The world didn’t end in 2077. It simply became something considerably worse.
Nations have fractured, corporations have risen beyond the authority of traditional governments, and humanity increasingly survives within enormous self-contained urban structures known as Arcologies.
In this world, power is inherited, purchased, negotiated, or taken by force.
Cities 2077 is an adult-oriented dystopian management and character simulation that places you in control of an Arcology State.
Manage your territory, oversee its economy, develop its facilities, navigate political relationships, and exercise authority over the people living within its borders.
Your Arcology is home to thousands of residents, but not everyone is simply another statistic.
Important individuals have their own identities, personalities, backgrounds, skills, relationships, and legal statuses.
Some are influential citizens. Others serve in your administration, represent competing interests, or exist within society’s systems of human ownership.
Choose your starting circumstances, establish your authority, and decide what kind of society you intend to create.
Cities 2077 is a systems-driven sandbox, not a traditional visual novel.
The long-term vision combines character simulation, management, relationships, personal development, ownership, and extensive adult-oriented gameplay into a persistent cyberpunk world.
- Personally owned slaves
- Arcology-owned individuals
- Appointed staff
- Prominent residents
- External contacts
- Windows 10/11 (64-bit)
- Microsoft Edge WebView2 Runtime
- No additional development tools required
- Added eight selectable starting Origins.
- Introduced player Identity and character creation.
- Implemented the initial Arcology management simulation.
- Added distinct starting populations for each Origin.
- Introduced separate classifications for personally owned slaves, Arcology-owned individuals, staff, residents, and external characters.
- Implemented persistent important characters with individual attributes, backgrounds, and histories.
- Established initial personality, relationship, skill, and adult-preference foundations.
- Added initial Markets and character acquisition mechanics.
- Introduced Facilities and Factions.
- Added initial Events and Decisions.
- Implemented simulation time progression.
- Added local campaign saving and loading.
- Released the standalone Windows desktop application.
- Fetish Engine Expansion — Developing more comprehensive character preferences and adult-oriented systems.
- Interface Overhaul — Improving the game’s cyberpunk presentation, navigation, and information displays.
- Gameplay Expansion — Introducing additional interactions, decisions, and simulation mechanics.
- Community Feedback — Improving the game based on player experiences and bug reports.
- Explicit adult interactions are not yet fully implemented.
- Some management features remain simplified.
- The general population is simulated collectively rather than as thousands of individual NPCs.
- Character artwork and some interface elements remain incomplete.
- Bugs and balancing issues may occur.
- Future Alpha updates may affect save compatibility.


