WHAT? THIEF! FUCK! [TPW v0.1] [Lex Catenae]
RPGM

WHAT? THIEF! FUCK! [TPW v0.1] [Lex Catenae]

0.0 Rating Updated Oct 4, 2026
WHAT? THIEF! FUCK! [TPW v0.1] [Lex Catenae]

Houston has a fucking problem.A brilliant thief, she made one brilliant mistake in the middle of the heist of the

Houston has a fucking problem.
A brilliant thief, she made one brilliant mistake in the middle of the heist of the century:
she stepped on a pressure-sensitive tile.
She was caught.
And to stay free, she had to give up almost everything she owned.
Now she’s stuck under strict surveillance in a fortified border town –
a place where something sinister is clearly brewing.
So…
Unfortunately, Houston is still a thief.

Thread Updated: 2026-10-04
Release Date: 2026-10-04
Developer: Lex Catenae
Censored: No
Version: Technical Preview 0.1
OS: Windows
Language: English
Genre:
See More
2D Game, 2DCG, Female Protagonist, Adventure, Humor, Sexual Harassment, Groping, Rpg, Sandbox
Installation:
See More
1. Extract the archive.
2. Run Game.exe.
Changelog:
See More
Technical Preview 0.1 – Initial Zone Release
– Initial public release.
– Playable first Listenbourg area.
– Core interaction and inspection systems.
– Inventory and equipment systems.
– Bar job activity.
– Guard inspections, arrest and prison systems.
– Initial UI, sprites and CG pipeline.
– Various experimental systems and interactions.
This is a technical preview, not a story release.
Developer Notes:
See More
Lex Catenae
Hi. Lex Catenae here.
I’ll start with the obvious: I’m not a porn artist.
I’m primarily a concept artist, and erotic CGs are still fairly new territory for me. I’m not particularly happy with the current quality yet, so… yeah. I’m working on it.
Somehow, after spending around seven years playing eroge, I ended up making one myself.
I know. Great decision.
WTF is an actual long-term project, not a random weekend prototype that escaped containment.
This build is Tech Preview 0.1 / Initial Zone Release.
It’s basically a proof of concept for the core systems, basic UX, sprites, UI, and the general visual direction of the game.
There is no actual story yet.
Some graphics are placeholders.
Some things are WIP.
Some systems are rough.
Save compatibility between early builds is absolutely not something I would bet money on.
I’m also not a programmer.
Most of the code is AI-assisted. I design the systems, write the tasks, test everything in runtime, break things, ask why they broke, and try to keep the whole thing from becoming sentient.
The current plan is:
Tech Preview updates -> polishing -> proper Vertical Slice -> actual game.
Soft target for the Vertical Slice is before the end of 2026.
Soft target.
Please stare at that word for a moment.
Story pre-production will happen alongside VS development. After that, I plan to release the game chapter by chapter, possibly several chapters at once depending on how production goes.
Monetization-wise, I currently have no plans for paywalled builds or early-access versions.
If I ever open paid support, it’ll most likely be for devlogs, concept-art previews, sneak peeks and other mostly useless development junk.
Game builds themselves will be released when they’re ready.
That’s about it.
Thanks for trying this extremely early version.
I’m going back to making the game now.
Bye.
DOWNLOAD
Win: MEGA – BUZZHEAVIER – MIXDROP – PIXELDRAIN – WORKUPLOAD

WHAT? THIEF! FUCK! [TPW v0.1] [Lex Catenae]