Hello World [v0.4.7] [deafrocket]

Uh… a sandbox text-based life simulation game with sex. That’s it. Imagine Sims but text-based with sex, yeah. Thread Updated:

Uh… a sandbox text-based life simulation game with sex. That’s it. Imagine Sims but text-based with sex, yeah.

Thread Updated: 2026-08-20
Release Date: 2026-08-20
Developer: deafrocketDiscordKo-FiItch.io
Censored: No
Version: 0.4.7
OS: Windows, Android, Linux
Language: English
Genre:
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Text Based, Male Protagonist, Female Protagonist, Character Creation, Mobile Game, Sandbox, Simulator,  Dating Sim, Creampie, Oral Sex, Virgin, Pregnancy
Installation:
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For Windows:
– Extract all files in a folder and run the .exe file.
For Android:
– Extract the apk and install.
Changelog:
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v0.4.7 Changelog
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# Major Changes/Additions || NOTE: Expect every update to cause problems on old saves especially in this early build of the game. Old saves will still load and get auto-migrated where possible, but world data before this version is considered a legacy format. When in doubt, generate a new world.
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– **Added: Yell:** You may now call an NPC from the other room by using the `yell` button. The NPC will stop what they’re doing and come at you at the moment! Though, this won’t work if the NPC has something way more important to do, like going to their work! Right now, you can only use this in a lot-level residential and unit-level apartment. NPC might not hear you from the other floor in an apartment or the apartment’s exterior, but in residential, they will.
– **Added: Unlock The Door”:** If NPCs are trapped, they can call for the one who has the authorization to unlock doors. Continuously rejecting the NPC can increase their anxiety moodlet and may turn to panic! For now, this doesn’t have a negative effect in the game except in social interaction. You can also ask to unlock the door if you feel trapped, but you have to find the owner. Through rejection, you can distinguish their text line if being actually rejected or rejecting by no authority.
– **Added: What’s in the other side?:** If you focus on a door, you will not only see door actions! A new `Eavesdrop` and `Peek` action is added!
  – **Eavesdrop** — You hear muffled hints from the other side: footsteps, quiet rooms, or noisy activity. You’ll never learn exact names or counts — just that there are people in there up to something.
  – **Peek** — You take a quick look into the next room and see what’s happening beyond the door.
  – NPCs can do these too, especially NPCs with the voyeurism trait when they find out someone is showering or naked from the other door! Beware, this can cancel the sex scene, especially if either you or your partner notices! Unless…
– **Added: NPC’s embarrassment:** You cannot perform any exhibitionism in a crowded place anymore. Unless both of you are naughty people 0-o. Else, people with voyeuristic traits can watch you do it, and their arousal gain overtime.
– **Added: Clothes:** You can now view what you are wearing, change them, or remove them in the inventory dialog! A new tab `Equipment` is added where you can layer your clothes. NPCs also now wear layered outfits with proper clothing slots, and they can strip or dress themselves as part of the action.
– **Tweaked: Improved Prostitution Logic:** Sex scenes can now be negotiated properly. Either you or the NPC can be the client (the one paying) or the server (the one getting paid), and the terms are agreed before anything starts.
  – **Term contracts** — The deal only counts as done when the client is satisfied: the client’s climax completes the term. No early walk-out!
  – **NPC negotiation** — NPCs can push for extra services and demand payment for them. Pushy or hot-headed clients pressure harder (and cross lines even when things start cold), while kind clients rarely ask for the naughty extras. NPCs can also refuse outright, and each refusal reads differently depending on whether they’re just not interested or actually disgusted.
– **Added: Movement Levels for NPC:** Movement during sex is now handled per-side — the giver and the receiver each have their own end of the action. NPCs can now pick real movement actions on their side (faster, rougher, gentler) that are symmetric with yours, and they’ll stop spamming the same refusal over and over when you keep pushing.
– **Tweaked: Improved Sexual Intention Logic:** The sex module now picks actions from weighted tables and rotates scene goals, so scenes don’t feel like a repeated script. Autosaves were also made more consistent with all the new scene state.
– **Added: Dibs on that seat!:** NPCs now actually sit down when they eat out! They hunt for a free seat in the dining room, and when the only spot left is a shared booth or bench, they can ask someone already sitting if they can join. Table groups stick together, and multi-seat spots like booths and benches now hold more than one person.
– **Added: No more queue-jumping!:** NPCs now wait their turn, properly!
  – **Food lines** — NPCs line up at the food counter and order one at a time (the more items, the longer the wait).
  – **Elevator rides** — NPCs finally ride the elevator between floors like civilized people instead of teleporting.
  – **Eat-out orders** — When you order at a restaurant, you can now choose Dine-In or Take-Out, with the wait shown right on the button.
– **Added: Character Presets:** Save Preset and Load Preset are here! Before starting a new world, you can save your character’s Name, Gender & Anatomy, Age, Skin, Eyes, Weight & Height, Appearance, Hairstyle, Clothes, Traits, and Preferences — or just the parts you want. Presets are shared across all your worlds ^^
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# Bug Fixes
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– **Fixed: One NPC at a time, please!:** Social prompts no longer pile up on top of each other. When one NPC is talking to you, the others wait their turn.
– **Fixed: Lot-to-Lot Connections**: Sometimes, the system puts a ghost location in NPCs pathfinder.
– **Fixed: Few World Generation Bugs**
– **Fixde: Cleaner NPC references:** NPCs’ connections to people, places, and things are now kept clean at every save and load, so nobody’s pointing at something that no longer exists.
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# Minor Changes/Additions
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– **Tweaked: Readable name tags for everything:** All the game’s data (items, clothes, furniture, hairstyles, colors, traits, recipes) now uses proper readable name tags instead of plain numbers. This is an under-the-hood change you shouldn’t even notice — your old saves still load fine and get converted automatically.
– **Tweaked: Calmer:** The little hover tooltips in menus no longer flood the console with debug logs.
v0.4.5 Changelog:
See More
══════════════════════════════════════
# Major Changes/Additions || WARNING: This update modifies significant parts of the game’s gender, NPC, and save systems. Old saves may still load, but world data before this version is considered a legacy format and will be auto-migrated where possible. When in doubt, generate a new world.
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– **Added: 6-Gender System (Trans, Non-Binary, Intersex):** Character identity options have been fully expanded! You can now choose from Cis Male, Cis Female, Trans Male, Trans Female, Non-Binary, and Intersex when creating your character. Trans, Non-Binary, and Intersex identities also let you independently configure your own anatomy (genitalia) options, while Cis identities remain locked to their standard configurations. An in-game transformation feature is planned for a future update!
– **Added: `hasUterus` Field:** A new field distinguishing vaginal anatomy from uterine capacity. Trans Female characters have a vagina but no uterus, meaning they correctly cannot get pregnant. This propagates through NPC generation, conception logic, and menstruation/cycle processing.
– **Added: Gender Distribution Slider (World Creation):** You can now set the gender diversity of your world across all 6 available genders during world creation!
– **Added: Attraction & Romantic Relationship Sliders (World Creation):** Control which genders each NPC is romantically attracted to — including an “Any” option. You can also control the initial relationship landscape of your world by distributing eligible NPC pairs across Crush / Dating / Lovers / Engaged / Spouse. The remainder start Single.
– **Added: NPC Romantic Preference System:** Every NPC now generates with individual romantic preferences: which genders they’re attracted to, their preferred body build, height, age group, hair/eye/skin color, and personality/kink (NSFW) traits. Trait-influenced logic is used to weight these picks (e.g., Athletic NPCs lean toward Athletic builds, Submissive NPCs prefer Dominant partners).
– **Added: NPC Sexual Preference Matrix (NSFW):** A full 38-row preference matrix across 9 categories (Climax, Vaginal, Anal, Oral, Penile, Breasts, Feet, Mutual, Talk, Positions, Extra). Each row has a Hate / Dislike / Neutral / Like / Love scale. These preferences now actively influence NPC decisions and action outcomes during sex scenes.
– **Added: Preference Tab in Character Creation:** A brand-new tab in character creation lets you configure your character’s romantic and sexual preferences before starting the game. Set your gender attraction levels, preferred body types, cosmetic preferences, personality traits, and kink preferences!
– **Added: Look Around System (Replaces “People Nearby”):** “People Nearby” is gone. In its place is a much more expanded **Look Around** dialog with three collapsible sections — People, Furniture, and Items. See exactly who is in the room (with what they’re doing!), what furniture is present, the cleanliness state of each piece, who’s using it, and what items are sitting on surfaces. “There’s a Glass on the Wooden Table.” — that kind of detail.
– **Added: NPC Activity Texts in Look Around:** NPCs now have visible activity descriptions when you look around. Instead of just seeing a name, you’ll see what they’re actually up to.
– **Added: Furniture Descriptions in Look Around:** Every piece of furniture in the room is described with its cleanliness state (clean/dirty), who’s using it, and any items on its surface.
– **Added: Item Descriptions in Look Around:** Items placed on furniture are listed in detail. “You can see a Smart TV on the Entertainment Center.”
– **Added: In-Passage NPC Activity Sentence (Full Implementation):** When NPCs are present, the passage now shows a naturally written activity sentence, like *”You see Jane Doe idling nearby and Robert Smith playing on a game console.”* More than 3 NPCs overflow into an “Also, …are here.” clause. 500+ text line variations keep it from feeling repetitive.
– **Added: Moodlet System (20+ Moodlets):** NPCs — and you — can now carry active emotional states that affect how they act. Things like **Heartbroken**, **Giddy**, **Stressed Out**, **Anxious**, **Aroused**, **Embarrassed**, and many more. Each moodlet has a mood bonus, a duration, and specific triggers. Some are always active under conditions (like feeling crowded if you’re a Loner), and some fire from events (like getting rejected).
– **Added: NPCs React to Moodlets:** Behavior is now shaped by mood. A **Heartbroken** NPC won’t flirt or pursue romance. A **Giddy** NPC is friendlier and more social. An **Anxious** NPC sticks to people they already know. A **Stressed Out** NPC is more likely to be mean. And much more.
– **Added: Moodlets Show in Look Around:** Strong moodlets now appear in the NPC’s description when you look around. *”Standing around, looking embarrassed after being turned down.”* or *”heartbroken over a fresh breakup.”*
– **Added: Moodlets Affect Texting:** NPC text replies now carry tone based on their current mood. Heartbroken NPCs text back flat and short. Giddy ones reply fast with extra energy.
– **Added: Sex Scene Moodlets:** How a scene ends now affects your mood afterward — satisfied or frustrated depending on the outcome. The NPC’s satisfaction is also tracked quietly and influences their state once the scene ends.
– **Added: Multi-Participant Sex Module (Directive A2):** The sex module has been heavily refactored to support multi-participant scenes. State is now tracked per-pair (keyed by `actorId:targetId`) instead of a global single pair, fixing a range of consistency bugs in group scenes.
– **Tweaked: “Ask for Sex” Moved & Expanded Under Sex Topic:** “Ask for Sex” has been separated from the “Ask” topic and moved to the “Sex” topic. It now gives you multiple sub-options with different intents:
  – **Ask for Intimacy** — Opens the sex module without a hard intent. The NPC will wait for your initiation or move on their own.
  – **Ask for Sex** — Gives the NPC a P→V, V→V, or P→A intent.
  – **Ask for Oral** — NPC intent is oral only.
  – **Ask for Anal** — NPC intent is anal only.
  – **Invite for Group** — Invite another present NPC (or someone from the household) into the scene.
– **Added: Director Mode (Giver/Receiver Controls):** You can now customize who is the giver and who is the receiver in a scene. The `+` button adds a participant to the Giver or Receiver role; `−` removes them; `<=>` swaps your current assignment. Participants assigned to neither role simply sit out your turn.
– **Added: Arousal/Climax Split:** Arousal and Climax are now two separate bars. 100 arousal no longer means an instant climax — the climax bar fills at a rate tied to current arousal. Traits and moodlets influence both. Climax caps at 20% without direct genital stimulation (with exceptions for certain traits).
– **Added: Lube System:** A new **Lube** column tracks each participant’s lubrication state per orifice (Penis, Vagina, Mouth). Dry states can cause pain during penetration, and lubrication can transfer between orifices (e.g., a wet mouth can lubricate a dry partner).
– **Added: Sex Scene Talk System (Dominant/Gentle/Submissive/Seductive Tones):** Talk actions now support Single and Continuous modes, and your tone modifies the effect of what you say. Dominant, Gentle, Seductive, and Submissive tones interact with the NPC’s preferences and traits — submissive partners lean into dominant tones, and so on. Talk actions don’t need NPC confirmation; even a rejected topic fires, but repetition makes it less effective.
– **Added: Per-Participant Session State (Group Scenes):** Encounter Satisfaction Score values — climax flags, peak arousal, action categories, preference scores — are now tracked per NPC ID and survive save/load. This enables per-participant moodlet firing correctly in group scenes.
– **Tweaked: Fertility Traits Overhaul:**
  – Removed **Impregnator** and **Impregnation** traits (these are now handled by the preference system).
  – Renamed **Nympho** → **Libidinous** with an updated title and description.
  – **Added: Virile** — Significantly higher chance of impregnating a partner.
  – **Added: Fertile** — Higher chance of conception across fertile and non-fertile windows.
  – **Added: Hyperovulation** — Releases multiple eggs; high chance of twins or more.
– **Added: Cheat Console Backtick Shortcut:** Press “ ` “ (backtick) or `~` (tilde) anywhere in the passage screen to instantly open the cheat console. Won’t fire while you’re typing in a text field.
– **Added: Expanded `tp` Command (Cheat Console):** Teleportation is now a full multi-form command:
  – `tp <lot_id>` — Teleport yourself to any lot.
  – `tp <npc_id> self` — Bring an NPC to your location.
  – `tp <npc_id> <lot_id>` — Send an NPC to any specific lot.
  – `tp all self [filters…]` — Batch teleport matching NPCs to your location.
  – `tp all <lot_id> [filters…]` — Batch teleport matching NPCs to any lot.
  – Filters support gender, age, relationship status, traits, job, and more. Hyphen-tolerant: `cis-female` and `cisfemale` both work.
– **Added: `lookup-lot` Command (Cheat Console):** Search for any lot by partial name to find its ID. Returns lot type and street info.
– **Added: `give` Command (Cheat Console):** `give self <itemId> <quantity>` — instantly grants yourself an item. Handles two-hand linked items, held-item placement, and inventory fallback.
– **Added: `moodlet` Command (Cheat Console):** New cheat command with `list`, `add`, `addall`, `clear`, and `effects` sub-commands for direct moodlet manipulation.
– **Added: Multi Save-State System (20 Save Slots):** You can now have up to 20 named manual save snapshots alongside the always-present autosave slot. Access it from the side menu. Saves support load, rename, and delete, and are written using a crash-safe transaction system (staged `.tmp/` writes with atomic rename and backup/rollback recovery).
– **Added: Save Management Dialog:** The old “Create Save State” button has been replaced with a full **Save Management** dialog. View all existing saves, tap one to overwrite it (with confirmation), or create a brand-new named save.
– **Added: Employment Capacity Planner (World Creation):** World generation now auto-scales the number of commercial lots to ensure sufficient local job capacity for NPCs and reserved player job openings. Real-time feasibility feedback is shown in the world creation UI.
– **Added: Character Creation Randomizers:** Added per-gender randomize buttons to the character creation app bar (Cis M, Cis F, Trans M, Trans F, NB/Intersex, Random All). Individual dice buttons have also been added for hairstyle, clothing, age, color pickers, and preference dropdowns for granular randomization.
– **Added: 500+ Look Around Text Lines:** Different variations so looking around doesn’t feel like reading the same line twice.
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# Bug Fixes
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– **Fixed: Gender Canonicalization on Load:** Legacy `’Male’`/`’Female’` values in old saves now auto-upgrade to `’Cis Male’`/`’Cis Female’` on load. All sex logic now routes through a unified `getGenderCategory()` instead of raw string comparisons.
– **Fixed: Anatomy Toggle Visual Bug:** Locked anatomy checkboxes (e.g., Trans Female → vagina) now correctly display as checked visually instead of forcing `false`.
– **Fixed: Conception Formula Correction:** `loadFactor` now correctly clamps to 1.0 instead of doubling conception chance beyond 100%. Final chance is also capped at 0.95, matching the documented design.
– **Fixed: YAML Recovery Robustness:** The YAML history recovery handler now correctly catches additional corruption patterns, including values starting with a comma. String quoting logic has been updated to prevent new corruptions from being written.
– **Fixed: Cheat Console Helper Page & Faulty Commands:** Cleaned up and fixed inaccurate lines in the help command output, and resolved bugs in the romantic map commands.
– **Fixed: Cross-Lot Fun Seeking:** NPCs looking for fun activities could previously get stuck if no valid furniture was available locally. They now correctly traverse to other lots (favoring commercial lots) when local options are exhausted.
– **Fixed: NPC Work Stress & XP Multiplier:** Accomplished NPCs now correctly apply the 1.15x XP multiplier; discouraged NPCs correctly apply 0.85x. Previously these moodlet modifiers were not applied correctly on work shifts.
– **Fixed: Baby Age Group Exclusions:** Babies are now correctly excluded from romantic, social, and adult-needs routing in the simulation (previously only ‘Toddler’ was gated; ‘Baby’ was missing from checks).
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# Minor Changes/Additions
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– **Tweaked: Commercial Lot Sliders:** The single Commercial lot slider in world creation has been split into Fast Foods, Restaurants, and Companies sub-type sliders for more granular world-building control.
– **Tweaked: Hex Color Tag Support:** The `<color=”#3d5b7f”>text</color>` passage tag now works with hex color codes in addition to named colors.
– **Tweaked: Trans Male Anatomy Lock:** Trans Male characters are now locked to penis-only anatomy in character creation; Trans Female to vagina-only. Reflecting real identity configurations.
– **Tweaked: NPC Preference Terminology:** “Preferred” has been renamed to “Attracted” throughout NPC generation for clarity.
– **Tweaked: Simulation Changes**
v0.4.3 Changelog:
See More
– Bugfixes
v0.4.2 Changelog:
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– **Fixed:** Tons of bugs were squashed from simulations and work shifts.
– **Added:** Available lot list for easier accessibility during the household purchase. (Can be seen under side navigation.)
– **Tweaked: Player/NPC Stats:** Now the stats decay a bit slower.
– **Tweaked: Balanced Workshifts Decay and Reward:** Social, Fun, and Hunger choices in breaktime can be fully replenished. Increased ‘Relax’ reward for energy replenishment. Adjusted energy decay in work shifts to reflect work performance.
– **Tweaked UI Color Designs:** To be less an eyesore.
v0.4.0 Changelog:
See More
══════════════════════════════════════
# Major Changes/Addition || WARNING: This update modifies huge part of game’s map structures. During this early development, expect non-persistent world saves as the game’s structure may constantly change during updates. If you find your old saves/world broken, please generate a new world.
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– **Tweaked: Map Direct Travel:** As you see, you can directly teleport to any lot via the “Map” in the side menu. Originally, I only allowed this to travel easier when I was debugging. Now, to prevent game-breaking bugs, I will remove this feature. The player can only travel through the map by going outside first and then clicking the “Go to Town” button.
– **Tweaked: Starting Money:** Since there is now a proper way to get money, I can finally change the starting money to “18,000.”
– **Tweaked: Residential/Apartment Unit Pricing:** Adjusted to the new starting money for balance.
– **Added: “Bathroom Interactions & Bladder Stat”:** You can now take a shower, use the toilet, or groom yourself at any bathroom furniture! A new `bladder` stat has been wired to the player, which decays 25% faster than hygiene and is displayed via a new bladder meter in the stats panel.
– **Added: NPC Algorithms and Decision-Weighting System:** The NPC will now have few options to do: First, check if they have to tend their needs (Status), if not: they will socilize or travel! The NPC will also decide who to talk to or visit to by weighting and scoring candidates. The NPC will search first in their current location. If they fail, they will go to other rooms. A few failed attempts will also lead them to going outside their lot or performing other task!
– **Added: NPC Socializing:** NPC to NPC and NPC to PC is now possible! The NPC will choose who they want to talk to based on relationship, traits compatibility, and so on. They will also choose what topic they want to talk to! Of course, the target they want to interct with will still decide whether they want to or not!
– **Added: Interaction and Interruption Notifier:** The Player will be notified if an NPC wants to interact with them. That also includes task interuption! If your task is passive (Loitering or Watching TV) The NPC can now interrupt you if you want to socialize with them!
– **Added: Environment Text** The `[Look around]` text in the passage will show the task the NPCs are doing like who they’re talking to!
– **Added: “Invite Over” Topic** You can now invite NPCs to your house! Also, “Stay Over” is also planned for a full day stay! While NPCs are a guest in the location, they will not leave unless circumstances like going to work!
– **Added: “Accept, Decline, Ignore” when prompted** Accept: Gives you +5 relationship unless the topic is (Mean -5); Decline: Gives -5 relationship (-10 Decline) It will also cooldown the NPC for ten minutes if you decline them; Ignore Will do nothing and the NPC may attempt again to interact with you.
– **Added: NPC-Initiated Sex and Business Requests (Arousal-Driven):** NPCs can now initiate sex/business topics when eligible. Their decisions now consider NSFW mode, age restrictions, relationship tier, arousal thresholds, and relevant traits.
– **Added: Expanded NPC Request Logic and Openers:** NPC-initiated sex/business requests now use weighted category selection, act-specific request pools, and varied opener lines for better variety and context.
– **Added: Sex Module Freeform Control UI:** The sex flow now supports a more structured control layer (`You/NPC` main tabs + `Actions/Clothes/Positions/Furnitures` sub-tabs), including hand/perform actions and richer in-scene control handling.
– **Added: Consent Mode Controls in Sex Flow:** Consent handling now supports **Ask** vs **No Ask**, including NPC pending-action prompts and player responses (`Accept/Decline` for Ask, `Continue/Resist` for No Ask).
– **Added: Directional Business Contract System:** Business now supports both `Pay` (you pay NPC) and `Offer` (NPC pays you), with contract payload/state carried into sex mode and enforced during service actions.
– **Added: Dynamic Pay Adjustment Actions:** `Pay` quote UI now uses adjustable action controls (`Add 5`, dynamic `Pay [$amount]`, `Deduct 5`) so the amount updates live before confirming.
– **Added: Offer Willingness Ordering Logic:** `Offer` flow now checks NPC willingness first. If they refuse, it ends immediately with refusal response; if willing, the price/contract flow proceeds without a second contradictory decline roll on accept.
– **Added: “Ask to Have Sex” Under Ask Category:** “Ask to Have Sex” is now integrated under the `Ask` interaction flow (instead of separate Sex category routing), with proper gating checks and automatic handoff into SexModule when accepted.
– **Added: Auto-Start Bridge for Ask-to-Sex Acceptance:** Successful ask-to-sex requests can now enter SexModule immediately with one-time auto-accept handling, reducing flow friction.
– **Added: Focus-Lock for Active Interaction NPCs:** NPCs currently engaged with the player are now lock-protected from simulation movement interruptions until interaction flow is released.
– **Added: Jobs:** 30+ possible jobs! From Fast Food Restaurants, Corporates, and Medical Paths! Also, 8 stagnant jobs that have no tiered paths or promotions. These jobs are janitor, security guard, delivery man, and taxi driver.
– **Added: Go to Work:** Player can now go to their work! This also features three phases of work: Phase 1 -> Break Time -> Phase 2. You can choose your performance for the two phases while you can choose on what to do on your free time! Your mood is also important for your performance!
– **Added: Phase 1 & Phase 2 Performance UI:** Choose how you want to work! Just want to take it easy? Slack off? or work hard so you can get promotion faster?
– **Added: Break Time Options:** During your free time, you can select on how do you want to spend it. By socializing, you can build your current relationship with your co-workers or you can meet new co-workers! Or, you can replenish your needs instead. (Traits plays a role whether you want to meet new people or just build relationship with existing ones)
– **Added: Job Tab:** Displays your job, work days, work hours, your current income and your performance progress.
– **Added: “Stress Out” Moodlet:** Work too hard or you’ll get stressed! This can affect your performance on your job.
– **Added: Purchase UI:** Player can now buy from the menu of any food chain! Each food chain has their own menu, let it be a pizzeria, Chinese restaurant, or the normal fast food chain. The player can also choose to “Dine In” or “Take Out.”
– **Added: 20+ Foods and 20+ Recipes:** This is to support the expansion for different food chains. These include drinks, steaks, noodles, etc.
– **Added: Chair-Table Connectors:** A behind-the-scenes logic to connect chairs to tables; this is to support multiple tables in a room with each designated with their own chairs. Also, to support dates, duo interactions, or group interactions at a table.
– **Added: NPC’s Traits Learning:** You can finally view the NPC’s traits in their profile dialog. But you can’t know them all right away! Try to “Get to Know” them during your interaction and you might learn some of their traits!
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# Bug Fixes
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– **Fixed: Outcome/Arousal Handling Consistency:** NPC-initiated topic outcomes now update passage response styling more reliably, and accepted flirty/romantic NPC-initiated topics now properly apply arousal gains again.
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# Minor Changes/Additions
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– **Tweaked: NPC Count Slider:** You can now see what is the recommended NPC count to prevent facing bugs and issues in your gameplay. `100` Below is the safest.
– **Tweaked: Simulation Changes**
v0.3.2 Changelog:
See More
– Fixed: Name duplication for commercial lots, fast foods, and restaurants
– Added: Incremental/Decremental buttons for groceries “++” – “+++” to support `+10, +100, -10, -100` Please don’t break the game T-T
– Tweaked: Some UI fixes and inconsistencies with the design
– Tweaked: Some NSFW toggled buttons
– Fixed: Door lock for apartment exterior NOW greyed out
v0.3.1 Changelog:
See More
– Fixed: Incorrect texts and malfunctioning descriptions during oral sex
– Fixed: Memory leak during grocery delivery
– Fixed: Empty ‘holding’ bug from pizza delivery
– Fixed: ‘People Nearby’ off-sync bug and other simulation delays
– Fixed Virginities not updating after sexual encounters
– Added: Virginity texts “You claimed…” – “[NPC] claimed your…”
– Fixed: Empty ‘Stacked’ packed or boxed items from grocery bug
– Fixed: Relationship cheats causing duplication
– Fixed: Getting soft locked from visiting
v0.3.0 Changelog:
See More
# Major Changes/Addition
– Reworked: “World Data Structure” Your old saves won’t work anymore with this update.
– Added: “Open and Enter”, “Open, Enter, Close”, and “Open, Enter, Lock” button to the door focus which makes travelling easier and faster.
– Added: “Menstrual Cycle and its Moodlets” The menstrual will have the four phase (Menstrual -> Follicular -> Ovulation -> Luteal) which just like age life span, the duration can be adjustable to your liking!
– Added: “Pills and Condoms” Please, don’t impregnate everyone.
– Added: “Pregnancy and Delivery” You or the NPC can now get pregnant!
– Added: “Pregnancy System” There are two things:
    – Male: The male player/npc has two new fields; `virility`  which acts as the chance multiplier and `volume` which acts as the amount and how long the load will survive inside the…
    – Female: `cervix`  this stores anything that is spilled which also calculates and manages the decay.
– Added: “Pill System” I’m still a bit conflicted with how I implemented this so, I need your suggestions! What I’ve done is, when taking it for today, it will give you an immidiate 25% protection. The next day of your intake will give you 75% and the third will have you 99% which is the max immunity. Though, if you stop at any tier, it will drop at its previous (75% -> 25%) Is this system too cruel? Would want to hear your thoughts!
– Added: “Traits and Menstrual” Traits also plays a role in your fertility! Then the menstrual cycle tells your chance of conception.
– Added: “Contacts” Now, you can chat with your friends or partners through your phone!
– Added: Block, Favorite, and Sorting features in the ‘Contacts’
– Added: “Essentials Furnitures During Map Generation” Now, your rooms won’t be randomly populated. They will be populated with essential furniture first, then the system will find suitable furniture to add, creating uniqueness for every room in the world.
– Added: “Map Presets” You can now choose a variety of map presets ranging from ‘Age’ to ‘Lots’!
– Added: “Name Randomizer and Charactacter Randomizer” You may now randomize your name or your whole character by gender or randomize as all.
– Added: “Groceries” A new service in your phone where you can order items online.
– Added: 70+ New Items!
– Added: 20+ New Recipes!
– Added: 4 New Moodlets!
– Added: New sliders in world creation for Menstrual and Pregnancy content!
– Added: New birthday interaction!
– Added: Game Texts (100+ Lines)
– Added: Sex Texts (100+ Lines)
– Added: Location Texts (10+ Lines)
– Reworked: “Cooking System” Now, you will have a chance to burn some homemade meals if you don’t work on your cooking skills! On your first try, you will always have burned food, but don’t worry! Try again, and it might not be! Burned or not, you will still gain experience.
– Reworked: “Recipe” As your cooking skill upgrades, you will know more recipes too! The higher your skill upgrades, the more recipes you know! You can also learn recipe by watching cooking show or buying a recipe book (later feature)
– Added: “Multiple Skills” Added 6 General Skills and 5 Sexual Skills. Placeholders for now.
– Added: “Trait’s Skill Buff” Traits like `Clean` and `Athletic` give the entity a `level 4` starting skill. These give you an advantage at the start of your game!
– Added: New Lots = Restaurant, Fast Food, Business/Company lot, and Hospital! (Most are just placeholder yet and have no function)
– Reworked: “Character Creation” No need for step by step procedure! Changed a lot of UI for better accessibility and ease!
– Added: “Passage History” A slider to adjust how many text/history you want to store from your world! These are the text that appears in your screen during gameplay so you can read more far off. To check this, enter your world and head to the settings and find the game tab and set your preffered value!
– Added: “Cheat Console” Try cheating your way in the game by typing ‘morgan’ in the grocery’s search bar.
– Tweaked: Relationship required values was reduced by 15% for a bit generous balance
# Bugfixes
– Bugfix: A delivery bug where the delivery NPC cannot be interacted because it’s using an old connection from the game before the simulation update.
– Bugfix: “Cook” Not consuming utensils from your pantry cabinet! Now the plates, spoons, and forks will be consumed from your pantry cabinet when you cook! With that…
– Bugfix: “Dish Washing” Not returning the washed dishes back to the pantry cabinet when you leave them in the sink and wash them there. (Reminder: washing dishes directly instead of leaving them in the sink first will have the washed dishes return to your hands instead of your pantry cabinet)
– Bugfix: “Birthdays” I found some bugs here as it was still unfinished and rushed during the release of V022. Now, notifications and greetings should work properly. NPCs now have random birthdays too instead of all having the same birthday, which was happening after generation.
– Bugfix: “Ownership and Door Status” Sometimes ownership was not working, and sometimes the door couldn’t be unlocked. Some minor bugs I encountered during these implementations.
– Bugfix: “Storage and Inventory Actions” Stacking and Placing items/untensils are still incomplete but it is fixed now. If you still encounter some bugs, feel free to let me know!
# Minor Changes/Addition
– Tweaked: Replaced verbose looping debug prints with concise milestone prints
– Tweaked: Entity article text parsing and case sensitivity logic in sex and interaction modules
– Tweaked: Container content extraction logic
– Tweaked: “Performance From Simulation” I wrote some code that isolates the computations from the main thread so it doesn’t lag the UI during simulation. (The debug logs were one of the main culprits.) So, in short, they now work in the background!
v0.2.2
BugFix
v0.2.1 Changelog:
See More
# Major Changes/Addition
– Tweaked: Color Picker from Character Creation! (thanks for the idea v_142857!)
# Bugfixes
– Bugfix: Babies and Children’s interaction lock not working
v0.2.0 Changelog:
See More
# Major Changes/Addition
– Added: Genitalia Descriptions (NSFW Only)
– Added: Oral (Give) Now you can perform fellatio or cunnilingus
– Added: Vaginal interaction for female players
– Added: NPC Orgasm and notification text on it (pink for approaching and violet for climax). If you made them climax, your relationship will greatly improve!
– Added: Clothing during Oral (Receive) and Oral (Giving) so you have to strip your or their bottom clothes before proceeding
– Added: ‘Prostitution’ as the first business (In interaction) Earn: $15 for Oral; $25 for Vaginal (Receiving/Giving)
– Added: New Special Interactions for Romance:
[INDENT]    – “Smooth Talk”: Charismatic and Manipulative traits; Gives higher reward for success and lesser penalty for failure attempts[/INDENT]
[INDENT]    – “Sincere Vow”: Honest, Loyal, and Lover traits: Gives higher reward and no penalty for failure attempts[/INDENT]
– Added: Scissoring/Tribadism for Vaginal interaction between both Females
– Tweaked: Refactored Sex Interaction; now you need to love the NPC or convince them properly. (You’re not in the hentai world, buddy) But you might get a chance with someone who… loves to do it despite your relationship
[INDENT]    – A lot of modifiers and factors is added in the interaction system and sex interactions[/INDENT]
– (NPC Only) Added: Aging; If you caught someone having a birthday, you can greet them and it will increase your relationship than normal interaction (Positive Interaction during this time is boosted and you will have more successful attempts!)
– (NPC Only) Added: Age Lifespan modifier during world creation
– Added: Notification for Friend/Partner NPC’s birthday (Go visit and greet them!)
– Added: *First* NPC Simulation (Roaming) Now, you can meet them without knocking on their household/unit. Just visit a lot, you might stumble upon a person or loiter a bit and one might come out!
[INDENT]    – Babies are restricted to one room (They cannot roam)[/INDENT]
[INDENT]    – Children will only roam inside their household/unit[/INDENT]
[INDENT]    – Teens can roam outside but will return during curfew hours[/INDENT]
[INDENT]    – The rest will roam freely anytime[/INDENT]
– Added: “Ask their Name” Now, you have to ask for their name! (If not, you will meet a huge wall of text of their description instead but [collapsable])
– Tweaked: Now, every NPC’s list sorting order prioritize relationship values. For example, your partner will shows up first in “You see…” list than ‘Strangers’ or ‘Best Friend.’ (Applied in various Descriptions Text, NPC/Player Profile View, and People Nearby)
– Added: Game Texts (100+ Lines)
– Added: Sex Texts (100+ Lines)
– Added: Location Texts (50+ Lines)
– Added: Interaction Texts (50+ Lines)
– Added: Name Randomizer for ‘First’ and ‘Last’ name
– Tweaked: Rearranged colors’ order to be more appleasing to see (I hate it too) And replaced some with much better shades
– Added “Ask to Stop Following” in “Ask” section. yay!
– Added: Collapsable button for descriptions in NPC Profile Viewing (Same as Player Profile)
– Tweaked: Interactions’ success chances for different topics. (The interaction reward is slower now)
– Added: Most traits now plays a role in your chances in interactions!
– Added: Restrictions for inapporiate NPCs (Enjoyed yourself in 0.0.1, Epstein?)
– Added: Button for finding your house/unit’s lot in the map (Next to zoom buttons)
# Bugfixes
– Bugfix: Android’s storage permission initialization across game states (Prevents World Creation Error) **Please report if still persists**
– Bugfix: Duplicated and redundant furnitures during world generation
– Bugfix: Selecting ‘Adult’ but appearing as ‘Elder’ in Character Summary and Profile
– Bugfix: Music not playing during startup (Need to manually play in settings)
– Bugfix: Persistent “Acquaintance” relationship
– Bugfix: ‘Following’ NPC are not following when the player enters elevator
– Bugfix: You can’t romance your partner because you’re partnered with them lol
# Minor Changes/Addition
– Bugfix: Added a Unicode support for path in windows to support cyrillic, umlauts, and other special characters (from different languages too) in checking the file path
– Added: Logging; For Errors, please attach this file can be found in the game’s folder (see if it has contents first) and report it
– (File) Added: Essential “C++ Redistributables” dll files so you don’t have to 😉 (msvcp140, vcruntime140, vcruntime140_1) IF game still won’t run, delete these files in the folder and install your own from Microsoft website.
– Tweaked: Some UI Elements for better readability and accessibility
– Tweaked: When nearing a climax, the text description now turns to violet for visualization
– (Windows) Added: Some file path safeguards
– Tweaked: Improve some performance by isolating logic works in the background to prevent UI FPS drops (possibly crashes too on low devices)
– Tweaked: Some descriptions so they won’t look so repetitive
v0.1.0 Features:
See More
– Character Creation
– Huge World Generation
– Interactive Map System
– Household Selection
– NPC Interaction
– Day/Night Cycle
– NPC Generation
– Settings & Customization Options
– Pizza Delivery
– In-game Music Player
– Sex (See Developer Notes)
Developer Notes:
See More
– ENABLE ‘NSFW’ mode to experience SEX: Click the word “world” three times from the main menu to open the content toggle
– As of v0.1.0, the game is still in ‘early development’ and most interaction has no consequences
– Make sure you have the latest `vc_redist` installed, and also, if the game still fails, try turning off antiviruses. If nothing works, give up and shoot the developer! Please report any errors and bugs! I’ll appreciate it!
Planned Features:
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  • Pregnancy & Menstrual Cycle
  • Jobs & Commercial Lots
  • Simulation Features
  • Public Spaces
  • Vehicles
  • Complex Relationship & Simulation
  • Unique World Preset
  • Seasons & Weather
  • Economy
  • Government/Town Management
  • School Life Sim
  • Modding
  • (Blockable) Extreme Content
  • Actual Interaction System
  • Furniture & Items Buying
  • More Player Customization
  • Household Management
  • Property Management
  • More Sex
  • More Text
DOWNLOAD
Win: BUZZHEAVIERDATANODESPIXELDRAINVIKINGFILEMEGA
Linux: BUZZHEAVIERDATANODESPIXELDRAINVIKINGFILEMEGA
Android: BUZZHEAVIERDATANODESPIXELDRAINVIKINGFILEMEGA

Hello World [v0.4.7] [deafrocket]