1) Gnome Characters
The artwork is already finished. I mostly need to clean up some naming conventions in Krita so everything flows smoothly through my Krita → Spine → Godot pipeline.
Target: v0.2
Estimated release: A few weeks to a couple of months.
2) Clothes Update
The artwork is already finished too. Same thing here: cleanup first, then implementation through the Krita → Spine → Godot pipeline.
Target: v0.3
Estimated release: A few months from now.
3) Ren’Py-Style Dialogues
I want to experiment with a dialogue plugin and see how well it integrates into the project. I expect most of the work to be coding-related, which should be manageable.
Once the dialogue system is in place, the biggest missing piece will be the story itself. I already have a few ideas, but I still need to choose a direction and keep it consistent.
Do not expect great literature. I would rather keep the writing lighthearted, a little stupid, somewhat Flash-game-inspired, and sprinkled with satire.
Target: v0.4
Estimated release: A few months from now.
4) New Races, New Characters, or a Story/Gameplay Update
Humans, orcs, and whatever else seems fun to add.
That said, if we decide that shortstack characters are already enough to play with for now, I might instead go for a more technical demo with basic gameplay features.
Target: v0.5
Estimated release: A very long time from now.
Somewhere in the middle of all this, I would also like to experiment with a mix-and-match system. It may or may not ever see the light of day, but the idea would be to let different character parts work across more combinations — for example, using female hairstyles on male variants, or even giving female goblins some facial hair or other male-variant features.
I do not plan to put a huge amount of effort into this for now. The clean version would require setting default positions for each combination, which means a lot of work. The fast version would be to add a simple offset popup for the body parts that need adjustment and let you guys do the dirty work.
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Long-Term Vision
In the long run, I would like the game to become a brothel management game with some questing, light RPG mechanics, and a bit of point-and-click gameplay.
Your feedback can genuinely help shape the direction of the project, so please do not hesitate to tell me what you liked, what you disliked, and what you would like to see in the future.
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Final Note
Just a friendly reminder that this is a hobby project. I work on it during my free time, which is not always abundant, and only when I am in the mood.
I am not a professional artist, animator, or programmer. For now, this game is not intended to become my primary source of income; I’m simply making something for fun and sharing it with people who might enjoy it.
And since the shortstack enthusiast community seems to be growing, I figured some of you might like to give this little project a try.