It was an ordinary, boring day when my cousin texted me asking for help. His girlfriend and her friends were supposed to head out to some DJ event out of town, but they had a problem with their car, and my cousin was busy today. His girlfriend is Bianca, and her friends are Tori and Zoe. I know them well—we went to school together. They were the coolest girls in school. But… my relationship with them wasn’t exactly smooth. And now I’m going to drive them in my dad’s van, hang out with them at the festival, and spend the night in a hotel. What should I expect?
Netorare
You can avoid the NTR content, but with some conditions – it won’t always work on the first try, and it’s not always possible to avoid it completely (some of the bar’s friendly visitors will still have their fun). There are also plenty of other little details tied to it. If you’re completely against NTR content, then maybe this game isn’t for you.
Formerly known as “Three Chicks and a Loser – The Cursed Mansion”
- Hotfix – Several text errors have been fixed. The starting Friendship-point threshold for Tori has been increased, and the number of Friendship points the player receives during the “Foot Massage” episode has been adjusted.
- Added 3 new scenes.
- Added over 2,500 lines of new dialogue and code.
- Reworked the world map with a new NPC tracking system.
- NPCs can now be placed at locations and appear on the map as part of scripted events.
- Added new map-based scene access: some off-screen events can now be viewed manually through character markers.
- Scenes missed during gameplay are still unlocked in the gallery.
- Updated location visuals and began expanding their functionality for future updates.
- Added new location and event systems for secondary activities and scripted world interactions.
- Began implementing the new sound system, including location ambience and music handling.
- Improved location transitions and map navigation.
A new save is required!!!
Story and Scene Content
- Day 13 story content is now complete, including the aftermath of Bianca or Tori going to the Mayor.
- Added a new Tori bar scene to replace the removed Helena tentacle scene.
- Added Scene 25: Tori and Bobo. This scene was created from scratch and is now available in the gallery.
- Reworked the second-day sequence involving Ian’s box from Helena. The scene is no longer optional, and Helena no longer demands to inspect the box.
- Changed the second-day evening trip: Mark now always goes with Bianca.
- Removed the Ian time-stop episode.
- Scene 6: Helena
- Scene 7: Zoe
- Scene 8: Helena
- Scene 9: Zoe
- Scene 10: Zoe
- Scene 11: Tori
- Scene 13: Bianca
- The first two Helena scenes
- The early Zoe and Tori bar scenes
- Added world-map highlighting for quest locations.
- Added a player inventory, available outside dialogue alongside the journal.
- Shows carried story items and current money.
- Currently informational only: items cannot be sold, discarded, or gifted.
- Added a statistics screen with friendship levels, corruption tags, and other character data.
- Added a calendar screen that allows progression to any later story day.
- It only moves forward. No time travel paradoxes yet.
- The warehouse job can now be skipped.
- However, Mark must work there if the player wants to peek at the waitress in the bar.
- Peeking can unlock future event options, but may later reduce Mark’s self-esteem.
- Removed the old numerical corruption value.
- Added a tag-based corruption system using cryptic letter codes.
- The first three bar scenes remain non-interactive, so the girls do not gain corruption from them.
- Replaced or updated approximately 95% of the artwork from the first two story days.
- Added many new animations and replaced outdated ones.
- Removed roughly 500 MB of unused assets and old artwork.
- Revised and trimmed a large amount of dialogue across the early game.
- The Helena tentacle scene has been removed from this version.
- It is planned to return later as part of a larger and more developed route.
- 1.800 lines of dialogue and code have been added
- Added four scenes. (2 main scenes + 2 fallback scenes).
- 1.500 lines of dialogue and code have been added
- Added three scenes. Scenes are available within a single playthrough (these are not variations of the same episode).
- 2.200 lines of dialogue and code have been added
- Added three scenes
- Bugfix
- 1,650 lines of dialogue and code have been added
- One scene added
- 1,500 lines of dialogue and code have been added
- Added two scenes.
- 1,600 lines of dialogue and code have been added
- Added first sex scene with… yeah, I forgot this girl’s name….
- I added new emotions for Helena. However, they are currently only used in a small section of the game. There are still four large folders of emotions for the other girls. Once I finish processing all this graphics, I’ll start updating the emotions throughout the entire storyline.
- I also added new “side” sprites for Tori, Zoe, and Bianca. These sprites will mainly be used when they talk to each other. There were some experiments with this before, but now they will be multi-layered sprites with outfit changes.
- 1,150 lines of dialogue and code have been added
- Added several animations to the first two scenes.
- Some old sprites have been replaced.
- Bug fixes
- Bug fixes
- 1,250 lines of dialogue and code have been added
- One spicy scene have been added
- A gallery with an NTR filter has been added.
- A hint system has been added to the dialogues.
- Old sprites from the very beginning of the game have been replaced.
- A setting for dialogue box background transparency has been added.
- 1,750 lines of dialogue and code have been added
- time issue fix
- bug fix
- 1,500 lines of dialogue and code have been added
- A new story day – Monday.
- The rest of Sunday is done.
- Helena got a new sprite, though it currently has almost no expressions. I’m preparing a batch of expressions for her (20+).
- Ian got his first few expressions. For full functionality, he’ll also need at least 20.
- So far, only a few character sprites have been added that allow characters to turn away or face different directions. I’ll keep working in that direction.
- A quest journal has been added (though it’s not really needed at this stage).
- A bunch of minor fixes.
- hot fix wold map issue
- Side portraits have been removed (they were originally meant to show emotions, but emotions are now reflected in the main sprites).
Hotfix
v0.16
- Adding emotions to the main character sprites.
In version 0.13, this was partially implemented. Future releases will expand on this. Initially, I thought three facial expressions per character (default face, talking, and smiling) would be enough, but it turned out that more are needed. - Implementing functionality for free play.
I don’t think it should be called a sandbox since it won’t be a full-fledged sandbox. I expect this feature to be functional in 2-3 versions. - Designing the in-game economy.
If the player can earn money, there should be ways to spend it. It’s clear that Ian and Helena will be involved in trading, and I will likely add a couple more merchants to the district. Over time, new items will be introduced that can expand the functionality of the apartments and provide additional gameplay opportunities when stored in the inventory.
Win/Linux: MEGA – GOFILE – PIXELDRAIN – DATANODES – VIKINGFILE
Mac: MEGA – GOFILE – PIXELDRAIN – DATANODES – VIKINGFILE
Android: MEGA – GOFILE – PIXELDRAIN – DATANODES – VIKINGFILE
Extras: Italian Translation* – Portuguese (BR) Translation*
*This unofficial port/version is not released by developer, download at your own risk.







