Relics of Wayne: Greymoor is a point & click, story-driven, cinematic mystery game built by a two-person team.
You inherit a decaying manor in the village of Greymoor, and quickly get pulled into its people, its secrets, and the strange tension that hangs in the air.
The game focuses on atmosphere, grounded characters, slow-burn intimacy, and choice-driven dialogue.
It’s not a “rush to content” type of game, it’s more about mood, relationships, and the mystery that builds as you settle into the town.
- We hired voice actors to bring Greymoor’s characters to life, with high-quality recordings and much more attention given to how voices sound within each environment (for example: Added reverb to sounds to simulate proper ambience and locations).
- Gave a visual overhaul to both Mina and Riley. Their original design didn’t fit the fantasy and concept of the game’s narrative. Also, why not make them sexier?
- Day One has been greatly expanded, especially its finale. Alex’s late-night visit now has multiple paths, choices, consequences, and a much more complete transition into the following morning.
- A huge amount of dialogue has been rewritten and polished across Greymoor’s cast, making conversations feel more natural and giving choices more personality.
- Characters now move their mouths to their actual dialogue, alongside many improved speaking animations and expressions.
- Dozens of new character animations have been added, making conversations, exploration, puzzles, and story scenes feel much more alive and less static.
- The opening cinematic has been polished, with new visuals, flashbacks, sound, atmosphere, and a brand-new Blackroot Games studio intro.
- Greymoor itself has received a major visual upgrade, including Wayne Manor, the town streets, town square, bar, bookstore, and basically all scenes in the game.
- Lighting, weather, skies, shadows, storms, and atmosphere have all been improved, helping each location feel much more distinct depending on the time of day and what’s happening in the story.
- The world now sounds much more alive, with new environmental sounds throughout Greymoor, from footsteps and fountains to storms, doors, old recordings, and other little details.
- The entire game’s interface has been redesigned, including the Main Menu, Pause Menu, Options, Load screen, Credits, dialogue choices, subtitles, inventory, gallery, and HUD.
- Dialogue presentation has been upgraded, with new close-ups, clearer speaker colours, and visual feedback when characters react positively or negatively to your choices.
- New accessibility and quality-of-life options have been added, including spacebar dialogue progression, number-key dialogue choices and auto-hiding the interface.
- Interacting with the world now feels much smoother, with an improved cursor, clearer hotspot feedback, better inventory interactions, and more responsive scene exits.
- Saving and loading has been significantly improved, with a redesigned Load screen and a number of fixes to make continuing your game much more reliable.
- The Gallery has been improved, alongside updated Credits and a new Thank You screen celebrating everyone who helped make the demo possible.
- A large number of story and progression bugs have been fixed, including issues that could previously interrupt quests, conversations, puzzles, scene transitions, and certain character encounters.
- Character movement has received a major polish pass, fixing sliding, awkward positioning, collision issues, incorrect facing directions, and other immersion-breaking problems.
- Greymoor now has updated branding and presentation, including a new application icon, cleaner startup experience, and plenty of smaller touches throughout the demo.
- Added tutorial for interacting with the inventory. Hope it makes your item interactions much easier!
- Fixed an issue where pressing ESC immediately after starting a new game could cause the intro scene to reload repeatedly.
- Fixed a bug where saving or loading could unintentionally affect relationship notifications.
- Resolved several display issues involving Jester in specific states.
- Fixed an issue where some sounds continued playing even when volume was muted.
- Fixed a bug that allowed players to start the tape clue objective early without first visiting the bookstore.
- Fixed an issue where Harold and Jennie could disappear from the bar under certain conditions.
- Added Subtitle Size option.
- Added Display Mode selection (Might have to press ALT+ENTER on certain systems to activate windowed mode):
- Fullscreen (Borderless)
- Windowed
- Added Window Size options (available when Windowed mode is selected).
- Implemented a basic tutorial demonstrating how to use the key on the manor door and introducing the inventory system.
- Added additional dialogue during the town tour quest to better guide players toward the bar or bookstore when needed.
DOWNLOAD
Win: MEGA – WORKUPLOAD – MIXDROP – PIXELDRAIN – VIKINGFILE
Mac: MEGA – WORKUPLOAD – MIXDROP – PIXELDRAIN – VIKINGFILE












