Masha is twenty-one, broke, and dreaming of saving enough money to start a farm of her own. One day she finds a “Naked Delivery” ad offering extremely high pay for courier work done in increasingly revealing outfits and filmed on camera.
Take delivery jobs, choose outfits and transportation, manage Masha’s shame, money, reputation and arousal, and decide how far she is willing to go for her goal. Streets, public transport, clients and random encounters will constantly test her limits.
Thread Updated: 2026-10-13
Release Date: 2026-10-13
Developer: Znoy Patreon
Censored: No
Version: 0.5
OS: Windows, Linux, Mac
Language: English, Russian
Genre:
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AI CG, Anal Sex, Corruption, Creampie, Dilf, Exhibitionism, Female Protagonist, Groping, Handjob, Humiliation, Humor, Lesbian, Management, Masturbation, Milf, Oral Sex, PoV, Romance, Sandbox, Sex Toys, Stripping, Teasing, Vaginal Sex, Voyeurism
Installation:
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1. Extract and run.
Updating from 0.4: full build, no patch. Saves from 0.4 do not load in 0.5. The game rebuilt its systems underneath the story, so instead of a broken migration the build will tell you so and send you to the main menu. Start a new game and pick a mode.
Changelog:
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0.4 saves do not carry over. 0.5 rebuilt the game under the story, so the build sends an old save to the main menu instead of migrating it. New game, and a mode first: Survival (money is tight, the body has limits) or Story (soft economy, nothing ends the run).
The three exits are gone. Buy the farm, stay a courier, take the partnership: replaced by a ladder on top of the money. Milestones instead of exits, a compass at ten million, a door at the top that does not close the game. In Survival there are two real ways to lose: the debt and the body.
Larisa’s special events, the whole line. Thirty-four steps of her contract and fifteen delivery formats that grow out of it and rotate into regular orders. The locker theft with the shower and the truck is in there. Own song, “Clause Seven-Two”.
New clients
– Platon, the reverse price list: every next order puts more clothes on Masha and costs him more. Five visits and a finale.
– Klara and the Drum laundromat, first entry of the new Assignments tab. Not a delivery: the courier kit goes into the drum in front of the customers.
– Prokhor Ilyich and the Red Corner, a hidden client. You meet him only if a certain pair of red bloomers leaves the laundromat with you. Five visits, a finale, a lot of tea.
– Gennady got his full line, five visits and a finale. Igor’s crew got visits three to five.
Strip Games. A new tab: Masha’s own wardrobe goes on sale piece by piece. Opens through two lightning events, then runs as a chain of fourteen arcs, from the striptease to Larisa’s dispatch, uniform and business kit.
Polygon. A new job: Victor’s partnership with the Kontur research center, Masha as the test body. A kegel scooter and the inside of the Khlebosol mascot with three cameras. First wave of machines.
Open Season. Field wear for Diana’s shop: samples around town, four per wave, a home scene per housing tier.
Gallery. Every picture you have met, by people and by places, in the main menu and in the planner, remembered across playthroughs. Patrons get a switch that opens every picture at once.
The game underneath. Stamina with a trainable ceiling and a hospital at the bottom. Rent, food, hygiene and grooming. A five-day week. Evening order lists of up to five addresses, tips for how Masha carries herself. Larisa raising Masha’s personal rate through contract addenda. Client tiers she opens herself. Weekly world events: prices up, a viral video, Katya down with a cold and Larisa behind the camera. The order list grouped by what it is.
Smaller things. Eight reflections that play on their own. Larisa’s relationship line, the first “ты” and a Friday. Katya in a sundress at the pond. Street encounters that know the time and the weather. Dress codes at the pool and the gym. Sprites that sit and make faces. 837 new pictures, 214 redrawn. English in sync.
Not in this build: Nora’s full arc, Roman’s continuation, three client finales (Vitaly, the inspector, the trainer). Next.
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A content release. Four new clients, and not one of them ordered a naked courier for the obvious reason. Working out what each of them actually wants is most of the point.
New clients
– Gosha, a remote developer. Brilliant in writing, barely able to speak out loud. The earliest client in the game and a quiet harbour between the manipulators. Complete line.
– Sonya, a home confectioner from the next street over. Her order note says: don’t ring, knock twice. Complete line, and the first one with a continuation.
– Roman Pechyonkin, a romance novelist. Fourteen bestsellers under a female pen name, and a study he does not leave. Five visits.
– Nora, who owns a designer boutique. Delivery after closing, curtain down over the shop window, and an order form with a condition nobody has asked for before. Her first visit ships here as a playable teaser; the full arc comes next release.
A client can have a second arc now
A finished finale is no longer the end of the road. The first continuation belongs to Sonya and lives in the morning routine.
The game has music
26 original tracks covering 28 situations, written for this game rather than dropped on top of it. Home and night, the warehouse, three flavours of route, flirtation, intimacy, parties. Three of the new clients get a personal theme, and each of the three endings has its own song.
The evening shower
Shower scenes are no longer a formality. There is a ladder to them now, it runs on how loose Masha has become, and each housing tier plays it differently.
You can see where the content is
– Every job shows how much story it has left. Exhausted branches collect into a “Done for now” group instead of leaving you guessing
– Client cards say “Visit 3 of 5” instead of a cryptic tally
– Job ladders show the condition for the next rung, so “I have 2500 looseness and nothing unlocks” stops being a thing
– Hints are optional. A new game asks whether you want them, and one switch in the settings kills them all at any time
Fixes
– The crash in Larisa’s Special Events. Saves that caught it repair themselves on load
– Russian text leaking into the English build, in the morning jog and one of the intimacy scenes
– The prologue salary now matches what a shift actually pays
– Larisa’s relationship line untangled. Familiarity grows from working together instead of a lottery of random encounters
– The couturier’s finale no longer fires ahead of its unlock
– Long lines no longer overlap the bottom menu, and two street shots in the trainer’s arc were redrawn.
Languages
English is fully in sync: all four new arcs, Sonya’s continuation, the shower and the interface strings. Another 238 orphaned translation blocks were purged from the older files.
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No new content. This one fixes what players reported after 0.3 and adds navigation, so you can see where the next story unlock is hiding.
Unlocks no longer vanish
The big one. Special events (the orange lightning-bolt buttons) were shown one at a time, and if you simply didn’t press one — not refused inside the scene, just put it off — the queue locked behind it permanently. Everything after it stayed silently hidden. The queue now rotates: a node that sits unplayed for a few days yields its slot and comes back later. The button also states how many unlocks are waiting behind it.
Old saves repair themselves on load — stuck markers cleared, queue state tidied. Nothing is lost.
What Comes Next
A dimmed second button under the event button shows the nearest still-closed unlock and what it’s waiting for. Plus a dedicated screen, What Comes Next, in the Work column behind a spoiler warning: all closed events grouped by track, each saying what to do and where it happens.
English text
A full editorial pass over the translation — 6,555 lines. English prose no longer copies Russian punctuation (7,801 dashes before, 59 now). Special event titles are fixed too; in the English build they were still showing in Russian.
Wardrobe and the morning jog
– The icon finally dims, with the required number next to it
– Three refusals in one morning close the Jog option until tomorrow
Balance and small things
– The clothing shop is no longer a shame farm — shame for a daring trip out is paid once per day
– Walk-home vignettes show up noticeably more often
– Textbox opacity in Preferences, and a Hide button in the quick menu
– The solo frame at the panoramic window in Vitaly’s arc was redrawn
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Where v0.2 built a city of recurring clients, v0.3 is about everything around the delivery: several jobs to juggle, real living costs with rent and debt, a walk home that’s an adventure of its own, and clients with a surprise on the inside.
New clients
– Semyon Gavrilych — the elderly neighbor across the yard, the gentlest client in the game. Behind his warmth hides a secret of his own.
– Eduard the couturier — a top-floor atelier in the business quarter, with his own quiet, gradual way of working with Masha.
“Open Season” at the clothing store
A major new sales branch curated by gallery owner Diana. The store gets bolder in waves — the further Masha goes, the more revealing the racks become. All the sell-off storylines live in a new “Strip-sales” tab.
“Uyutny” — from side gig into full layer
Recurring shoppers with personalities of their own, random shift incidents, new private-economy shift modes with bonuses. Plus the comedic arc of Tamara Ivanovna — the reversal of “Uyutny”‘s most moral watchdog.
Two new jobs
– Life Model — morning sessions at an art studio, a full ladder from clothed studies to open-air work.
– Keep a Straight Face — the Facade staffing agency puts Masha behind reception desks in front of the most serious audiences imaginable. Above the counter: an impeccable clerk. Below the barrier — things are a little different. Bonus scales with the seriousness of the visitor.
The bear shows its insides
The last two mascot deliveries rebuilt from scratch. The client now has their own channel into what’s happening inside the suit — with a new mechanic best discovered firsthand.
Between shifts
– Walk home is no longer a black screen: oncoming passers-by, random scenes, and street clothing buy-backs
– Morning jog has its own scenes for every sleepwear outfit, a pond, and a couple of story turns
– Real living costs: rent, food, hygiene — go below zero and it becomes debt with weekly interest
Systems
– Shame ceiling raised 1500 → 2500, curve straightened — the ramp-up is smoother and longer
– Special-event unlocks now form honest chains: each rests on the previous one, not on any specific client
– Weekly modifier states (no-clothes challenge, casino, new “Uyutny” modes) share a system and combine
Art
All four leads — Masha, Katya, Larisa, Viktor — regenerated on a new generation of models; outfit sprites rebuilt from scratch. Over two thousand updated and new frames in total.
Localization
English fully in sync with 0.3 content; around 1500 orphaned translation blocks purged.
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The biggest update yet. In v0.1 every delivery was a one-off — arrive, hand it over, leave. v0.2 turns that into a city with recurring clients, ongoing storylines and a daily life between shifts.
Story & cast
– Prologue: who Masha is, and why she takes the job
– Katya — the faceless operator is gone; now a partner who rides along, teases, and has her own closeness arc
– Larisa — the service’s lawyer, with a storyline that peels back the armor
12 recurring clients with their own arcs
– Oleg the trainer, Gennady the shame collector, Eduard’s VIP casino, Alexei’s camera-rigged mascots, closeted Vitaly, body-positive Taya, Artyom’s geek bar, Grigory’s “theater of control”, Lev the theater director, Nikita the event manager, Igor the site foreman, Margarita the aesthete
– Each unlocks gradually as Masha’s shame grows — the card tells you what’s needed for the next step
New jobs & arcs
– “Strizh” courier shifts and “Uyutny” cashier shifts — pick your outfit, layer by layer
– Sale arcs: the wardrobe gets sold off piece by piece (Diana’s gallery concept, Marina’s striptease, Larisa’s branch)
Firsts & relationships
– Milestone scenes: first touch, first solo, first oral, first vaginal (plus optional later steps)
– Closeness arcs with Katya and Larisa — close, intimate, lovers
– A special fourth-wall-break refusal event
– All gathered under “Special Events”
Life between shifts
– Daily routine: jog, shower, laundry, rest, sleep, shop, wardrobe
– City map with districts and real routes — travel time finally makes sense
Systems
– Shame reworked into a slow burn: higher ceiling, smoother unlocks, no grayed-out dead ends
– Order deduplication — no more random repeats on a shift
Art
– All art fully redrawn on a new generation engine — hundreds of new scenes, sprites and backgrounds
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– Prologue introducing Masha and the premise
– 63 outfits across 8 shame tiers
– 63 unique delivery events
– 3 transport options: on foot, metro, bus
– Client mini-games: dares, bets, and propositions
– Progression system: money, shame, reputation, arousal
– Adjustable progression speed in settings
– Full English and Russian localization
Developer Notes:
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Since v0.1 the project has grown thanks to feedback from this thread. A lot of what shipped in 0.2 and 0.3 came directly from suggestions here, 0.31 was almost entirely made of player bug reports, and 0.4 owes this thread the reworked hints, the content counters and most of its fix list.
All CG is still AI-generated.
0.4 also gives the game an original soundtrack. The full albums are on Patreon for supporters, but you do not need them for anything: all 26 tracks are in the build itself.
Feedback and bug reports are as always very welcome.
DOWNLOAD
Win/Linux: DATANODES – PIXELDRAIN – MEDIAFIRE – GOFILE – MEGA – MIXDROP
Mac: DATANODES – PIXELDRAIN – GOFILE – MEGA – MIXDROP
*This unofficial port/version is not released by the developer, download at your own risk.
Win/Linux: DATANODES – PIXELDRAIN – MEDIAFIRE – GOFILE – MEGA – MIXDROP
Mac: DATANODES – PIXELDRAIN – GOFILE – MEGA – MIXDROP
Extras: Italian Translation*
*This unofficial port/version is not released by the developer, download at your own risk.





















