Three NPCs wake up in a town with a park, a home and a cafe. No quests, no story flags. They get $10, an energy bar that drains, and they forget anything they didn’t write in their diary before sleeping.
They work the cafe counter, buy meals, talk, lie, hold grudges, fall for each other, have kids, get old, die. I scripted none of that. Each one is a LLM answering one question per turn: “what do you do next.”
Money is the only pressure I put in. Corner the one paying job and the others have to come to you to eat…
0.6.2: what another NPC told you becomes a memory you can be wrong about0.7.13: circular economy with real scarcity0.7.13: aging and death0.8.1: per-agent personality traits0.8.1: play as one of them yourself0.9.1: reproduction and inherited households0.9.2: longer runs with a memory that survives them- 1.0: one more thing worth fighting over
Note: The AI Model is required for Offline play, you can use your own though.
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All (HTML): BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
AI Model (Required): DATANODES – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE
Others: Online
