- Some morning events weren’t killing the morning action menu properly
- Cancelling dice on lucy’s spells refunds the correct amount of fracture now
- Dwarves weren’t showing up to sell their ores
- Morning option to hang out with companions wouldn’t show up unless Ellie was hired
- Patrolling costing more stamina than intended
- Various typos
Added
- Hire adventurers for jobs out in the forest.
- Build outposts out in the forest that allow multi-day jobs
- New Events
- New Event Art
- New art for lucy hanging around the inn during winter
- Ellie’s research leads to alternate versions of the detonate spell.
- Ellie’s research leads to Lucy being able to crit with her mana dart spell
- New Sex Scene (Scout)
Added
- New SFX
- New Music Track
- Audio options menu. You can now set master, sfx, and music volume.
- 3 new weapons: Spear, Halberd, Wightblade
- Spear and Halberd are polearms. They roll from your defense dice pool. They give you +1 dice when blocking, and gain +1 damage for each 2 agility dice you have
- Wightblade rolls from your magic dice pool. It deals magic damage instead of physical, restores mana on attack, and gains +1 damage for each attunement dice you have
- New Gear screen: gear screen now has tool tips for equipment traits + enchants.
- New Forge Materials: Deepiron and Mithril
- Dwarven expeditions will get more ambitious as time goes on, offering better rewards.
- Forge upgrades: Ailis can upgrade your weapons and armor at the forge – raising the max upgrade rank from 3 to +5.
- Forge Gear: Ailis can forge armor and weapons for you. This takes time, coal, and ores.
- Complete merchant rework. The UI is much nicer and the merchants have portraits now. This will be expanded on in the future.
- New Sex Scene (Lucy + Ellie)
- New Event
- New night POI for Scout (forvalaka hunting)
- New Event art
- New Sex Scene (Scout)
- Temp fix: If you are playing an old save where you missed Ailis during the winter, a button to add her to the party will show up starting in spring. Has not been thoroughly tested, use at your own risk.
- Companion POIs on the patrol map have a small animation to make them more obvious
- Weighted chances of unlocking some scenes quicker
- Adjusted inn guest payouts. The reputation level of your inn has a bigger impact.
- If you choose not to fight the Wight with Scout, you can still do night patrols until you’re ready to face it
- Redraw of hardplate armor
- Ability to adjust storage bonus provided by the Cellar
- Your friend-shaped lizard has expanded their inventory to include shinier rocks
- The Patrol POIs for recruiting Scout, the Dryad, and Ellie now show up in both patrol and hunting modes
- You can forge coal and materials at the same time
- Adjusted forge times and outputs
- General goods are available for purchase even when the road is dangerous
- Slightly lowered the maximum food and alcohol cost for the army staying at the inn
- Possible to be blocked from donating to the dwarves even if you had enough resources
- Spell tomes were missing from the merchant menu
- Willow’s scene picker wasn’t working
- Scout was generously contributing more rent than intended
- Greenhouse was giving false positives on finished projects (blades + armor)
- Could go negative gold bartering with soldiers
- Crafting armor could result in crafting weapons
- UI bugs
- Using spacebar to progress dialog during events could soft lock the game (caused by a default key binding in godot).
- Could not use the guests quick-buy options after winter
- Fracture art showing up scout’s combat portrait
- A sequence break that could lock you out of late-night reading during scout’s questline
- Gear screen wasn’t showing player + lucy spell bonuses correctly
- It was possible to go negative into your patrol notes
- The game could crash in some instances when you encountered a wolf at too high of a level
- Various typos
- You can now only auto-kill enemies you’ll already fought at least once. Auto-killing low level enemies could sequence break Scout’s story.
- If you encounter injured soldiers in the forest, you can use the battle-heal spell to help them
- Adjusted order of some events
- Various Typos
Added
- New SFX
- New Weapon: Warhammer. Rolls with Power and has the Momentum trait.
- New Weapon trait – Momentum: Get a damage bonus when have multiple of the same dice roll in your attack. Doubles gets +3, triples is +6, four of a kind is +12 and then +6 for each step above that.
- New NPC: a friend-shaped lizard
- New NPC: Ole
- New Tea: Ole’s Tea.
- New Forge material: Starsteel Ore
- Three new research topics
- New Quest: The Star Tower
- Complete rework of Patrols, hunting, and gathering
- New Events
- New Points of Interest
- Substantial rewrite to the way the game tracks time + events.
- Some tweaks to research / late night reading
- After a specific event, Scout might bring you army dogtags in the morning
- Reduced increase to max stamina from going on patrols
- Reduced Ailis’ brogue. She’ll reserve it for her more excited moments.
- You will now need to trade 5 patrol notes to Scout for her monster loot
- Could overspend on the mining expeditions
- It was possible for the 2nd slot in Experimentation to come up blank
- Various Typos
- Various UI fixes
- Merchants will show up again after winter.
- Deedra dialog was the wrong color in prologue
- The UI for visiting the mining camp indicated it took a time slot, this isn’t the case
- Even at 0 energy, you could still fool around with Scout and Ellie
- Haste potion was showing incorrect prices unless you back out of the menu and re-entered it
- Buying supplies from the guest menu had the incorrect costs during winter
- Sometimes army guests would still show up if you closed the inn early
- Feybloom, Fey Armor, and Fey Dagger growth progress wasn’t saving correctly
- New SFX
- Many New Events (~25)
- New Companion, Ailis.
- New Sex scene (Ailis).
- Some new event art
- Some missing tooltips
- Willow wasn’t always getting affinity increases during hangouts
- Telling stories was applying the wrong affinity increase
- Various typos
- Prospectors could show up too early
- Heart Tree was triggering a false positive on finished project alerts
- UI adjustment
Added
- New Music Track
- New SFX
- Combat art for Lucy’s Fracture
- New Events (3 New Willow events and some story events)
- New NPCs (Bright + Fractured Dryad)
- New skill on Ellie’s skill tree
- New skills on Willow’s skill tree (almost all of them, just 1 missing now) – You can raise her affinity to max.
- New tool: Fey blooms. Restores some health / mana / stamina and cures status effects.
- New weapon: Fey Blades. An agility weapons with high crit modifier and the Mana Leech enchantment.
- New Enchantment: Mana Leech: Recover mana equal to your Attunement dice whenever you attack.
- New armor: Fey Armor. Strong armor with the Fey Touched enchantment.
- New Enchantment: Fey Touched: Gain 1 bonus die to all spell rolls.
- New Materials: Iron Ore, Coal.
- The Forge is available.
- You can forge materials using chopped wood and iron ore.
- You can forge coal using chopped wood.
- While the forge is running, your inn’s temperature cannot fall below 40
- A small troupe of prospecting dwarves will visit the inn on weekends. Invest in their mining operations with food, drink, and gold – and they will bring you ores and coals for the forge on their next visit.
- Recoded the alert system that tells you when an inn project is ready
- New optional Winter Start for those who wish to test late game content-A new enemy type arrives in winter
- Reduced cost for 3 of Scout’s skills.
- Reduced the chances for guests to show up in Fall, and severely reduced the chances for guests to show up in Winter
- Merchants only show up every other weekend in Winter
- Cost of goods from merchants during winter are increased
- Weather events / seasons will prevent some scenes from taking place outdoors
- Audio adjustments
- Willow’s sex scenes are spaced out in her progression now
- Various Typos
- UI tool tip fixes
- Wight’s combat skill was showing up on other monsters
- Code cleanups
Added
- New Music Track
- New SFX
- New Events
- new companion: Deedra.
- Lucy’s Fracture now has a voice of her own. After getting to know Lucy, if her Fracture raises too high, you may get an opportunity to become better acquainted.
- All of Lucy’s sex scenes now have a 3rd variant that includes Deedra
- Multiple events surrounding Deedra
- New dialog with Deedra in the evenings
- You can now use a calming tonic outside of combat to remove fracture build-up from Lucy.
- Updated some monster art
- Adjusted SFX
- Minor changes to quest descriptions
- Some of Lucy’s dialog was triggering at the incorrect time
- Possible to go into negative stamina with certain interactions
- Rookie adventuring parties weren’t contributing to guild rep in some circumstances
- Choosing a mana potion as your first potion could break an event
- One of Deedra’s events could appear more than once
Added
- Many new SFX
- 3 new sex scenes with Willow
- Willow portrait art
- New morning action: Spend time in the greenhouse with Willow.
- New dialog with Willow
- New Events
- New Monster, the Briarlord. A poisonous fey that will start showin up at level 23
- 2 New mid-tier enemies – the dire wolf and the echo bear.
- Dire wolves replace all wolf spawns at level 15+
- Echo bears replace all echo spawns at level 19+
- Once you seen all of a character’s sex scenes, you will get a menu that lets you choose which scene you want to see the next time a scene would be triggered.
- SFX adjustment
- Enemy encounter chances modified
- Enhanced Dodge level up now gives 1 bonus dice instead of 2
- You can now start spending time with companions on nights with no guests right away (before the option only appeared after the army arrived).
- Can no longer go into negative exp with army special training
- Possible for Scout to not increase level after killing the Wight
- Various Typos
- Lucy’s hair decorations floating in rooftop cutscene
Added
- many new or improved spell SFX
- Blizzard weather during winters.
- New Events
- New mechanic – nighttime writing. Once you raise Ellie’s affinity high enough, you’ll have the opportunity to exchange experience points for gold.
- New Sex Scene with Eleanor
- Ellie’s affinity can be raised to 300, and there are new Skills on Ellie’s skill tree
- New Potion: Rejuvenation. Rejuv potions restores health + stamina + mana at the same time.
- UI indicates when you are over your storage limit for wood / food / alcohol / materials / reagents
- When you lose a combat, your next combat during the daytime will be a little easier.
- Playing dice or telling stories with companions reduces Lucy’s Fracture
- Heartwood drop rate was lower than intended
- Energy not being removed at the end of certain scenes
- Various typos
- It was possible to go into a negative blood pool with scout
- There were instances where Lucy was hiding when she shouldn’t be
Added
- Squared Away: Increases storage for all inn resources by +5
- Battle Heal and Incinerate Spells.
- The Wight is the games first boss, although it is more of a mini-boss. It has 2 phases, and will require some preparation and heavy firepower to bring it down.
- Forge items will tie into the upcoming forge mechanics.
Added
- Command staff will be staying at the inn for a while. This will use up to 8 of your rooms.
- Lucy will stay hidden while fractured for fear of discovery.
- The Army tracks reputation. Treating the soldiers and command staff well during their stay will increase this reputation.
- Increasing your army reputation will give you access to passive bonuses, new events, and new skills to spend experience on.
- Army Veterans, Army Clerics, Army mages, Army Sappers, Army Infantry, Army Riflemen, Army Greatswords
Added
- You can now look at your spells without commiting to spell casting as your action.
- You can now look at your potions without commiting to drinking a potion as your action.
Added
- Katana Weapon.
- Hardplate Armor.
- Daggers and the Katana deal 2x damage on crits instead of 1.5x
- Greatsword gains +1 damage for each dice in your power pool.
- Axes will remove physical defense dice from enemies damaged by them.
- Hardplate defense dice can’t roll lower than 3.
- You can now patrol with Scout during the night.
- Scout replaces Lucy as your combat companion during these patrols.
- Life Drain. Deals magic damage, and restores some of your health.
- Hypnotize: Dazes the enemy for 1 round.
- Feed: Low damage physical attack, restores blood points to Scout equal to damage dealt.
- Rupture: Medium physical damage, also applies the rend status.
- Rend: When you rend a target, they will lose 1 of their physical defense dice.
- Dazed: if you daze an enemy, they will have 0 physical defense on their next turn.
- These new enemies are very hard to kill compared to anything else. They are also completely optional.
- Regenerate: an enemy with regenerate recovers 10% of their hit points every turn.
- Manaburn: You’ll lose mana equal to half the damage dealt to you.
- Supply merchant renamed to quartermaster.
- Bounty Officer added. Sell them monster loot for gold.
-*1.11 Specific* Bug where a weapon with a higher crit modifier effected the modifier on all crits in combat
Added
- Each NPC tracks affinity and interest in more detail.
- Each NPC has an individual skill tree.
- Each NPC has unlockable passives with quality of life improvements.
- NPCs have a new event system that progresses their story.
- Morning: Catalog the Tower with Ellie.
- Night: Meetings with Scout.
- Power Draw -> Add 3 bonus dice when you attack in the first round of combat
- Keen Edge -> Add +2 damage to attacks. Stacks with upgrades.
Added
Alpha – v0.8
Added
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Fixes
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