-The final quests which didn’t make it into the Interim Release have been reworked now, so that should be it for restored old content at last, including: It Begins, the newspaper quest, History of Magic III, and Slughorn’s Christmas Dinnerparty, and some new content on Day 5 and Physical Education II for the main storyline, and for the side content there are some expansions to the half-veela content, the Headmaster’s Summons
-Increased the gate on Patreon beta content from day 17 to day 21, so more free content
-Game has been overhauled and unthreaded from its earlier single-scene setup, and assets are now dynamically loaded into memory as needed at runtime rather than all of it upfront
– New art (and some updates to older ones, though not as many)
-Heavy performance fixes, better compression, LOD rework+new additions where there weren’t any before, and option for min map streaming for machines with low RAM
-Bunch of smaller scale bugfixes. It’s a bit messy because it’s just my own notes/backlog or user reports that get smacked onto a combined list whenever an entry is fixed:
The list:
lights are blinding on broom – sun intensity problem?
post process is set too late during teleport
discourage use of the door above foyer starter
make sure compass is always furthest back UI layer
make background darker and more see through still
add timestamp to password thing in video
add trailer to menu
animations unlocker cheat
sprout naked party ?
fix/remove hana notifier about the nightgown scene
“not really no I had the “is there any passage way you know off ” with the dame just before it might be a related error trigger?
as that convesation led to the massage “You descovered a new destination ” but no new destionation was on the map only the common room and east courtyard which I allready had”
sweep scenes for trigger distances and update to +7
falls through astronomy floor
hermione’s 3d model spawned topless in potions class when I chose her to wear the sweater costume
no intro text thing it begins?
add the youtube help link
sprout model problems still
east building courtyard announced on potions classroom e
update text of the tracked quests headers
check it begins
some mountains (mountain1 (1), Mountain1 (1)_5
shaded world runtime is fucked, just disable it for now
problem bcus scale shaded world
caterer disappears right after talking with him, make more immerseive
make mountains more green still
in game loading screen has old font
wrong postprocess 2nd floor Astron
change things to editor only for shaded etc
add another parent to church object
second sprout cam move closer
harry text on character sheet
setting sleeping roommates after brea
durmstrang ship ADD and lower grp to -55.2
enable durmstrang ship permamently after
either maincam repositioner on broom, or ezsoftbones continuously called after object wiped
harry text in settings
move settings to menu
density volumetric fog broom too high
thirdpersoncamera should be disabled on broom
keypress re-enables it
option for first person vs third person in menu
move the other to autopick
mesh collider mountains outer ground
missing find focusTarget in awake broomcontorller
test: pink hermy sweater still problems – doesn’t enable shirt
sweater with jeans enabled instead when loading on outfit 2 + doesn’t disable defaults
meshrenderer disable hermy room
zoom in fov of second cam during girl dorm thing
missing no option loose window pane
harry text gallery and storycard
the inanimate -> into art is bugged after refactor
hana side sitting art not used
test: church climbing challenge
test: hermy room + hermy shirt
test: sprout pin-up unlocker
may sitting inside of chair
lower floor in general
fade in after
Camera_3 never disabled after
mayroom not enabled properly at start of at least blue
change slingshot model
curtain dressed wrong way
later curtain cam is bad
missing player model here too
doesn’t ever add occlusion to some cams?
disable perfectculling on camera during cutscene
still goes to sweater and jeans hermione after reload
set light intensity 2 ballic
end part jumping walled off church
test: disable perfectculling on camera during cutscene
test: compass for hermy room
make soulsgauge easier to find
widen hermy door interact
set occlusion on charms cams
problem with blacksccreen loading not auto disabling
problem when loading saves, always sends back to start
all the things in the things in instantied prefabs lose their read/write flag possibly, hence no witner materialss
from ballic:
Text issues / typos / dialogue issues
Add “nothing” as an option to the runes/galleon converter dialogue. [0.9.0]
When interacting with Hana before coming to the own room in the “opening” quest, the dialogue window just quickly opens and closes. [0.9.0]
During the first conversation with the boys after the ceremony in the Great Hall, one of Ron’s dialogues is missing the “answer” option. [0.9.0]
Autumn ball: when in the upstairs part, for the eavesdrop conversation, a “nothing” option would feel nice. [0.9.0]
Autumn ball: I don’t think I had the dialogue with the girl with spilled something over her in dorms, and the dialogue window only flashed without being readable. [0.9.0]
“Indoor campfire” girl in common room: the “just slap on t-shirt” option feels kind of out of place; not sure if I am misunderstanding something. [0.9.0]
After using the crafted scroll from “torn pieces of paper”, some kind of update window that the gallery had updated would feel nice. [0.9.0]
When interacting with the mirror in own dorm room, a “nothing” option would feel nice. [0.9.0]
During scenes in bath, there are non-viable but existing empty options as a dialogue response. [0.9.0]
Why can I move the text in quest journal sideways? I get the necessity for scrolling, but it kind of spooked me. [0.9.0]
Advanced Charms II: the first dialogue of the professor should have “close the door” instead of “open the door”. [0.9.2]
Friday evening: Hope is present in the eavesdrop dialogue downstairs as well as in the spin the bottle part. [0.9.2]
May dress shopping: custom pieces dialogue options stay visible for one additional response, making the situation unreadable. [0.9.2]
The girl with the library homework (“Double Homework” quest) has interact option even after completion of the quest. [0.9.2]
Halloween dorm party: Cho conversation in the upper part, when discussed why she won the competition, has two continue dialogue options, and the second one just repeats the text. [0.9.2]
Halloween dorm party: Ilyndra conversation in room does not make much sense in regards to her later being present with Nauna in the corridors as well. [0.9.2]
Missing textures / collision / environment issues
When running on the viaduct bridge, the camera can get stuck in the railing texture, making you see through the textures; must check other walls. [0.9.0]
Seems like there is a valid floor under it that also counts as viable for spawning resources: missing floor when entering the chapel. [0.9.0]
Gryffindor common room: the main room after entering through the Fat Lady, there is a table next to the doors to baths that is walk-through. [0.9.0]
In the hall right next to the round stairs into the own dorm, the second door on the right is a bit unfortunately placed; removing it should not hurt. [0.9.0]
Some clothing has wrong fit on the character, collar especially. [0.9.0]
Fabian in dorm room before Advanced Charms I is somewhat in the chair. [0.9.0]
Cloak clipping through legs; might be better to disable the pendulum effect and only have the delayed movement. [0.9.0]
During the “alcohol theft”, in the cellar, the characters are in walls. [0.9.0]
First floor west: sun shining through the walls. [0.9.0]
Grand staircase: when going from Gryffindor wing to Great Hall, the first stairs require jump. [0.9.0]
Ceremony after the theft: while people are entering the hall, one girl walks slower and is walked through by another marching person. [0.9.0]
Wall around bathroom entrance by the Great Hall can be walked into. [0.9.0]
During the first conversation with boys after the ceremony in Great Hall, there is a frame where I had some bystander levitating by one of the flags, that is then nowhere to find. [0.9.0]
Autumn ball: torches are too low; I ended up running through some multiple times. [0.9.0]
Autumn ball: corner next to the Hana balcony is possible to be walked into. [0.9.0]
Autumn ball: second scene in Hana dialogue is both too dark and out of place, as there is nothing to be seen. [0.9.0]
Autumn ball: dialogue text starting with “-thirdly-” has a background shot that is a bit too wanky. [0.9.0]
Autumn ball: cannot interact with the guy in front of the conversation room. [0.9.0]
Some of the floor tiles around the Madam portrait in garden are too high, so when coming from grass one can get stuck. [0.9.0]
Morning after Duelling Calls I / baths quest: when going into the main common room area, there are closed doors from the side. [0.9.0]
Eastern courtyard: by the stairs up to the library, missing wall. [0.9.0]
Eastern courtyard: when jumping over the roofs, accessible through the stairs to library, the one by the Charms classroom is missing collider on the upper part. [0.9.0]
Floor in chapel fixed, but items are still spawning down there. [0.9.2]
My chapel picture lost its name-tag. [0.9.2]
Hope scene: bad texture is missing. [0.9.2]
High-res lake event: river part water is legit white. [0.9.2]
Eastern courtyard: when raining, it displays in roof-covered places. [0.9.2]
After the sneak-in part of Marula’s task, one of the girls’ models is placed in the bed rather than on it. [0.9.2]
It seems like MC’s model also creates light rays, same as windows. [0.9.2]
First floor west, around Madam picture: walking NPCs are walking through the wall/corner with Madam picture. [0.9.2]
Hermione model gets naked when the middle outfit is selected, hoodie art/outfit; mentioned in “Designs in the Dark” quest first, might be because of more exposure. [0.9.2]
Library: guard rails around the rotating staircases on the sides of main hall get irrelevant the higher you go; made me fall five times in a row. [0.9.2]
Halloween dorm party: was able to move through the crowd by the door to Hana dorm corridor before coming to the own room for the first time. [0.9.2]
Halloween dorm party: possible to use passageway into the West Wing third floor. [0.9.2]
After finishing “The Thing of Ours” and being teleported into East Courtyard, once jumping and entering the grass, order does not matter, bro started levitating more and more. [0.9.2]
The backwards swimming fellas on Phys.Ed. II are golden, conversation with Hermione. [0.9.2]
Performance issues
Something in library causes lag even on low settings, when entering through third floor and reaching the third stairs up; happened more than once, so not sure if chunk load related as consequence of high settings and using third floor east fast travel to get to library. [0.9.2]
Quality of life changes
New May / May gallery might be switched. [0.9.0]
Sound settings: system mute toggle seems switched. [0.9.0]
Text size changes work, though only for the non-MC dialogue window; possible answers are not included in the scaling. [0.9.0]
Maybe enlarge the text background so it includes the name of the person, as it currently is not always readable on the in-game background and feels disruptive. [0.9.0]
Some type of visual clue showing which outfit is active would be useful. [0.9.0]
It would be great to have possibility to delete some saves, as since I did not name all in the past, it got a bit cluttered and I am not sure which ones are with relevant progress and what were just saves to help with the reset issue. Most of them got formatted into the same one, so I just want to get rid of them, and I am kind of lost in the registry to understand what can I delete and what not. [0.9.0]
Compass setting menu has wrong layout: overlapping of the column names with the column itself; need to test other resolutions. [0.9.0]
When using wardrobe, there is some visual clutter: highlighted section blocks the text of the section, and the questlog window in the top right being in the background makes some things hard to read. [0.9.0]
Overall, the amount of decorative items feels a bit excessive, especially in indoor areas. [0.9.0]
Would be nice if the weather consumables were stackable; have to check which weather is best for which event. [0.9.0]
When in crafting, I found it pleasant to have the inventory open, though the overlap is kind of unlucky as an option. [0.9.0]
Make torn paper item on its own rather than chest-like thingy. [0.9.0]
Don’t know when it is possible to give the outfit unlocking items to the girls, Hana and Luna, in regards to carrying gold pins around like a fool. [0.9.2]
Is there a way to get Luna her outfit when, as it seems, fucking up the conversation in the sense she presents her boobs but does not take it? [0.9.2]
Some type of warning before starting conversation before each “event”, with reminder to save, would be generally very helpful. [0.9.2]
Placement of one of the extra inventory boxes in dorm overlaps with bed interaction, so it is kind of inconvenient. [0.9.2]
When turning in Ginny’s outfit thing into the lost and found, it still refers to the relations section as reputation. [0.9.2]
Might appreciate having Madam portrait dialogue options switched, as for everything else, first choice is yes and second no; having “just passing by” as the default causes me to misclick from time to time. [0.9.2]
When in character sheet, I think that having upper tilted square, now showing day, time and weather, showing day number and if it is Friday or Saturday and such, and the lower one showing weather and time of day, would be more informative. After Ginny organized bath event, I know that I need to complete committee quest and move on with the foreign visit for Ilyndra presence on the Halloween dorm room party to make sense, but I am not sure what day it is, so I do not know how much time I really have. [0.9.2]
Flying: any way to fix my orientation while flying so I do not have to exercise some demonic maneuvers to rise up after turning would feel nice. [0.9.2]
test: vfx reseter doesn’t work, set all fx colliders off in case of weather blocker, weather blockers fuck up other colliders as well
missing water main
ink bottle your room flashing
disable the 1st step after talking to the girl
activate the pine trees at slughorn start – also disable everything npc related
missing collider on the gazebo
no collider on round tower near dark arts + add way up to the door
change the text of Acts
cross hair sometimes enabled during dialogue – or nor disabled at all? see timeskip
weird floating thing
grass missing in snow converter
move on enter court up a bit, doesn’t catch some of the cutscenes atm
camera charms 1 inside of pillar now
missing snow: tall spire in inner grounds, and hte main building 2 towers inner gorunds
a problem with the weather system and camera now. the skybox not large enough – skydome set to scale 1 1 1? – is because the skybox cannot relocate, because third person camera not disabled at start
set it to 1 1 1 still for sure
bad thing near staircase 2nd floor to 3rd western
still lags randomly at intervals – monitor ?
set time to different at start of class PE
possibly related to compass
grabbing the crate remotes the crate but not the bottles during quest
missing spell sound, or sounds effects are very low in general when working via playsound
panning thing goes into floor at autumn ball start
add small light to friend group
add actual scene start to ava talk
staircase teleport party autumn is inside pillar when going dodwn
weird angle durng hermione
also cant see stars during hermione
decrease spawn rate of magic missiles
player lying down inside bed at the start of sex stage hospital, one with penis out etc
act 1 completed is bad, hospital is deactivated + view distance too short + possibly change location entirely
player is inside bed when waking up after night in hospital + bad bedsheet
weird thing player model inside of floor during asher
no camera when going to “zzz”
the hover still seems to use the old font
add angle at hana kiss
add text + angle hana facefuck
broom doesn’t work + add player to character controller thing
npcs in 3 and 4 not properly activated slughorn maybe even 5
npcs 2 and 3 put inside of a wrapper which is disabled at table part
conversations not enabled at party start?
cam_2 in stage_7 slughorn, remove occlusion culling on it
new beta code
doesn’t appear to run test if inside bounds on oconvo end
mention auto run on tab
secondslugpartystart
PavillionRunTimeEnabler