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Go! Go! Womb-chan! [v0.0.5] [Polygonheart]

0.0 Rating 14 Views Updated Oct 25, 2026

In this game, you play as Womb-Chan, the underdog who didn’t make the cut.But don’t count yourself out just yet!

In this game, you play as Womb-Chan, the underdog who didn’t make the cut.
But don’t count yourself out just yet! You’re no quitter.
Navigate the twists and turns of the womb, overcome obstacles,
and fight your way toward the ultimate prize.

Thread Updated: 2026-10-16
Release Date: 2026-10-16
Developer: Polygonheart Patreon – X/Twitter – Itch.io
Censored: No
Version: 0.0.5
OS: Windows
Language: English
Other Games:
Genre:
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2dcg, 2d game, sandbox, combat, milf, big ass, big tits, fantasy, adventure, monster, monster girl, vaginal sex, animated, point and click, furry,
Installation:
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1. Extract and run.
Changelog:
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v0.0.5
Additions:
  • Luna has been added!
    • Starting HP : 200
    • Bonus stats:
      • +25% Allure
    • Moon Pin : Luna’s Unique Weapon that fires a moon pin towards the facing direction before returning back, dealing damage to anything in its way!
    • Leave it to Chance! : Luna’s Unique Passive, increases Crit chance by 2% per level!
    • 3 Unique Sex animations with cum alts each
    • Losing Illustration
  • Characters now have a short description shown on the selection menu. (More detailed lore will be available in the gallery)
Changes:
  • Enemy health, spawn rate and damage have all been completely rebalanced
  • Enemy spawn behavior has been reworked, Enemies will now de-spawn when too far off screen and a constant flux of enemies will be spawning even when moving around the stage
  • Game Audio has been re-balanced to make SFX be more audible even after the fix with positioning issue
  • Completely reworked the animation system in the back-end, this will look the same for you guys but will allow for easier implementation of newer animations in the future
  • Further adjustments made to the margins & stylization of the panels introduced in the last update
  • Pause menu stats display now show the stats as + modifiers to keep in line with the main menu stats display, with the exception of Max HP, HP Regen, Speed, Critical Damage, Revive and Rerolls each showing the full amount
  • Improved sorting algorithm for finding the closest enemy, should make weapons that target the closest enemy feel more consistent as well as the game being more performance friendly
  • When a weapon or item is at max level, the level text will show “Lv. MAX”
  • Item explanations have been rewritten to no longer mention “per level” but instead just tell you how much they provide upon getting them, as to not confuse the player with “per level” meaning per player level
  • All characters now start with a minimum of 1.0/s HP Regen
  • Ara Ara nerfed
    • Area increased per level by 20% -> 10%
  • Tiddy Milk buffed
    • HP Regen per level + 0.2/s -> 1.0/s
  • Nezumi’s Bonus stat has been buffed:
    • HP Regen + 0.25/s -> 0.5/s
  • Nezumi Pins’ base Critical Chance has been nerfed:
    • Crit Rate 25% -> 2%
  • Toxic Relationships bonus damage has been increased:
    • Damage per level 5% -> 10%
  • Condom damage has been buffed:
    • Starting damage 10 -> 15
    • Any upgrade that increased damage by 10 -> 20
  • Crumpled Tissue damage has been buffed:
    • Starting damage 10 -> 15
    • Any upgrade that increased damage by 10 -> 15
  • Squirtplosion damage has been buffed:
    • Starting damage 10 -> 20
    • Any upgrade that increased damage by 10 -> 20
  • Finger Blaster damage has been buffed but Crit Chance nerfed:
    • Starting damage 10 -> 20
    • Crit Chance 30% -> 5%
    • Any upgrade that increased damage by 15 -> 20
    • Final upgrade damage increase 20 -> 40
  • Flogger has been buffed:
    • Starting damage 10 -> 15
    • Final upgrade damage increase 15 -> 30
  • Girl Smell has been reworked:
    • Now deals damage to any enemy upon entering range and to ALL enemies within it off cooldown, making it a much more powerful weapon now.
    • Cannot critical hit anymore
    • Any upgrade that increases Damage by 20 -> 10
    • Any upgrade that increases Area by 25% -> 10%
    • Starting cooldown per tick from 0.5/s -> 1.0/s
  • Lymphocutie has been rebalanced:
    • Starting Damage 10 -> 20
    • Crit Chance 10% -> 5%
    • Any upgrade that increased damage by 10 -> 20
    • Any upgrade that increases movement speed by 20% -> 30%
    • Final upgrade that increases damage by 20 -> 40
  • Health drop has been buffed from restoring 5% -> 25% health
  • Fixed Nezumi’s Pinup art on the selection screen
Bugs:
  • Fixed issue where Items were showing incorrect text on upgrades:
    • Projectile count and Max HP both show an increase by a flat number instead of % now
    • Cooldown is now shown to be decreased instead of decreased (attacks are faster)
    • HP Regen now shows the increase as a per second flat increase
  • Fixed issue of incorrect names being displayed on upgrades (e.g. Projectile Count was shown as proj_count)
  • Fixed issue where Nezumi Pins and Flogger were not displaying their critical hits correctly
  • Fixed issue where bullets weren’t de-spawning after having been off-screen long enough
  • Fixed issue where sometimes Condoms were displaying the incorrect sprite
  • Fixed issue where sometimes Condoms were being spawned in weird rotations
  • Fixed issue where stats were not being correctly shown in the pause menu as it only showed the bonuses gained during the run and not the base amount as well (e.g. showing Crit Damage as 0% when it starts at 100%)
  • Fixed issue where SFX were not playing at the correct position, therefore cutting off the further away you were from the start of the area
  • Fixed issue where the after-image vfx from Nezumi Pins didn’t scale with their size, making it seem like theres 2 attacks at the same time
  • Fixed issue where character bonus stats were being applied twice upon starting a run
  • Fixed issue where Bullets not de-spawning after being off-screen long enough
v0.0.4
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Additions:
  • Birth Control – Passive item granting Toughness with each level (5% per lvl)
Changes:
  • All current items, weapons and passives in the game have had their final icons added to the game
  • Various items have been renamed :
    • Hp Regen -> Tiddy Milk
    • Max Hp -> Chastity Panties
    • Crit Chance -> Target Paint
    • Crit Dmg -> Lingerie
    • Cooldown -> Performance Enhancer
    • Proj Count -> Saké
  • Graphics for Settings Menu have been changed, adding custom graphics for the checkboxes and finalised sprites for the volume sliders, as well as some JUICE to the buttons
  • Nezumi passive has been named -> Nymphomaniac Rat
  • Character weapon name is now displayed when selecting a character
  • Nezumi full name now displayed in the character select screen
  • Hidden/locked characters now display their names as ???? to keep the surprise for future characters
  • Reworked graphics for character and stage selection, as well as the stat panel shown during the pause menu
  • HP regen as a stat has now been renamed to Regen
Bugs:
  • Fixed issue where the Regen amount on stat panels was being cut off
v0.0.3c
  • Fixed bullets not hitting enemies
v0.0.3b
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Additions:
  • Non-elite enemies now have a very small chance to drop big XP drop
Changes:
  • Reworked Bullet logic to apply damage on enter instead of every tick of damage. This makes it so that Condom now correctly applies damage upon hitting the enemy every time it hits it instead of while the enemy is within it.
  • As part of the rework of bullet logic, now Bullets are more efficient on memory using less steps of logic
  • Reduced chance of Elite Shrines spawning from 25% to 10% as they were spawning too often
  • Changed the formula dictating how much XP is needed per level, the new curve should make later levels not feel as impossible to get to
  • Reworked Critical Dmg to start at a baseline of inflicting an additional 100% of base damage, with any additional stats adding onto that number
  • Changed the sprite for accumulated XP from the Y chromosome to XY, if you see it, it’ll be giving you however much XP hasn’t spawned since the last drop
  • Critical Hits now display “!!” alongside the number
Bugs:
  • Fixed a bug that was making damage numbers display as critical hits (gold text) when it wasn’t actually critically hitting or applying critical damage multiplier
  • Fixed Stat Shrine giving multiple of the same stat as a choice
  • Fixed bug where Toughness was not being added when selected in a Stat Shrine
  • Fixed bug where Toughness was not being applied to being hit, now it correctly reduces the amount of damage taken (Damage cannot be reduced lower than 1)
  • Fixed issue where XP and other similar drops would stop working after a certain point
  • Fixed an issue where Accumulated XP was not dropping
  • Fixed an issue where getting enough XP to level up multiple times would result in only ONE level up
  • Fixed an issue where stats were not being shown in the level up menu if no upgrades or items/weapons are available
  • Fixed issue where chests would stop spawning at around the 10 minute mark
  • Fixed an issue where Crumpled Tissue was creating errors
v0.0.3
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Additions:
  • Added Damage numbers to the game upon enemy being hit (Can be turned off in settings)
  • Added Shrines to the game, including:
    • Stat Shrine : Stand within the radius for x amount of time without leaving it to receive a stat upgrade for the rest of the round
    • Elite Shrine : Interact with it to spawn an Elite, defeat the elite to get a chest!
  • Added a save system! This at the moment keeps track of only player settings and wombcoins collected, more will be added later.
  • Added Lymphocutie to the list of starting weapons!
Changes:
  • Can now interact/open using Spacebar as well as Left Mouse Button (Will add a setting to choose which control to display upon getting close to the interactables in the next update)
  • Nezumi’s Passive reduced from 15% damage per level to 2% damage per level (The additional damage from the passive was making late game way too easy)
  • Increased Nezumi’s starting health from 200 to 300 (found that the health pool was way too small, making getting hit too punishing)
  • Increased Magnet drop rate from 2% to 3% (Trying to figure out the sweet spot where it’s not TOO many but also not TOO rare)
  • Fixed player stat display for HP regen to display the correct decimal point and added “/s” to clarify it’s x amount per second
  • All enemies other than the starting “grunt” have had their health increased, this is to make the later part of the game more challenging and keep up with the addition of shrines giving more items and stats.
  • Changed how Elite enemy stats work, instead of each of them having a flat amount of health, they now scale with the current health and damage pool of enemies to remain a challenge no matter at what point of game they’ve been summoned.
  • When running out of items to obtain or upgrade, the level up menu will randomly roll between a selection of stats for you to buff for the rest of the run
  • Reworked item/weapon rarity distribution, player weapon now has the highest chance of showing up and any item/weapon already picked has a boost to its chance of showing up
  • Chests give Wombcoins when no further upgrades are available
  • The first character/stage will now be selected by default when opening up their respective sections in the main menu, this’ll help with the flow of the menu
  • As part of the Shrine implementation, reworked the system for placing the interactable pills across the map, making it harder for things to clump up on top of each other by spawning them on specific tiles.
  • Changed Nezumi Pins’ icon to finalised art (more menu visuals to come next update)
v0.0.2
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Additions:
  • Added Pills (press LMB next to them to open it)
  • Added FPS Limit option in settings menu (defaults to 60fps)
  • Added Vsync option in settings menu (defaults to ON)
  • Added finalised graphics for the remaining Sperms in the first stage that hadn’t been implemented yet
Changes:
  • All Sperm Sprites have been recoloured to be more blue
  • Chest sprite has been improved
  • Changed the chest opening animation from using a pill graphic to using a chest graphic as intended
  • Changed the chest pickup sprite to a newer & nicer looking sprite
  • First Elite spawn is at 1 minute instead of 2 minutes to give players an earlier chest
Bugs:
  • Fixed issue of Nezumi Pins granting the 2nd strike before the correct weapon level
  • Fixed issue of Condom & Crumpled Tissue sharing bullets
v0.0.1.1
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Changes:
Magnet & Health pickup drop rate has been reduced
Added acceleration to items picked up, should help make the Magnet feel better to use
Changed parts of the tilemap to make obstacles easier to use
Added a “How to play” text file to the zip with the controls of the game. Will add an in-game graphic for controls and a way to remap them in future update
Bug Fixes:
Text on stage description now wraps incorrectly instead of being cut off
Fixed a bug where the pins weapon (now renamed to “Nezumi Pins”) would be added as a new weapon to the inventory when picked up during the level up screen
Fixed the “Master Volume” slider in the settings menu not working, can now lower the master volume as a whole
v0.1
Initial Release
Developer Notes:
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Creating Go! Go! Womb-chan!, a NSFW Bullet Heaven Roguelike
Controls:
WASD/Arrow Keys/Left Analog Stick – Move character
Right Mouse Button/R3 – Toggle “One Handed” mode
Mouse Movement/Right Analog Stick – Aim
Currently menus DO NOT support controller (working on it)
Survive unitl 21 minute mark to clear the stage! (Will be adding a final boss later)
DOWNLOAD
Win: DATANODES – GOFILE – MEGA – WORKUPLOAD

Extras:

Cheat table*
*This unofficial port/mod is not released by the developer. Download/use at your own risk.
Thank you Annihl8 for the links

Go! Go! Womb-chan! [v0.0.5] [Polygonheart]