You play as Nesche, a girl captured by monsters who is trying to escape from the dungeon where she’s held captive.
Sidescrolling RoR stealth game that appears to be heavily inspired by Unholy Jail. Very much like that game, you have to navigate the dungeon while avoiding being discovered by enemies. The game ends if your health bar runs out or if you’re capture while on low health. While exploring the dungeon you’ll find useful items that will help you in your escape (potions, keys, food, etc.). A lot of emphasis is put on sound; running or using certain items will create noise that will alert nearby enemies and you can understand that an enemy is nearby by hearing their footsteps.
- Updated so that climax animations now play even while the player and allied slave girls are being dragged around by chained collars.
- Fixed a bug where the player’s region would glitch when being dragged around by a Golem with a chained collar.
- Fixed an issue where eerie sounds would not play when a Shadow Creature lurks inside a room.
- Fixed an issue where Shadow Creatures would not become semi-transparent when lurking inside a room.
- Fixed a bug where a Fat Goblin would spawn when caught in the Full-Body Restraint Magic Circle in Stage 3.
- Changed two monster spawn points in Stage 6 to spawn monsters faster (60s -> 15s) and more frequently (25%).
- Changed animation Mods for players and enemies to apply per clip within the JSON file, instead of per JSON file.
- Added an example animation Mod to the Mods folder.
- Updated the animation Mod tutorial.
- Changed the priority of the enemy task provider “Take girls producing milk to the milk potion machine first” to be the same level as other task providers handling slave girls.
- Fixed an issue where Tentacle monsters would stop moving after saving and loading.
- Fixed an issue where Tentacle monsters’ erotic animations would not progress.
- Fixed an issue where Tentacle monsters’ defeat animations would not play correctly.
- Fixed a bug where Shadow Creatures would respawn directly next to the player after being defeated.
- Fixed an issue where Clara-chan’s sound effects in Stage 5 would not play.
- Fixed an issue where some of Lily’s animation sound effects would not play.
- Fixed a bug where some erotic scenes in the Gallery would not unlock.
- Fixed an issue where the player could still be hit by enemy area-of-effect attacks while caught in wall traps.
- Fixed a bug where the player would still be chased and attacked by enemies while wearing Yoke Bondage.
- Fixed an issue where enemy slave girls’ press attacks would not apply full_body_bondage to the player.
- Fixed a bug where the player would remain stuck in the “restraining themselves to wall shackles” animation if interrupted by an enemy attack, resulting in being marked as restrained without actually being bound.
- Fixed an issue where Orcs would play incorrect in-game erotic animations.
- Fixed a bug where important items like Keys would disappear over time like common items.
- Fixed an issue where the enemy task to leave the player in a full_body_bondage state could incorrectly select certain important event rooms.
- Fixed a bug where some enemies that drop Keys would drop two instead of one.
- Fixed an issue where Shadow Creature data would not save or load correctly.
- Fixed a bug where slave girl behavior would become erratic if Nache was lying defeated on the ground.
- Fixed an issue where allied slave girls captured by enemies could not be rescued after the enemies were defeated due to interaction being disabled.
- Fixed an issue where allied slave girls’ dialogue lines were not selected correctly.
- Fixed a bug where allied slave girls would continue moving while trying to speak to the player or other slave girls.
- Fixed an issue where Nache’s or enemies’ sound effects would mix in when special erotic scenes (e.g., Fat Goblin, Thief) were playing.
- Fixed a bug where being hit by a poison potion thrown by a Thief would render the player uncontrollable at 0 HP instead of triggering a Game Over.
- Fixed an issue where sound effects would play twice when the player was released from the temporary restraint state of wall shackles.
- Fixed a bug where enemies would continue patrolling without interacting with allied slave girls after capturing them.
- Changed behavior so that enemies now pick up Milk Potions (previously they ignored them).
- Changed behavior so that humanoid enemies no longer lose sight of the player too easily.
- Fixed an issue where the erotic animation of the Barrel Tentacle in Stage 5 would not increase the player’s sexual arousal.
- Fixed a bug where items could be used during dialogue events.
- Fixed an issue where the player’s idle milk dripping function would continue to trigger during enemy erotic scenes.





