Project GWN [v0.12.2] [Black Rose Games]
Unreal Engine

Project GWN [v0.12.2] [Black Rose Games]

2.8 Rating 37 Views Updated Aug 18, 2026
Project GWN [v0.12.2] [Black Rose Games]

:Project GWN is an adult sandbox with next-gen graphics that allows interactions with digital humansManage your roster of girls, customize

:
Project GWN is an adult sandbox with next-gen graphics that allows interactions with digital humans
Manage your roster of girls, customize their look, hair, shapes, skin, etc.

Thread Updated: 2026-08-18
Release Date: 2025-08-19
Developer: Black Rose Games PatreonDiscordItchTwitterYouTube
Censored: No
Version: 0.12.2
OS: Windows
Language: English
Genre:
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3D Game, Vaginal sex, Character Creation, Big Ass, Big Tits, Sandbox
Installation:
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1. Extract and run.
Changelog:
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v0.12.2
  • DirectX 11 support
  • Separated level editor UI and functionality (Keybind: L)
    • Moved “Add new axiom” to Level Editor UI (”+ ADD” button)
    • Removed the “AXIOMS EDITOR” in favor of the new UI
  • Refactored the underlaying axiom system, made it more modular to allow for more axiom types
  • Specific options per axiom type (Object, light, collision) like: Simulate Physics, Gravity, Cast Shadow, Light Radius etc.
  • Added general option “Hidden” for all axioms that will show or hide an axiom in game
    • Useful for triggers when the Scripting API will be released
  • TIP: You can also Right Click any axiom to copy/paste transform, duplicate or delete
  • WARN: Old levels are not compatible
v0.11.0
  • Added 2 new skins
  • Added new eyes
  • Updated Eyelashes material (to not be metallic and act more like hair)
  • Updated SSS (SubSurface Skin) profile
    • Possible that in future updates to make it configurable in-game
  • Better FirstPerson camera
    • Head is not hidden anymore
  • Adjusted the ThirdPerson cameras distance
    • Reduced distance for both alternative views (Key 1) and for aim view too (Right Click)
  • Adjustable Free Camera (Key 3) speed with mouse scrollwheel
  • Smaller camera near clip – allows to get closer to the character without cutting geometry too soon
  • Fixed the gizmo overlap causing the move/rotate/scale to fail
    • Overlapping another axiom caused the gizmo to not register a click
  • Fixed `Eyelash3`
v0.10.0
  • Added: Deselect object when MainMenu is hidden
  • Added: Single Button to remove all clothes at once
  • Update: Character model has x3 times the detail
  • Update: Better ray-tracing reflections
  • Update “SETTINGS”:
    • New panel design
    • Added Resolution
    • Added Display Mode
    • Added DLSS upscaling (nVidia only)
    • Added FSR upscaling
    • Added different Anti-Aliasing methods (FXAA/TAA/TSR/SMAA)
  • Scripting API (Work in progress):
    • Added Luau definitions for autocomplete and docs
    • Added a lot more functions to modify the game
    • Added the ability to create User Interfaces
    • Added encapsulation per files (no globals)
    • Added sandbox (no dangerous functions, like delete files, open proccess etc.)
    • Added an entrypoint file for all scripts, that loads the other files
    • Added a modular Event System to listen to game events, key press/release or to communicate between scripts and what not
  • Known Issues:
    • Level editor Gizmo doesn’t show if “RT Reflections” is on
    • Hair doesn’t show in reflection
v0.9.0
  • Added: Ability to create custom skins with your own textures (SEE TUTORIAL)
  • Added: Documentation website to help you mod the game
  • Added: Replaced the placeholder for male with an actual textured character
  • Added: Presets for custom skins
  • Added: Screen fade between animations switching
  • Added: Random animation speed toggle
  • Added: Planet rotation animation in main menu
  • Added: Right click any axiom in outliner to show the Axiom Context Menu
    • You can Copy/Paste, duplicate or delete the selected axiom
  • Added: Subsurface Scattering (SSS) support
  • Updated: Skin quality
  • Updated: Eyes quality
  • Updated: Set Gizmo correct transform when manually editing Axioms (Location/Rotation/Scale)
  • Fixed: clipping for some clothes
v0.8.0
  • Added: +3 skins
  • Added: Normal maps (detail textures) for ALL skins
  • Added: +8 options to change the eyes
  • Added: Edit morphs value manually
  • Update: Slider Element UI
  • Update: Morph element UI
  • Fixed: Inverted green channel for normal maps
  • Fixed: Head remains invisible when you exit POV camera
v0.7.1
v0.6.0
  • Reduced the game size by a lot (2.70 GB1.13 GB)
  • Added: +3 Full Body clothes
  • Added: +1 Hairstyle
  • Updated: Modkit (not released yet)
  • Fixed: In-game editor not loading some assets
  • Fixed: In-game editor not resetting the scene
v0.5.0 – Preview Video
Added: In-game level editor
  – Spawn/Delete objects
  – Edit objects (Move, rotate, scale)
Added: Level editor objects browser
  – In future updates, it will support custom objects using the ModKit
Added: Share-able level files (Save / Load)
Fixed: Morphs value update on Look Preset Load
Fixed: Eyelashes render on top of the hair and other materials
v0.4.0
Added: Dual color for hairstyles
Added: First person camera (in freeroam)
Added: Free camera (in freeroam)
Added: Mainmenu soundtrack
Added: Audio when clicking buttons
Added: 4 animations
Added: 2 hairstyles
v0.3.0 – Preview Video
Added: Share-able character profiles (create & share character files)
Added: Clothes system
Added: Body modifications system
Added: Skins system
Added: Ask dialog for mainmenu button
Added: Pectorals physics (basic)
Updated: Cameras (distance, follow, stance)
Updated: Shaft aiming logic
Fixed: Hair values didn’t updated when loading a preset
Fixed: Animation speed after exit
v0.2.0 – Preview Video
Added: Characters presets (save & load your own characters)
Added: Hair simulation toggle
Added: Customizable hair color
Added: Customizable hair length
v0.1.0
Added: 4 Characters
Added: 3 Hairstyles
v0.0.1
Initial Release
Developer Notes:
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Our roadmap: Game ROADMAP
Consider supporting us on Patreon, we just got started 2 weeks ago and we don’t plan on stopping any time soon
In-fact we’d like to quit our daily jobs to do this.
*First time you start the game it will compile shaders on-demand then it will run much better (Unreal Engine 5.6.1)
Modding:
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Documentation:
Mods can be found in [ICODE]ProjectGWNmods[/ICODE]
You can share them with others, we’ll add more things to the mods folder in the future
DOWNLOAD
Win: PIXELDRAINGOFILEGDriveDATANODESVIKINGFILE

Project GWN [v0.12.2] [Black Rose Games]