An erotic SRPG featuring feisty and ambitious monstergirls, branching romance, and an unconventional essence.
From the downtrodden rise a revolting mafia; join them in a wild hunt for power, revenge, change… and love.
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• Text-based | Branching Romance | Choices With Consequences
• Zero generative AI! | Everything was fully handwritten (typed) by me.
• Turn-based tactics battles (optional)!
• Think Fire Emblem, Triangle Strategy, Into The Breach
• Recruit your team, equip them with items, and form your strategy!
- Adds the first part of Chapter 6
- Add setting to skip mission-travel transitions
- Fix crash upon using items that were half-equipped as a result of save file editing
- Fix UI sometimes breaking if Mongo dies
- Fix crashing on startup if [ICODE]persistent_data.json[/ICODE] has been corrupted (due to e.g. crashing or closing while saving)
- If it’s corrupted, you’ll be asked if you want to reset the file. Doing so will let you launch the game, but you’ll lose certain data: memory scene unlock progress, achievement progress, and seen texts for ‘Skip Unseen Text’.
- From now on, I back up the file every time you exit the game. If the original is corrupted, I’ll try restoring from the backup as an alternative to resetting it.
- Updated Linux build with a smol fix. Not worth a version bump
- Adds all of Chapter 5
- Fixed some locations where players can get stuck in a wall (and not in the lewd way)
- Crashes: made another quick patch to the engine in an attempt to reduce sporadic GPU-related crashes
- Also disabled (unused) engine code for gamepad controllers, to try to fix odd rare crashes involving that
- Fix: text scroll/fade speed was slower than intended if your FPS was below 60 (it got slower the lower your fps was)
- Improved how text fades in when a line is replaced/appended to
- Adds the rest of Chapter 4
- Added setting to auto-skip interludes (mission-travel transitions and epigraphs) if you’ve already seen them
- Crashes: Game will attempt to automatically recover from certain types of sporadic GPU-related crashes
- Not a tested fix, since I can’t recreate this issue on my own machine
- To avoid toothy tragedy, Injured units will now heal after Hana’s night crawl encounter in Chapter 1
- Fix: Certain reinforcements could spawn after you had already won a battle
- No longer need to jump to walk up the stairs in the caves (added invisible ramps)
- Fixed Fast-Forward Mode speeding up the map playtime timer and messing up the “Time Elapsed” display upon winning a battle
- Hotfix update
- Fixes the horribly broken UI on non-16:9 resolutions
- Fixes the text scrolling out of bounds more and more as you progress through events
- Playable from the start up to ~50% through Chapter 4.
- Make sure you extract the game archive before running.
- Make sure the game has permission to create files on your disk.
- This could be related to AMD hardware. Lautheron got it to launch by disabling AMD Radeon Graphics (APU), running the game, and then re-enabling CPU graphics.
- Some hardware setups are sporadically crashing, seemingly due to GPU/rendering errors. I intend to do work under the hood to try to automatically recovery from these errors. In the meantime, I’ve manually patched the engine in an attempt to reduce incidents. This patch will be out with version [F3-A].
- If you have a very low framerate (under 10 FPS), your PC may not be powerful enough to run the game.
Steam version will be fully SFW, but an offsite uncensor patch will be made available for those of legal age and jurisdiction.
DOWNLOAD
Win: PIXELDRAIN – PROTONDRIVE – MEGA – BUZZHEAVIER – DATANODES
Linux: PIXELDRAIN – PROTONDRIVE – MEGA – BUZZHEAVIER – DATANODES

















