Fissure Divers: Maleena’s Corruption [v0.0.4.3] [Corrupt Cinnamon]
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Fissure Divers: Maleena’s Corruption [v0.0.4.3] [Corrupt Cinnamon]

3.7 Rating 5 Views Updated Aug 8, 2026
Fissure Divers: Maleena’s Corruption [v0.0.4.3] [Corrupt Cinnamon]

In Fissure Divers: Maleena’s Corruption, you will live through the daily struggles of a mixed-race girl, Maleena. Part Beastal (An

In Fissure Divers: Maleena’s Corruption, you will live through the daily struggles of a mixed-race girl, Maleena. Part Beastal (An intelligent race of beast-like beings), Part Human; She’s been ostracized, discriminated and mistreated all her life. But her real struggles are only about to being. With her foster-father imprisoned, her foster-mother missing, and her foster-brother bedridden due to an unclassified condition— All hopes now rest on Maleena’s shoulders to see this predicament through.

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But the Fissure on which the city is built upon appears to be the root of something far more sinister. Will Maleena endure through these hardships without losing herself in the process? Will she find her place in the world before it caves in? Or will she embrace the sweet nectar of Corruption deep in the Fissure?

This is a Management, Narrative-oriented, Role-Playing game with a story to tell. Expect heavy Visual Novel elements.

Thread Updated: 2026-08-08
Release Date: 2026-08-08
Developer: Corrupt Cinnamon Itch.ioDiscordSubscribeStarPatreon
Censored: No
Version: 0.0.4.3 – Pre-Alpha
OS: Windows
Language: English
Store: Itch.io
Genre:
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RPG, VN, 2DCG, MANAGEMENT, CORRUPTION, FEMALE PROTAGONIST
Installation:
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1. Extract and run.
Changelog:
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v0.0.4.3 Pre-Alpha
Systems & Mechanics
  • Added New Mechanic: Momentum Finishers. Any skill that spends Momentum now deals +20% damage, never misses, and ignores Defend. Skill cards flag them.
  • Added New Mechanic: Parry / Dodge Reaction.When an enemy aims a finisher at your party, time slows and you get one keypress to read it. Pressing during the red band — or not pressing at all — takes the full hit; yellow dodges it for no damage; the tight green band parries.
    • A parry gives your team +20 Momentum, strips 25% of the enemy’s pool, and lands a guaranteed-crit riposte at ~1.35× a basic attack.
    • Multi-hit finishers are read one strike at a time. A dodge slips a single strike; only a parry cancels the rest of the sequence.
  • Added five enemy finishers: Savage Flurry (Goblin Grunt), Wild Volley (Skirmisher, 3 arrows), Executioner’s Swing (Mercenary), Savage Lunge (Raider), and the Training Dummy’s Practice Swing — the move that teaches you the read.
  • Added New Mechanic: Enemy AI Personalities. Enemies now act by type — Balanced, Reckless, Brawler, Skirmisher, Tactician — which sets which row they hold, whether they charge in or kite, when they turtle behind Defend, and how they weight skill and target choice. Grunts are Reckless, Raiders Brawlers, Skirmishers kite, the Hobgoblin is a Tactician.
  • ⚠ Reworked: Defense is percentage mitigation now, not flat damage subtraction. Defense 40 halves incoming damage, and the reduction caps at 80%. (Dev Note: under the old rule a well-perked Maleena’s defense simply exceeded most enemies’ attack, so they landed the 1-damage minimum and nothing else. Enemy attack values are unchanged — the new curve does the work.)
  • ⚠ Rebalanced: stat growth halved. Every per-point gain from Strength, Agility and Wisdom is now half what it was — HP, MP, Attack, Defense, Speed, Accuracy, Crit and Dodge. Base values are untouched, so a fresh character fights the same; a heavily-perked one no longer outruns the encounters. (Dev Note: existing saves keep their stats — what those stats produce in a fight changes on load.)
  • Reworked Combat Resource: Stamina Points (SP) removed.Skills no longer cost SP.
    • World stamina cuts Maleena’s per-turn budget instead: below 80 stamina costs −1 action point, below 55 −2 AP and −1 movement, below 30 −3 AP. It never drops her under 2 AP and 1 movement.
    • She now walks into every fight at full HP — stamina no longer scales the health she starts with.
    • Rest recovers HP instead of SP: 25% of max HP plus 4 per unspent action point, alongside the usual MP. Enemies rest the same way.
    • Stamina Tonic now restores 1 action point (the cheap rung below the Adrenaline Shot’s +2); Quickstep Elixir just grants +20% Dodge for 3 rounds — no more SP-cost halving.
  • Added: Wild swings. Skills can now trade accuracy for crit. Retreating Slash reworked into a reckless swing — 0.9 power, 35% less accurate, +30% crit chance.
  • Crits swing Momentum harder. Landing one now gives the attacker +18 (up from +8) and strips 15 from the victim’s pool.
  • Added: Guard Break sound cue. Smashing through a defending enemy’s shield plays a shatter sound on the same beat as the hit.
  • Enemy tuning: Goblin Grunt to 10 attack / 60% accuracy, Goblin Skirmisher to 65% accuracy, Mercenary to 19 attack.
Bug Fixes
  • Enemies with a personality no longer shuffle between rows without attacking. A Raider that had pulled back to its station read as “healthy, advance” and marched to the front again, wasting the whole turn — it now holds its station and swings, giving ground only once its combo is spent.
  • Enemies no longer spend their last action point walking somewhere they can’t attack from.
v0.0.4.2
Here’s the changelog:
  • Systems and Mechanics
    • Added New Mechanic/Status: Corruption Tiers.Corruption now affects Maleena’s stats.
      • Low Corruption: +2 STR, AGI and WIS. -1 CHA.
      • Mid Corruption: +1 CHA, No buffs to other stats.
      • High Corruption: +5 CHA, -3 STR, AGI and WIS.
    • Added “Horny” status: When over 60 Lust, +1 CHA and -1 WIS.
    • Adjusted Corruption Gain/Loss(-30% Gain / -50% Loss)
      • This affects items, dialogue interactions, minigames, etc. It also means perks and corruption costing unlocks are now 50% cheaper. All forms of corruption gain are now also slightly nerfed.
        (Dev Note: This should help maintain Corruption slightly more stable instead of shifting up and down too often.)
    • Rebalanced Hunger and Food(All statuses duration have been adjusted in set blocks of time):
      • Full: 1 block, Healthy: 2 blocks, Hungry: 2 blocks, Very Hungry: 3 blocks, Malnourished: 3 blocks, Starving: 3 blocks, Dying: 2 blocks.
      • Food prices and satiety have also been adjusted to match.
    • Adjusted Alchemy and Alley item prices to match new stats balance.
    • Adjusted Bar Perks prices (Pure and Corrupt) to match new stats balance.
    • Reduced H-stat unlock prices by 50%.
    • Added 3 new Perks to Bar Minigame. They all unlock new features for the minigame.
  • Gameplay and Minigames
    • Bar Minigame:
      • Added New Feature: Speed Up Shift. You can now toggle x2 and x4 speed during Bar Minigame.
      • Increased shift duration from 3 minutes to 4 minutes.
      • Reduced base Lust gain per arousal by 50%, it now scales based on how much clothing has been stripped.
      • Adjusted Lust scale based on Corruption. Should now scale smoothly up to +60% Lust gain at Max Corruption.
    • (Dev Note: All these changes should allow for a smoother, more enjoyable late game/high corruption gameplay.)
  • Bugfixes
    • Fixed 0.0.4.1 New Game major bug that broke the Market. (Now you can start a fresh save without problems.)
    • Perk shop no longer locked at rank 1.
    • First refugee interaction after giving Kael’s medicine now triggers on the following morning. (Triggered whenever you exited the house. Not intended.)
    • Bar shift no longer strips all your previous buffs.
    • Climaxing now fully clears Lust.
    • Loading a save no longer inherits pending events. (This could lead to unintended exploits.)
    • Prison Guard interaction now checks both CHA and Corruption. (Used to check for only 1. Not intended)
    • Mid-dialogue scene background swaps now transition smoothly and correctly.
v0.0.4.1
  • Added New Feature: Quests and Quest Log (Not placeholder anymore). You will now be able to receive quests, track their objectives and progress and get rewards for completing them. (Dev Note: This one will unlock lots of options for future updates, I’m excited to create more quests for you!)
  • Added New Quest: “Get Proper Gear”.
    • (SPOILERS): Karie tasks you with getting proper equipment before letting you work for her.
    • Combat and Combat Items and Combat Outfit are now locked behind this quest.
  • Added New Interaction at Alley.
  • Added New Story Combat (New Mechanic) at Merc Camp. (Dev Note: This is mostly our first try at tying combat with story sequences, expect more to come after this one.)
  • Added New Mechanic: Corruption Doom Clock.
    • After hitting 100 corruption, players will have 2 days to reduce it below 60. Failure to accomplish this will result in game over.
  • Added New Unlockable Combat Skills System.
    • New skill unlockable by acquiring Feline Balance perk at bar. (Dev Note: This is also a first try at this new type of progression. More to come.)
  • Level Up screen now shows effective stats (Base + Perks) and proper point allocation descriptions.
  • Added Masturbation H-Scene. (First-time scene + Repeatable).
  • H-Cards shown during dialogues now count towards H-Stats.
  • Fixed Night Transitions:
    • Spending the night outside now affects stamina and hunger negatively.
    • Fainting at night no longer yanks the player out of Next Day transition screen.
    • Protest Scene no longer breaks the Bar Minigame if triggered at nighttime.
    • Debt Collector can no longer be skipped by spending the night out.
  • Fixed VN transitions breaking when skipping dialogue.
  • Fixed Fainting and Starving simultaneous trigger crash. (Come on, you gotta treat Maleena better guys.)
  • Cleaned up some lighting and transition visual bugs around Kael’s room and other scenarios.
v0.0.4.0 Pre-Alpha
0.0.3.1 Public Release
  • Added Shift Detail Screen popup before working at the tavern.
    • Screen displays current time, upcoming shift information and upcoming time of day on shift end.
  • Nerfed most Corrupt Perks (around 20% reduction to all buffs).
  • Changed Daytime shift to be more forgiving (and less profitable):
    • Reduced Patron Lust fill rate by 50%.
    • Reduced Customer Batch size by 1.
    • Increased Cooldown period between Customer Batch by 2 seconds.
  • Changed Nighttime shift to be harder (and more profitable):
    • Increased Patron Lust fill rate by 10%
    • Increased Customer Batch size by 1.
    • Reduced Cooldown period between Customer Batch by 2 seconds.
    • Increased chance for customers to order 3 or 4 items (even on week 1).
    • Increased chance for customers to order drinks (shots and beer) by 15%.
  • Fixed stacking perk effects bug.
  • Fixed Stat variation on load bug.
  • Fixed Stat popups bug in Bar Minigame not representing the true Stat value.
  • Fixed Bar Minigame freeze on game over while losing clothing bug.
  • Fixed rare Bar Minigame audio bug on game over.
  • Fixed rare Bar minigame H-Scene transition bug after 3 orgasms.
  • Fixed stacking menu popups on pressing Spacebar or Enter.
  • Fixed “long nap” bug that skipped the rest of the day.
  • Changed “Sleep all day” nap option to NOT skip nighttime.
  • Changed Karie Intro scene to no longer display Build 0.2 message.
  • Changed Main Menu button layout.
  • Added buttons linking to our support sites to Main Menu.
0.0.3.0a Hotfix
  • Fixed a typo that was silently crashing the game on the first collector’s Charm interaction.
  • Fixed some Dialogic variables that could cause the game to crash or fail in rare occasions.
0.0.3.0 Premium Release
  • Added Debt Collection system:
    • Through the first 6 weeks of the game, you will have to figure out a way to either pay, reject or charm (H-scene included) debt collectors. There are multiple endings to this.
    • Due payments will grow larger each week. Be mindful of saving up.
    • Failing to pay or charm collectors will append that week’s debt to the next one.
    • Failing to pay more than three times will result in Bad Ending (No Fail H-Scene).
    • You can consult the Debt status in the new Debt Screen.
  • Added Death by Starvation.
    • You can no longer ignore your hunger status. Results in Bad Ending (Game Over)
  • Added Fainting from exhaustion.
    • If Stamina reaches 0, Maleena will faint and time will advance.
  • Added Sleeping Menu and Naps
    • You can now sleep whenever you prefer, take naps or sleep all day.
  • Added Stat Progression UI and animation to Next Day screen.
    • You can now see how your stats progress (Lust, Corruption, Stamina and a new “Mystery” Stat) after sleeping the night.
      • “Mystery” stat has always been there, but it will be revealed in due time!
  • Changed how Events trigger.
    • With the change in sleep schedule, events are now tied to Story Phases instead of a day-by-day trigger. (What this means is that you may trigger events in different days depending on what you do, this allows for more dynamic and less fixed playthroughs.)
  • Added Morning vs Evening Shift to Bar Minigame.
    • With the addition of a more flexible time schedule, players can now also choose to play the night shift at the bar. Customers order more items, primarily drinks. There are more harassers. And overall, it’s more difficult. This means more money too, of course.
  • Added UI elements to Bar Minigame
    • Harasser Wave progress bar: This shows how close the next wave is.
    • Wave announcement popup: This lets you know when a wave approaches.
    • Some other QoL popups for more readability.
  • Tweaks and Balances to harasser spawn rates and customer orders.
    • Should smooth out the difficulty curve and make the first week considerably easier, especially during the day.
  • Lots of bugfixes, as always, and some other changes I am probably forgetting.
0.0.2.2
  • Fixed occasional “ghost dishes” not being deliverable bug.
  • Removed combo break penalty on harassment.
  • Harassment no longer breaks dishes in the food tray.
  • Increased harassment cooldown from 6 seconds to 8 seconds.
  • Removed “Clear Tray” button.
  • Added “Press X to Clear Tray” tooltip inside tray.
  • Added New “Auto-Deliver” toggle button.
  • Changed Order Key Sequences for most Food items:
    • Ramen: [down, left, right, down]
    • Liquor Shot: [left, right]
    • Beer: [up, down, down]
    • Chicken: [up, up, up, up]
    • Pie: [right, up, down, up, up] (unchanged)
The logic behind the new inputs is that drinks are easier to serve while food requires a bit more effort. But overall, the difficulty of the combinations was reduced.
  • Customers can now order up to 4 food items.
With the lowered difficulty per item, having more items to deliver per customer should keep the game challenging for those that wish to get high scores.
  • New Auto Deliver mechanic (Press A or click the toggle button):
    • When toggled, a floating “Auto” text appears next to the food tray.
    • Every 2 seconds it will try to deliver what’s in the food tray “Auto” changes to “Delivering…”
    • It will prioritize first in line customers, but it will deliver to others if the food item matches with their order. (One customer at a time)
Manual delivery is still available and it’s more efficient, but this option works well for those that want a more stress-free gameplay.
0.0.2.1
  • Food Delivery Score Gain reduced from 25 to 10 (60% reduction)
  • Combo Multiplier Bonus reduced from +20 x Multiplier to +5 x Multiplier (75% reduction)
  • Final Served Clients Multiplier reduced from +5 each to +2 each. (60% reduction)
  • Orgasm Score Gain Bonus reduced from +400 to +100 (75% reduction)
  • Angry Customer Penalty increased from -40 to -50 (25% increase)
  • Corruption Gain per Orgasm reduced from 2 to 1 (50% reduction)
  • Daily Corruption Gain reduced from 5 to 3 (40% reduction)
  • Fixed Progression Bug allowing players to skip the XP animation entirely, losing their progress. Now button enables AFTER the XP has been processed.
Along with the balance changes, some new mechanics have been implemented:
  • Now customers will come in batches of 3-6, once a batch is finished the queue will go on a 10 second cooldown period. The philosophy behind is that now players won’t be able to spam deliver indefinitely becoming millionaires in a couple of shifts. While also serving as a rest period to enjoy Maleena being harassed or to stop the incoming harassers.
  • There are 4 batches of clients per-shift, if all are served before the timer runs out players will earn an Efficiency Bonus (+20 score per-5 seconds saved.)
Added Clothing Break QTE (Quick Time Event):
  • Now players will engage in a simple Left Arrow – Right Arrow mashing sequence to avoid getting their clothes taken. (+10 score on success.)
  • This takes place during a 2.0 second slow-motion sequence and stops players from using ultra-instinct and serving customers quickly.
  • If the required number of presses is not met, the clothes are taken and a popup announces which clothing item was taken.
  • Enemy types currently do not scale the necessary number of key presses necessary to break free.
0.0.2.0 TAVERN OVERHAUL / PROGRESSION SYSTEM UPDATE.
This update was originally intended to be a couple of small gameplay features added. It quickly grew in size and scope as the notes below will show:
Gameplay and Minigame Changes
Bar Minigame
  • Added Push mechanic. Now players can defend against advancing harassers. (Now multiple enemies will spawn)
    • Push force, stun duration, cooldown will all depend on Maleena’s stats and stamina levels.
  • Changed enemy spawn. Now harassers should spawn in waves instead of randomly. Random enemy spawn still exists but it’s minimal and only ramps up if the player is doing well when serving customers.
  • Implemented harasser enemy variety. Now players will see different types of harassers approach during their shift.
    • Sneaky Beastal: Fast but weak. Goes away after 2 pushes (2hp)
    • Buff guy: Slow, strong. (4hp)
    • Keep’s Guard: Basically, wave boss.
    • (More to come)
  • Added Barmaid Progression System, now you level up and earn new ranks.
  • All mechanics are now Stat based. Strength, Agility and Charisma are now global stats that will be used throughout the game systems and affect everything the player does.
  • Added Perk Shop to the Bar. Now players will be able to spend resources to get new permanent upgrades for Maleena.
    • Perks will consist of Pure vs Corrupt perks. Pure perks require money (queenarians) while Corrupt perks require Corruption points.
    • All perks are not final and can be removed, rebalanced or changed entirely.
  • Added Combo Multipliers for successfully serving clients their full request. This should reward those that “git gud”.
  • Changed Menu Display.
    • Menu doesn’t pause the game anymore.
    • Menu shows up in between Maleena and the Customer Queue. Allowing it to be open throughout the entire shift without obstructing vision.
  • Moved H-card popups. Now they shouldn’t cover Maleena’s CG, allowing players to… admire it without interruptions.
  • Added slow-mo/zoom-in on Clothing break. Now it’s easier to know when you lose a piece. (And which one.)
  • Added a Harassment Cooldown Timer. Now harassers will wait their turn and let players serve customers or push them away. (8 sec cd timer.)
  • Harassment no longer interrupts the current Order Arrow Key Sequence (OAKS). Players should now be allowed to finish inputting it.
  • OAKS and Food Tray can now be cleared pressing the “X” key.
  • Added popups for better readability of what’s happening and when.
    • E.G: “++Lust” popup when harassed. Among others.
  • Some other minor changes.
Items/Market/Item Shops
  • Added new items to shops.
  • Changed item descriptions.
  • Implemented shop stocks. Now players will have a limited number of items to buy per week. (Restocks every 7 days.)
    • Dev Note: Items are a huge undertaking, and many(most) are still in the oven for this update.
Story/Dialogue
  • Added three new story events.
  • Finished Protest event. Now the story continues past the cliffhanger of v0.0.1
  • Introduced new characters.
Bugfixes
  • MANY. Entire systems have been remade.
0.0.1.1 HOT FIX UPDATE:
Based on all of the very appreciated feedback I’m rolling out a MUCH needed hotfix along with my apologies for all of the suffering caused.
Change list:
  • Fixed Tavern Minigame Menu Screen not showing up on pressing ESC key or clicking Menu Icon.
  • Removed Menu Icon from Tavern Minigame (Now simply press ESC key.)
  • Reduced accumulated Lust Gain on High Corruption Tavern Minigame. (Not final, subject to tweaking)
  • Re-implemented Skip and Auto-advance functionalities for dialogue scenes.
  • Added tooltips on top-left corner of dialogue scenes. Now lets you know to Hold CTRL key to skip or press A key to Auto-advance
  • Added tooltips to Scenarios (P&C portion of the game where you move from place to place). Now lets you know to press ESC to open Pause Screen.
  • Fixed Major Bug that prevented some players from progressing past Day 3.
  • Fixed Pause Screen bug that broke some dialogue scenes.
  • Fixed Tavern Minigame Menu Screen not displaying Food Icons next to their respective sequences.
  • Implemented Text Reveal Skip function to allow players to progress through dialogue faster.
  • Sped up Transition Screens(Fade outs/Fade ins) to x1.5 times the previous speed. Should allow for faster travel.
  • Sped up regular Text Reveal speed. (Will be able to be tweaked when setting menu gets implemented.)
  • Fixed soft-lock bug that prevented players from sleeping when taking too many energizing potions(I mean that’s kinda realistic if you think about it. lol)
  • I don’t remember anymore but some other minor fixes. I need a beer.
0.0.1.0
Pre Alpha Release.
Developer Notes:
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Note 1: CinnamonDev here! This is our first ever game and project of this kind. The idea has been brewing for some time now and we’ve finally decided to bring it to life. Please understand any possible shortcomings there might be and be sure we are learning and growing as we go! Let us know your thoughts and stay tuned for all of the upcoming updates!
Note 2: Pre-Alpha build means the development process is still very early in its cycle. Many things have still to be implemented and many others are bound to change. This is nowhere near the final product. Thanks for understanding and tagging along for the journey!
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Extras: Cheat table*


*This unofficial port/version is not released by the developer, download at your own risk.

Fissure Divers: Maleena’s Corruption [v0.0.4.3] [Corrupt Cinnamon]