MystGrove is a colony-building strategy game with NSFW elements. In this world, you’ll guide settlers, explore lands and build your own community.
Thread Updated: 2026-09-23
Release Date: 2026-09-23
Censored: No
Version: 0.0.5
OS: Windows
Language: English
Genre:
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2D Game, Animated, Anal sex, Big Tits, Big Ass, Futa/trans, Vaginal sex, Fantasy, Sandbox, Management, RPG, Strategy,
Installation:
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1. Extract and run.
Changelog:
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v0.0.5
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- Finally finished two additional variants for the “doggy” animation. They aren’t completely new, but they add some variety.
- Reworked and expanded Attributes, Stats, and Skills. All Stats now depend on Attributes, and Attributes depend on Skills. Skills increase through activities, and when a Skill levels up, its related Attribute increases as well, simultaneously improving the relevant Stats.
- Added a bunch of new Stats and Skills. Some of them are currently just placeholders and aren’t shown in the UI (some stats and skills like Blacksmithing, Medicine, etc.), but they are still saved and will be used later.
- Characters now have “Genetics” — hidden data about their parents, body parts, and other traits that could be inherited through pregnancy or changed with consumables in the future.
- Because of these “Genetics,” mixed races are now possible. The character creation screen now allows you not only to change a character’s race, but also their parents’ races. There are still only five races, but most of their characteristics can now be changed.
- Changed the way the game handles saves. I made a mistake in v0.0.4 that affected future save versioning, so transitions between versions should be safer from now on.
- Small additions, such as the Wood Plank Ramp (structure) and Basic Farming Tools (item).
v0.0.4b (More fixes)
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BUGS:
1) Character’s age didn’t saved/loaded correctly (showing DO Y0).
2) Lights broken on starting New World.
3) Broken Bra, lol
4) Unaffordable tasks stayed unaffordable even when have resources.
5) Incorrect load of plants, which marked them all as not harvestable
6) Zones didn’t showed in Zone info panel after Load.
7) Wrong “Current level” on Load.
v0.0.4a
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NEW:
1) Resource – Wooden planks.
2) Wall – Wooden Plank wall.
3) Floor – Wooden Plank floor.
CHANGES:
The maximum limit for starting characters has been temporarily increased to 20.
BUGS:
1) Incorrect lighting update priority during loading.
2) Characters could not start the item-crafting task because the workstation was occupied.
3) The player could build floors under plants.
4) Incorrect saving of bed owner information.
5) Incorrect save of id-pallets for all types of objects.
v0.0.4
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Note: Sorry, but there is practically no new content. This update is primarily “technical” in nature: a save system has been added, along with global and static lighting.
NEW:
1) Save sytem.
Now it is possible to save ingame progress. Each save is stored at Users<Username>AppDataLocalLowABitBuggyMystGroveSaves in a separate <Savename> folder and contains two files: <Savename>.meta and <Savename>.save.
(All three elements (the folder and both files) must have the same Savename)
Everything should be working properly, but some errors might have slipped past me.
2) Global lights aka Day/Night cycle.
Full new custom Lighting system that doesn’t use any physics to function.
Now, on both the game screen and the title screen, the lighting changes according to the time of day, depicting day, night, dawn, and dusk with subtle color tints.
3) Static lights.
Alongside global illumination, buildable objects are now available (currently just the standing torch and bonfire—the same ones from version v0.0.1); they emit light within a specific radius on the same level.
4) Soil fertility.
Now, all plants depend on the soil fertility of the tile where they are located, which directly affects their growth and/or the rate at which the crop matures.
Note that grass on a tile reduces fertility, so it would be wise to get rid of the “weeds” first by Removing Floor tool.
CHANGES:
1) Few changes in Pathfinding and Path following algorithms.
2) Soil fertility and tile Walking speed added to TileInfo panel.
3) Horns now also have 6 color variations.
BUGS:
- A size-zero (flat) bust was set incorrectly in the animation.
- Several errors and exceptions causing characters to get stuck have been fixed.
- Bunch of smaller fixes.
There may still be some errors that could cause Chars to get stuck; they are quite difficult to track down.
If you find any – please, let me know!
v0.0.3a
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Bugfixes:
- Characters were getting stuck in walls. Now, if a character ends up inside a wall, he will be pushed to the nearest walkable tile.
- Several changes to the path-following algorithm.
- Characters cannot properly harvest crops from farms.
- Farms do not create new planting jobs after harvesting.
- The animation plays at the wrong stage due to the reciver’s sex being incorrectly selected.
- Minor animation fixes.
I’m still trying to figure out what’s causing characters to get stuck in place and ignore everything else, so you may still encounter this annoying bug.
v0.0.3
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This version is primarily dedicated to initial Character creation, Portraits, and reworked animation.
NEW:
1) Character creation screen.
Now, before entering a new world you can pick up to 10 Character and customize almost everything. Including (in this version):
- Name, Last name, Nickname, Race, Age, Sex.
- Bottom (4 sizes).
- Breasts (8 sizes, starting from flat).
- Penis (5 sizes).
- Testicles (5 sizes).
- Pubes (3 variants). Not visible in game yet, but shown in animation.
- Face shape (4 variants).
- Nose (6 variants).
- Mouth/Lips (3 sizes).
- Eyes (8 variants).
- Ears (depending on race: elf, orc, human and succubus).
- Eyebrows (6 variants).
- 11 hairstyles.
- Just a few additional parts like horns and a tail for succubuses, and tusks for orcs.
- Several skin, hair, and eye color options.
All of those will be visible in animation. - A set of surnames (about 300 in total) for each race.
2) Reworked “Doggystyle” animation.
(NOTE: i had to remove old animations, since doggystyle is replaced in this version and missionary will be reworked later)
New animation have:
- 2 variants (anal and vaginal).
- 4 stages for both variants (Default -> Insertion -> Friction -> Orgasm).
- Each stage (Insertion, Friction, and Orgasm) supports penis size of an Active partner/Giver. So it’s 30 small variants in general.
- Animation also have two buttons: “Increase animation size by 1.5” and “Proceed to next stage”.
Animation will stay at same stage untill you click “Proceed”. If want to reset animation, just open and close it via Heart Icon.
Animation will exist in world while characters have sex or while it’s open. After Chars done and animation is closed – it will be removed.
3) Portraits.
Now you can see character’s face on Character Info panel when selected.
4) Job Info.
Now, the same Character Info panel displays information about what they are doing.
CHANGES:
1) Slightly reworked UI visuals.
2) Increased LustGain.
3) Increased Rest speed.
4) Some small changes in code.
BUGS:
I’ve fixed few minor errors, but still hunting that annoying bug with stucking characters.
If you find any – please, let me know!
v0.0.2
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Hey people! I’m back with version v0.0.2.
First of all — sorry it took so long. I underestimated the amount of work required just to create and implement Z-levels into the game. But here we are.
NOTE:
Despite significant internal changes (it’s easier to say what I haven’t changed), the amount of content remains virtually the same. For this reason, this can still be considered an Initial version.
What’s NEW:
- Levels. Levels Up. Levels Down. For now, there are 10 levels below and 10 above the surface (there will be more later, but this is enough for now).
- New Procedural World Generator.
- Completely reworked tilesets – better suited for the new mesh system and noticeably changing the game’s look.
- Texture atlases and batched meshes — replacing Unity’s Tilemap system (good, but not enough for this case). This is what makes multiple Z-levels possible and significantly reduces draw calls.
- Ramps aka Slopes – connections between levels (proper stairs will come later).
- New tools:
- Dig Down – removes a block on the level below
- Mine Ramp – transforms a block on the same level into a ramp
- Dig Ramp – transforms a block on the level below into a ramp
(These tools currently work only on natural tiles like dirt and stone)
- Buildable Ramps. Wood and Stone Block.
- Reworked Room system.
- Reworked Pathfinding.
- Reworked Job System.
- Particles doesn’t really work properly, so characters now display small animated icons above them.
- Small and simple “Work” animation for Characters whenever they do something.
- Various smaller additions and improvements
Temporarily disabled features:
- Lighting — requires a completely new approach
- Water — requires special logic / pseudo-physics
What’s gonna be next:
I’m not planning changes of this scale again anytime soon, so I’ll return to working on planned features and new content. This means updates should become much more regular.
I’ll aim to release updates every 1–2 months, regardless of size.
Next, I’ll start working on character portraits and some form of character creation, and possibly new animation.
Also, the Discord server is now live, so feel free to join.
One last thing
There may be bugs. If something breaks — please let me know!
v0.0.1b
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Hi there! Another small Update for 0.0.1 related to bugfixes and important code changes before z-levels integration. Some bugs are still present, but they are less severe now.
Changes:
- Reworked Room Manager and new Region Manager systems. Allows characters to know who, what and where much faster. Together with Unity Jobs/Burst it will be crucial for 0.0.2.
- Reworked logic of plant growth.
- Added endless crafting type for workbenches.
- Added the ability to pause and resume work on farms.
- Now, right-clicking on a character’s avatar (at the top of the screen) centers the camera on the character.
- Chars without a bed will automatically search for and claim a free bed in the region (just construct a few beds for them).
- The interface for selecting a bed owner has been slightly changed.
- Crafting order’s info also displays the final product and its quantity.
- 60 FPS cap in options tab. Just in case something messing with VSync.
Fixed (or at least should be). Please, report (on Patreon/F95) if you’ll find something nasty!
- On map update, room generation breaks due to doors, which leads to complete chaos.
- Data on disassembled furniture/walls is persist and blocks the tiles.
- Plants missing their grow bar.
- Farms can plant two or more plants on the same tile.
- Blueprints are not finished/unselectable.
v0.0.1a
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Hey everyone! Just a super tiny update to version 0.0.1a. Mostly few fixes and small additions.
Added:
- Preferences. A new tab on the title screen with a variety of customizable options related to character spawning, such as:
- minimum and maximum sizes of body parts for each gender.
- ability to disable spawning of individual genders (don’t be surprised if no one appears after disabling everyone).
- male characters have special option to choose minimum percentage of spawn with smallest breasts.
- VSync.
- Small FPS counter in top right corner.
Fixes:
- The amount of the items may have a negative value.
- Task assignment tab ignored by characters.
- Task assignment tab doesn’t show correct skill level.
- Some Recepies doesn’t react when ordered.
- Characters doesn’t prioritize better food.
- (PARTIALY FIXED) Characters stucking on a place without obvious reason. In extreme cases, stuck characters will be teleported to the nearest free tile. Magic!
Known bugs (some weird stuff i couldn’t recreate yet):
- Some blueprints are not finished/unselectable.
- Deconstructed furniture/walls persist in data and blocking tiles.
- Sometimes plants lose their grow bar.
- Farms are broken. Like really broken. Don’t mess with them too much.
- Wild plants could grow on walls. What the…
That’s all for now.
v0.0.1
Initial Release
Developer Notes:
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This is the very first public version of MystGrove and… it’s RAW. Expect bugs, chaos and overall junkyness.
Please treat this build as a prototype. Many assets are placeholders, balance is off, and some features are not showing up yet.
Core/basic mechanics:
1) Procedurally generated map.
2) Resource gathering, construction, crafting.
3) Small, silly Chars (characters) scurrying around the area, doing whatever you tell them to do. Or whatever they need.
4) …you can even dress them in a sparse set of clothes.
5) …and of course, sometimes they’ll have sex, which you can visualize by clicking on the little heart button.
6) Currently, the game only features two short animations with two variations of each (vaginal and anal) and support for the participants’ appearances.
7) You can move camera with WASD; switch time speed with 1,2,3 keys; space – pause; R key to rotate some blueprints (furniture and doors).
8) There may be something else I haven’t mentioned.
Much of what you see will change in future versions, and new features will be added. This depends largely on your feedback and voting results.
I’m sharing it early to gather feedback and see what works (and what definitely doesn’t).
Your comments, bug reports, and ideas (also patience) helps to shape MystGrove.
Thanks for exploring this early version!




