After years of dormancy following a global catastrophe, the social robots department of the Jurani complex was breached by external forces, igniting a confrontation in the previously slumbering corridors. In a hurried attempt to rectify the situation, until‑then‑untouched robot of the HD‑512 series was awakened, tasked with resolving the crisis.
Now Haydee must explore the complex, one way or another passing through mutated creatures driven by base instincts, malfunctioning robots with corrupted firmware, the encroaching fauna of the new wilderness, and the invading remnants of the old world. She must uncover what happened and establish contact with her patrons. Who knows—perhaps she’ll manage to make it outside and feel the grass beneath her feet.
- Overhaul of the ammunition system;
- Added to skip dialogue by the spacebar;
- Initiative check simplified and reworked to cut down on combat start time. Initiative roll is from 1 to 20;
- The Rate perk has been changed to Initiative and now grants additional points to the player’s initiative;
- The dialogue system has been removed from the main gameplay of the combat system and replaced with a battlelog;
- Increased ammo drop quantities from random loot items in all locations;
- Adjusted the logic for random enemy encounters;
- Safehouse & Storage system;
- Reworked Smell system;
- Added a reaction check to resistance;
- Fixed the localization of the exit game buttons;
- Combat system fixes and polish;
- Added one animation series for the Regenerator;
- Translation into Spanish;
- Scene loading system has been reworked, and bug fixes have been implemented;
- Enemy’s charge is now reset if the player makes an escape.
- Combat System Final;
- Inventory & Equipment Final;
- Rework UI;
- Save & Load System Final;
- Volumetric fog;
- Rework of old locations;
- Stability and Optimization.
- Base System;
- Crafting System;
- Reputation System;
- Quest System;
- Storage System.
- Translation into Spanish;
- Minor UI fixes.
- Combat System Final;
- Defense” perk now affects the damage blocked when choosing to parry an attack.
- You can now adjust the screen resolution in the main menu of the game;
- Some changes have been introduced to the chance of meeting the enemy, which should solve the problem of eternal luck of not meeting the enemy;
- Now the loot is not increasing every day.
- Inventory System T1 & Equipment System: Radical changes to the inventory system. Items such as weapons and equipment now have a condition state (HP/clip, etc.);
- Item System: Fixes and improvements to item outlines;
- Added hotkeys (F1-F7) for quick navigation between windows, bypassing the normal pause window;
- Updated Disclamer & Menu;
- Combat System T1: Full 3D and in game animations, enemy levels and etc.;
- Numerous fixes for issues found on widescreen monitors;
- Added normals for Screen Space Reflections.
Win: DATANODES – GOFILE – MEGA – PIXELDRAIN – WORKUPLOAD
Build 4.1 (stable release)
Win: BUZZHEAVIER – DATANODES – PIXELDRAIN – VIKINGFILE – MEGA
Linux (Build 3): MEGA – BUZZHEAVIER – DATANODES – GOFILE – PIXELDRAIN – VIKINGFILE



