Parasite in City: Nightwalkers is an unofficial, completely non-commercial fan project created as a new chapter in the legacy of Parasite in City.
Built in Unity 2022 while preserving the original game’s sprites, sounds, atmosphere, and identity, Nightwalkers expands on that foundation with new enemies, two additional weapons, redesigned and more intuitive controls, and a range of new gameplay systems and encounters.
This is a short, focused experience by design—not an attempt to turn Parasite in City into something it was never meant to be.
The goal is simply to recapture what made the original memorable, give longtime fans a reason to step back into its world, and show what another chapter could look like.
Short and sweet, familiar but new, Nightwalkers is meant to be a new beginning.
- Game Over audio now becomes muffled and distant instead of cutting to complete silence.
- Fixed the player using the shotgun animation after escaping a grab while holding the pistol.
- Added laptop and smaller-screen support, preventing the game from being cut off on resolutions such as 1366×768 and 1280×720.
- Fixed startup and loading black-screen issues affecting some older-generation computers, including improved video compatibility and more reliable transitions into Stage 1.
- Fixed QTEs disappearing after pausing and unpausing.
- Adjusted Zombie Grunt and Zombie Dog QTE positioning so prompts appear in better positions during grabs.
- Fixed the THROW prompt appearing too far left and partially out of bounds; it now aligns correctly and sits above the player’s head.
- Fixed the RELOAD prompt’s positioning and presentation; it now sits above the player’s head and uses the same black backdrop as THROW.
Ms Niche – Unity Developer
Win: DATANODES – GOFILE – MEGA – PIXELDRAIN – WORKUPLOAD
Linux: DATANODES – GOFILE – MEGA – PIXELDRAIN – WORKUPLOAD
Mac: DATANODES – GOFILE – MEGA – PIXELDRAIN – WORKUPLOAD
Unity Project (Source Code)
Source Code Download: Google Drive



