Wild Dawn is a fantasy RPG set in an apocalyptic world where the boundaries of sanity and morality have long since crumbled. You will immerse yourself in a chaotic realm populated by mercenaries, slavers, psychopaths, rapists, and countless dangers at every turn. Here, everyone survives by any means necessary, and your choices will not only shape your character’s fate but also influence the entire game world.
Thread Updated: 2026-09-20
Release Date: 2026-09-16
Censored: No
Version: 0.1.578 Experimental
OS: Windows
Language: English, Russian
Store: itch.io
Genre:
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Adult, Adventure, Fantasy, Furry, Open World, Role Playing, Survival, Turn-based, vore
Installation:
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1. Extract and run.
Changelog:
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v0.1.578
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- Recipes registration systems
- New item db
- Tile destroing mechanic
- Now recipes use instruments for crafting
- Beartrap can be picked up back
- QoL function, Now, by clicking on the required ingredient, the characters themselves find the necessary material, tool, etc.
- menu supporters
- Japanese language added
- added new items, tools, materials and armor “battle maid” set
- resprited some items
- test version of dungeon generation
- debug: pageup/pagedown – change Z coords
- Ladders are now tiles instead of objects for better performance and interaction
- Added a preset system for procedural enemy equipment
- Completely rewritten room docking logic and added new dungeon themes
- Implemented procedural furniture placement and internal enemy spawning
- The “Cannabis” item now breaks down into constituent parts (stems, leaves, roots, and seeds) upon destruction or recycling
- Reworked recipes and balance for crafting various clothing items
- New Crafting Ingredients Leaves and stems are now utilized in several new and updated recipes
- Weapon reload and door opening/closing sounds now feature random pitch variations for increased variety
- Resolved multiple bugs and crashes related to item dismantling, durability logic, and master volume settings
- some items resprites
technical:
- added an in-game error console. Critical errors are now caught to prevent game crashes and are logged directly to the console
- large portion of the codebase has been moved to specialized managers to improve architecture (written in the console)
new items:
- planks
- nails
- elastic thread
- paper
- books
- iron wire
- latex rag
changes:
- loot drop updated: WallBookshelf, WallBannerGonimerus, WallTableWood,
- WallStoolWood, WallCrateWood, wallWeaponRack, WallPineSmall etc.
- update crafting recipes for CrossbowBlood, and added recipes for ElasticThread
- cloth armor rebalanced; it now provides protection against sharp damage
- added to ability to recycle BookElectromancy and PornMagazine
- dungeon loot books now spawn in dungeon bookshelves overall dungeon loot rebalanced
- some creature now has its own unique natural weapon (spiders, slimes, wolfes)
- updated generation logic for the Purple Dungeon
new tiles:
- wallPurpleColumn,
- wallSpiderCocon,
- wallSpiderWeb
fix and optimization:
- optimization stack handing for dropped items
- fixed an issue with the tastyLook ability attribute
- fixed crash with vore and cheat panel
- Fixed depth sorting (z-index) issues for items lying on the ground
- fixed some bugs and crashes
v0.1.51a
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Content
- – Improved game settings, sounds gain options added.
- – added “Kit Predator”
- – added new purple location in roguelike mod
Visual
- – rework GUI skillbook
Technical Description
- – wolf have outline wolf
- – new projectile trajectory system
- – buff system has been improved
- – some death messages have been changed
bug fix
- – Fixed a bug with loot respawning when closing and opening a chest.
- – Fixed a bug with loot generation when the Electromantle, Boltgun, and Crowbar spawned stacked.
- – Fixed a bug where items were not picked up from the floor.
- – AI can now “Vore” again
- – Nature and environment ambiance has returned.
v0.1.5a
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Content
- – Added 62 new items.
- – 10 melee weapons.
- – 3 ranged weapons.
- – 1 magical artifact.
- – Full set of bone armor.
- – Full set of chitinous armor.
- – Full set of rag armor.
- – Added athletics skills
- – Wolves and spiders have been added to the game
- – New blocks, walls, floors
Gameplay mechanics
- – New type of weapon: spears.
- – New equipment pieces have been added.
- – Field of view.
- – added item durability
- – The effect of damage numbers has been changed.
- – Ability to gather your starting inventory before the game begins.
- – Redesigned the character creation menu.
- – Stunned opponents are guaranteed to be eaten.
- – Added attack mode to Ctrl key.
- – New display of damage numbers: they now add up per turn to know the exact damage received
- – New visual and sound effects for Vore on behalf of the victim
visual
- – Added blood splashes.
- – new game icon
Technical Description
- – Optimization of chunk generation.
- – Texture optimization.
- – Fixes of crashes and errors.
- – new Biome system.
- – new Attribute system.
- – new Buff/Debuff system
- – Rewritten character code
- – The character generation system has been rewritten
- – The projectiles system has been rewritten
- – new GUI system
- – The foliage of large trees smoothly hides behind the cursor.
- – new item data system (more modular)
- – native display resolution
What I didn’t have time to add:
- – add hotkeys for inventory
- – rework GUI skillbook
- – add tutorial mode
- – AI +megaiq
- – rouglike mod purple location
- – add throw item
- – add traps
- – add books
- – add mistress skilltree
- – rework electromancy skilltree
- – sisik pisik
Developer Notes:
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What experience does Wild Dawn offer?
Deep Mechanics: A complex system of attributes, traits, magic, and faction relations.
Deadly World: Even a single ordinary enemy can outmatch you in strength, requiring tactics and adaptation to new foes.
Endless Variety: Different races, dynamic character traits, hundreds of weapon types, and quests with real consequences for the player.
What is planned for release?
An endless world with randomly generated landscapes, biomes, factions, and NPCs.
Permanent death and unpredictable events.
Epic battles.
What has already been implemented?The game features an “Arena” that introduces the fundamental and ready mechanics:
Combat System: Close combat and magic (Sword, Whip, Staff).
Damage System: Armor and status effects.
Basic Skill and Trait Progression: Electromancy, vorarephilia.
Test Enemies.
vore soundpack: chemicalcrux
DOWNLOAD
Win: BUZZHEAVIER – DATANODES – PIXELDRAIN – VIKINGFILE – MEGA
Win: BUZZHEAVIER – DATANODES – PIXELDRAIN – VIKINGFILE – MEGA
v0.1.51a Stable
Win: BUZZHEAVIER – DATANODES – PIXELDRAIN – VIKINGFILE – MEGA






